Jump to content
  • 0

Help with some skills


Question

Posted

Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)

 

Here is wind walk

 

<skill id="1204" levels="2" name="Wind Walk">

<!-- Done by dc -->

<table name="#Tab-runSpd"> 20 33 </table>

<table name="#mpConsume"> 20 27 </table>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="4000"/>

<set name="reuseDelay" val="6000"/>

<set name="skillTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="4800000"/>

<set name="castRange" val="400"/>

<for>

<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">

<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>

</effect>

</for>

</skill>

 

And Berserker spirit

 

<skill id="1062" levels="2" name="Berserker Spirit">

<table name="#Tab-mAtk"> 1.1 1.16 </table>

<table name="#Tab-pAtk"> 1.05 1.08 </table>

<table name="#Tab-mDef"> 0.88 0.85 </table>

<table name="#Tab-pDef"> 0.88 0.85 </table>

<table name="#Tab-mAtkSpd"> 1.05 1.08 </table>

<table name="#Tab-pAtkSpd"> 1.05 1.08 </table>

<table name="#Tab-runSpd"> 5 8 </table>

<table name="#mpConsume"> 30 48 </table>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="4000"/>

<set name="reuseDelay" val="6000"/>

<set name="skillTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="4800000"/>

<set name="castRange" val="400"/>

<for>

<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">

<mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>

<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>

<mul order="0x50" stat="mDef" val="#Tab-mDef"/>

<mul order="0x50" stat="pDef" val="#Tab-pDef"/>

<mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>

<mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>

<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>

</effect>

</for>

</skill>

 

 

As you see the duration is edited, but it remains 20 minutes ingame..

 

P.S: This is for C4

4 answers to this question

Recommended Posts

  • 0
Posted

<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">

    <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>

</effect>

 

<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">

 

 

 

Peirakse to  time="1200" (se ms einai)

  • 0
Posted

to allo prepei na einai skill time gia na to kanei mallon...

 

EDIT: (GR:) Nai telika ayto einai, me exei faei i stravomara, ty!

 

pwnt =)

 

Topic Locked!

Guest
This topic is now closed to further replies.


×
×
  • Create New...