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Aden castle siege zone(TROUBLE):(


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I have searched everywhere and not find theme same this. In our server (linepvp.sks.uz) Aden castle have very short siege zone ... When players kill other player in combat zone he being PK ...and player can`t strike doors and walls Aden castle... What we need do? Please help to us.

 

Problem number 2 .Doesn`t work Malaria buff from HOT SPRINGS...pls help

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Posted

<skill id="127" levels="14" name="Hamstring" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench2MpConsume"> 33 33 33 32 32 32 32 31 31 31 31 30 30 30 30 30 28 28 28 28 27 27 27 27 26 26 26 26 25 25 </table>

 <table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>

 <table name="#mpConsume_Init"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>

 <table name="#mpConsume"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>

 <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="save" val="5"/>

 <set name="lvlDepend" val="2"/>

 <set name="magicLvl" val="#magicLvl"/>

 <set name="power" val="80"/>

 <set name="target" val="TARGET_ONE"/>

 <set name="hitTime" val="3000"/>

 <set name="reuseDelay" val="7000"/>

 <set name="skillTime" val="3000"/>

 <set name="skillType" val="DEBUFF"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="buffDuration" val="30000"/>

 <set name="castRange" val="600"/>

 <set name="effectRange" val="1100"/>

 <enchant1 name="power" val="#ench1Power"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <for>

   <effect count="1" name="Buff" time="30" val="0" stackOrder="0.5" stackType="RunSpeedDown">

     <mul order="0x30" stat="runSpd" val="0.5"/>

   </effect>

 </for>

</skill>

  • 0
Posted

Now you try this

 

<skill id="4554" levels="10" name="Hot Springs Malaria">

<table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>

  <table name="#mpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>

  <set name="mpInitialConsume" val="14"/>

  <set name="mpConsume" val="55"/>

  <set name="power" val="100"/>

  <set name="magicLvl" val="75"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="isDebuff" val="true"/>

  <set name="skillType" val="DEBUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="aggroPoints" val="-100"/>

  <for>

    <effect count="1" name="Buff" time="3600" val="0" abnormal="poison">

      <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>

      <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate"/>

    </effect>

  </for>

</skill>

  • 0
Posted

Starting Interlude RT-Team Game Server.

 

loading gameserver config

loading ./config/sayfilter.txt

Say Filter: Loaded 232 words

TvTEventEngine[Config.load()]: invalid config property -> TvTEventReward "5575,1

000 "

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.1 [built 15-March-2007 01:32:31; debug? true; trace: 10]

 

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 2yy6n181q40wx6qr0etx|2a340e, debugUnreturnedConnectionStackTraces ->

false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLo

cation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2yy

6n181q40wx6qr0etx|2a340e, idleConnectionTestPeriod -> 3600, initialPoolSize -> 1

0, jdbcUrl -> jdbc:mysql://localhost/l2jdb, lastAcquisitionFailureDefaultUser ->

null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0,

maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements -> 0, maxSt

atementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThrea

dsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {u

ser=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> fal

se, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTra

ditionalReflectiveProxies -> false ]

Interlude RT-Team Server Version:    4

Interlude RT-Team DataPack Version:  Unsupported Custom Version.

Updated characters online status.

Cleaned 0 elements from database.

IDFactory: 102912 id's available.

SkillTreeTable: Loaded 35425 skills.

FishingSkillTreeTable: Loaded 109 general skills.

FishingSkillTreeTable: Loaded 8 dwarven skills.

EnchantSkillTreeTable: Loaded 13200 enchant skills.

PledgeSkillTreeTable: Loaded 64 pledge skills

Error in file D:\Standart pak\la2\Interlude_C6_server\RT Interlude\RT-Team serve

r rev.318 INT\gameserver\data\stats\skills\4500-4599.xml

java.util.NoSuchElementException: Unknown name 'MagicalMpConsumeRate' for enum B

aseStats

        at net.sf.l2j.gameserver.skills.Stats.valueOfXml(Stats.java:198)

        at net.sf.l2j.gameserver.skills.DocumentBase.attachFunc(DocumentBase.jav

a:172)

        at net.sf.l2j.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.

java:156)

        at net.sf.l2j.gameserver.skills.DocumentBase.attachEffect(DocumentBase.j

ava:253)

        at net.sf.l2j.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.

java:165)

        at net.sf.l2j.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.j

ava:241)

        at net.sf.l2j.gameserver.skills.DocumentSkill.parseDocument(DocumentSkil

l.java:115)

        at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:112

)

        at net.sf.l2j.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.jav

a:95)

        at net.sf.l2j.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.

java:104)

        at net.sf.l2j.gameserver.datatables.SkillTable.<init>(SkillTable.java:51

)

        at net.sf.l2j.gameserver.datatables.SkillTable.getInstance(SkillTable.ja

va:44)

        at net.sf.l2j.gameserver.templates.L2Armor.<init>(L2Armor.java:68)

        at net.sf.l2j.gameserver.skills.DocumentItem.makeItem(DocumentItem.java:

151)

        at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java

:142)

        at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.

java:97)

        at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:112

)

        at net.sf.l2j.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:

159)

        at net.sf.l2j.gameserver.skills.SkillsEngine.loadArmors(SkillsEngine.jav

a:119)

        at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:250)

 

        at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java

:188)

        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:308)

        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:664)

 

ItemTable: Loaded 1014 Armors.

ItemTable: Loaded 6881 Items.

ItemTable: Loaded 1313 Weapons.

MoveNpcs data: Loaded 7 way!

Extractable items data: Loaded 327 extractable items!

Summon items data: Loaded 14 summon items.

TradeController: Loaded 467 Buylists.

 

 

((((

  • 0
Posted

<skill id="363" levels="1" name="Song of Meditation">

  <set name="mpConsume" val="60"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_PARTY"/>

  <set name="skillRadius" val="1000"/>

  <set name="hitTime" val="2500"/>

  <set name="reuseDelay" val="10000"/>

  <set name="skillTime" val="2500"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="120000"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="666"/>

  <for>

    <effect name="Buff" time="120" count="1" val="0">

      <mul order="0x30" stat="regMp" val="1.2"/>

      <mul order="0x30" stat="MpConsumeRate" val="0.90"/>

    </effect>

  </for>

</skill>

  • 0
Posted

now finish skill are:

 

<skill id="4554" levels="10" name="Hot Springs Malaria">

<table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>

  <table name="#mpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>

  <set name="mpInitialConsume" val="14"/>

  <set name="mpConsume" val="55"/>

  <set name="power" val="100"/>

  <set name="magicLvl" val="75"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="isDebuff" val="true"/>

  <set name="skillType" val="DEBUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="aggroPoints" val="-100"/>

  <for>

    <effect count="1" name="Buff" time="3600" val="0" abnormal="poison">

      <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>

      <mul order="0x30" stat="MpConsumeRate val="#mpConsumeRate"/>

    </effect>

  </for>

</skill>

 

It work.

 

Good luck

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