Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
spawn123
Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
Here is wind walk
<skill id="1204" levels="2" name="Wind Walk">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 20 33 </table>
<table name="#mpConsume"> 20 27 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
And Berserker spirit
<skill id="1062" levels="2" name="Berserker Spirit">
<table name="#Tab-mAtk"> 1.1 1.16 </table>
<table name="#Tab-pAtk"> 1.05 1.08 </table>
<table name="#Tab-mDef"> 0.88 0.85 </table>
<table name="#Tab-pDef"> 0.88 0.85 </table>
<table name="#Tab-mAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-pAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-runSpd"> 5 8 </table>
<table name="#mpConsume"> 30 48 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
<mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>
<mul order="0x50" stat="mDef" val="#Tab-mDef"/>
<mul order="0x50" stat="pDef" val="#Tab-pDef"/>
<mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
As you see the duration is edited, but it remains 20 minutes ingame..
P.S: This is for C4
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