Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
Question
spawn123
Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)
Here is wind walk
<skill id="1204" levels="2" name="Wind Walk">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 20 33 </table>
<table name="#mpConsume"> 20 27 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
And Berserker spirit
<skill id="1062" levels="2" name="Berserker Spirit">
<table name="#Tab-mAtk"> 1.1 1.16 </table>
<table name="#Tab-pAtk"> 1.05 1.08 </table>
<table name="#Tab-mDef"> 0.88 0.85 </table>
<table name="#Tab-pDef"> 0.88 0.85 </table>
<table name="#Tab-mAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-pAtkSpd"> 1.05 1.08 </table>
<table name="#Tab-runSpd"> 5 8 </table>
<table name="#mpConsume"> 30 48 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="4800000"/>
<set name="castRange" val="400"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
<mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>
<mul order="0x50" stat="mDef" val="#Tab-mDef"/>
<mul order="0x50" stat="pDef" val="#Tab-pDef"/>
<mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
As you see the duration is edited, but it remains 20 minutes ingame..
P.S: This is for C4
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