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Posted

ok..is it possible to use sql injections via html in a l2j server?

 

 

 

i know that im noob in these things but..how can i customize help.htm for the server that i play? please anyone give me a little example :)..ill learn fast..im not aking for a guide but only some advices, ty :)

Posted

ive duble posted because i cant edit..ok ive searched and ive found something...but Artmoney dont work on my pc...i open it and he cant found any process running..any help?

Posted

ok i got it working..but now i need help in scripting :cry:

 

 

 

i made this html:

 

 

 

<HTML>

 

<BODY bgcolor="red">

 

 

 

<table width=275 height=54>

 

<tr>

 

<td width=55>SoulShot</td>

 

<td width=55><button value="A-Grade" action="GiveItem1(talker, @1466" width=55 height=15"

 

</tr>

 

</table>

 

 

 

</BODY>

 

</HTML>

 

 

 

is this correct? this will give to the player a grade soulshots i think

Posted
ok i got it working..but now i need help in scripting :cry:

 

 

 

i made this html:

 

 

 

<HTML>

 

<BODY bgcolor="red">

 

 

 

<table width=275 height=54>

 

<tr>

 

<td width=55>SoulShot</td>

 

<td width=55><button value="A-Grade" action="GiveItem1(talker' date=' @1466" width=55 height=15"

 

</tr>

 

</table>

 

 

 

</BODY>

 

</HTML>

 

 

 

is this correct? this will give to the player a grade soulshots i think[/quote']

 

 

 

no its wrong. This is taken from questdata

Posted

ok i understand everything now...but html exploits only works if server has bypass encryption enabled...so is it impossible to exploit via html if its disabled?is there another way?

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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