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Help with some skills
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You invent yourself a life - bad for you, one of the inner core dev, fernandopm, which worked hard over aCis quests from 2011 to 2016 is argentinian. I teached him back in time to work and make proper quests. My dev team comes from 10+ countries and I'm myself french. "Racist/nationalist" card ? Not working bro. Not sure why I should thank you to send me questions, and regarding bug reports, so far, I got none of yours in either discord, gitlab, or forums. I'm sorry if you feel "ignored", but that's more a psychanalyst you need to speak with if you put emotions towards someones' appreciation over a forum. I never ignore a bug report, and if so (like skills reports), it's because I got a bigger plan (skills refactor, in that case). In any case, I delivered cookies for the bug report/fix, even if it dated of months, with proper credits over changesets. "Victim card" ? Not really working, but ok, maybe you're "emotional". I barely make money out of aCis, for the spent time - simply selling my services, or even coding/administrating a minecraft/L2J server would make far more money. Breaking intentionally things would be stupid. If you don't understand I'm not the only one working on that pack, I can't help you. Also, the scale of edits is sometimes extreme - AI L2OFF ? 1800 files added. How do you want everything works in a single shot ? "Exploiting noobz for money" card ? Still not working, or I'm a terrible businessman. Meanwhile - you shadow advertise your project, L2JOne (since 2017 btw) - you should maybe start by the beginning saying you're a competitor and aCis is actually a spike in your foot. That also explains why you act like that. RusAcis got the exact same strategy, speaking bad of me, saying they got unique fixes (you speak about I break things, they break and recode things 4 times sometimes, btw), but successfully reselling latest revision with poorly executed stuff. "aCis is good, Tryskell is ok, but I solve all issues in extreme low time so I can piss over him" card ? Mmmmhhhh. Our conversation ends here if you want, I don't force ppl to speak with me if they don't want - hopefully, people would understand I'm not the arrogant one and the one who doesn't want to talk, or even collaborate. :). I understand you got your own project and got no will to improve aCis. NOTE : I'm extremely happy for your call of ExShowServerPrimitive with getValidGeoLocation, extremely impressive. Arrogant, no. Sarcastic ? Maybe. Good night everyone.
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Hi. @GX-Ext, svn does not work. is there anywhere else where we can get source code? Thank you so much.
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new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
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Question
spawn123
Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
Here is wind walk
<skill id="1204" levels="2" name="Wind Walk">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 20 33 </table>
<table name="#mpConsume"> 20 27 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
And Berserker spirit
<skill id="1062" levels="2" name="Berserker Spirit">
<table name="#Tab-mAtk"> 1.1 1.16 </table>
<table name="#Tab-pAtk"> 1.05 1.08 </table>
<table name="#Tab-mDef"> 0.88 0.85 </table>
<table name="#Tab-pDef"> 0.88 0.85 </table>
<table name="#Tab-mAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-pAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-runSpd"> 5 8 </table>
<table name="#mpConsume"> 30 48 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
<mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>
<mul order="0x50" stat="mDef" val="#Tab-mDef"/>
<mul order="0x50" stat="pDef" val="#Tab-pDef"/>
<mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
As you see the duration is edited, but it remains 20 minutes ingame..
P.S: This is for C4
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