Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
spawn123
Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
Here is wind walk
<skill id="1204" levels="2" name="Wind Walk">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 20 33 </table>
<table name="#mpConsume"> 20 27 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
And Berserker spirit
<skill id="1062" levels="2" name="Berserker Spirit">
<table name="#Tab-mAtk"> 1.1 1.16 </table>
<table name="#Tab-pAtk"> 1.05 1.08 </table>
<table name="#Tab-mDef"> 0.88 0.85 </table>
<table name="#Tab-pDef"> 0.88 0.85 </table>
<table name="#Tab-mAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-pAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-runSpd"> 5 8 </table>
<table name="#mpConsume"> 30 48 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
<mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>
<mul order="0x50" stat="mDef" val="#Tab-mDef"/>
<mul order="0x50" stat="pDef" val="#Tab-pDef"/>
<mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
As you see the duration is edited, but it remains 20 minutes ingame..
P.S: This is for C4
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