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[gr]provlima me ola ta game


Nabzor

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kalispera ixa kani format x8es to pc kai otan mpeno l2 meta apo ligi  ora kana 2 lepto trow critical  ayto ginete kai sto counter strike source  3erete ti ftei?

 

den i3era pou na kano to post pisteyo edo ine swsta

 

 

sto l2 ayto to error mou bgazi

 

2009.5.18 19:09:48

OS : Windows XP x64 5.2 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 2399 MHz with 2047MB RAM

Video : NVIDIA GeForce 9600 GT (8585)

 

General protection fault!

 

History: FD3DRenderInterface::SetLight <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

pisteyo oti to pc ftei pite tin gnomi sas ti mpori na ftei

 

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2009.5.21 13:28:34

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel  Intel® Core2 Quad CPU    Q6600  @ 2.40GHz @ 2399 MHz 2047MB RAM

Video : NVIDIA GeForce 9600 GT (8585)

PosCode : LS1(83) 141385:-121169:-1967 4/1 [718]

 

General protection fault!

 

History: USpriteEmitter::RenderParticles <- this=Transient.SpriteEmitter6307 Owner=Transient.w_vari_b4_008_a0 <- AEmitter::Render <- FDynamicActor::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

alo ena error

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