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oranges.jpg

 

Firstly, we need to identify a few key features we’ll need to pay attention to as we path. First, the base shadow and the shadow reflection on the actual oranges. We will be removing the base shadow and leaving the shadow reflection on the orange for now.

 

Secondly, let’s choose our pen tool penbutton.png

 

We need to verify that the pen tool is set correctly for what we’re doing – the graphic below depicts how your pen tool options should be set:

 

pentools1.png

 

Now, we begin to path. Usually, I like to start at a spot where two circular shapes meet at a rough, sharp angle. In this case, it’s on top. Click once there as shown to create your first anchor point.

 

step1.jpg

 

Next, follow (with your eyes) along to the right around the circumference of the orange. Since the orange is not a perfect circle, follow until you see a jitter of some sort in the smoothness of the circle, in this case its near the stem.

 

Click and HOLD the left mouse button where you see a jitter to create another anchor point and pull the handle it creates to manipulate the resulting path to snugly fit around the shape of the orange as shown on the left. Don’t be afraid to take the tool outside of the white work area. You can now release the mouse button.

 

step2.jpg

 

The next step, while holding down the Alt key, grab (click and hold) the handle that extends in the direction you’re traveling with the pathing tool (clockwise), in this case the handle on the bottom right. Drag this handle point into the origin of the anchor point as shown and release. You’ve just created your first path line!

 

step3.jpg

 

Note: The Bezier tool is only capable of creating partial circles with each pair of path points. Anything more than a quarter-circle will require another pair of anchor points as it will become oval, thus losing its roundness.

Continue these 3 steps while following snugly around the oranges. Make sure not to spread your anchor points too thinly.

 

Once you follow around the oranges, taking care to exclude the base shadow from your path as shown. Close the path by simply clicking and holding on the path point where you first started as shown, while pulling the handle out until the desired final shape is achieved.

 

step41.jpg

 

You now have a completed path. You can use this path to create a cutout selection using the paths panel alongside the layers panel, while also knocking out the shadow that was previously given to this picture.

 

All Done!

 

fin.jpg

 

In order to knock out the shadows remaining on the oranges themselves, you have to simply grab the dodge tool at maybe 10% and start to lightly brush away the shadowy areas on the bottom until the area is a nice orange. On top of that, you can also create your own shadow and lighting direction since you will have knocked out the original shadow and now have a layer with an actual shape to it.

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  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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