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Apella Edit


Sheepy

Question

Who can tell how i can edit the apella armor because some ppl tell me i need to search the archive XML in

l2jfree-gameserver\dist\data\stats\skills and then search the archive 3600-3699 and put ctrl+B write Apella press enter and appear this

<skill id="3608" levels="2" name="Apella Heavy Armor Set">
    <!-- Needs to be finished -->
    <table name="#maxCP">1035 1116</table>
    <table name="#rCrit">1.0 1.02621</table>
    <table name="#cAtk">0 3</table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order='0x40' stat='maxCp' val='#maxCP' />
      <mul order='0x30' stat='regCp' val='1.40' />
      <mul val='0.7' order='0x30' stat='lostExpPvp' />
      <!-- Retail value needed -->
      <!-- TODO lvl1:
          There is a 10% probability that magic defense power is increased by 5% and critical damage
     is decreased by 3 if the damage inflicted by PC is more than 50.
      -->
      <!-- TODO lvl2:
          when the PC receives more than 50 damage, there is a 10% probability that magic defense power
     is increased by 5%, the critical damage is decreased by 3, and the critical strike probability
     is increased by 2.621.
      -->
    </for>
  </skill>
  <skill id="3609" levels="2" name="Apella Light Armor Set">
    <!-- Needs to be finished -->
    <table name="#maxCP">1035 1116</table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add val='#maxCP' order='0x40' stat='maxCp' />
      <mul val='1.40' order='0x30' stat='regCp' />
      <mul val='0.7' order='0x30' stat='lostExpPvp' />
      <!-- Retail value needed -->
      <!--
        TODO lvl1: There is a 10% probability that evasion is increased by 2 and critical damage is
        decreased by 86 if the damage inflicted by PC is more than 50.
      -->
      <!--
        TODO lvl2: when the PC receives more than 50 damage, there is a 10% probability that evasion
        is increased by 2 and critical damage is decreased by 86. Attack speed is increased by 2.5%.
      -->
    </for>
  </skill>
  <skill id="3610" levels="2" name="Apella Robe Set">
    <!-- Needs to be finished -->
    <table name="#maxCP">1035 1116</table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add val='#maxCP' order='0x40' stat='maxCp' />
      <mul val='1.40' order='0x30' stat='regCp' />
      <mul val='0.7' order='0x30' stat='lostExpPvp' />
      <!-- Retail value needed -->
      <!--
        TODO lvl1: There is a 10% probability that moving speed is increased by 10 and defense power
        is increased by 5% if the damage inflicted by PC is more than 50.
      -->
      <!--
        TODO lvl2: Has a 10% chance to increase Speed by 10, increase P. Def. by 5% and increase M.
        Atk. by 6 if the damage inflicted by a PC is more than 50.
      -->
    </for>

 

and here i only see the HP CP to edit and i want to edit the patk, matk, c.speed, atkSpeed other....

anyone can tell how i can edit thiss please and thx

 

PD: i looked in search for apella and i didnt found what i was looking for

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well its easy.

 

see this?

      <add order='0x40' stat='maxCp' val='#maxCP' />

 

its the code for the max cp.

 

now.. lets see. u want to add for example 15% atk spd?

 

simply add this after the upper line..

      <mul order='0x40' stat='pAtkSpd' val='1.15' />

 

its simple. also , u can check the l2j's XML Wiki , to understand the codes better..

 

http://www.l2jdp.com/trac/wiki/XML

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