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Wts ee 82lvl.
1. Nobless
2. 3 certy ud,celes,resist stun etc
3. Skills 10++
4. Tu skills 13
5. Tully quest
6. Major setfull dark Safe enhant
7. AM+acu+ agu hydroblast
8. Kooka 69 pet
9. Dyna sigil.
10. Tts set 4.6.3.3
+ new mail and nick
450 euro or your offer
Wts ee 82lvl.
1. Nobless
2. 3 certy ud,celes,resist stun etc
3. Skills 10++
4. Tu skills 13
5. Tully quest
6. Major setfull dark Safe enhant
7. AM+acu+ agu hydroblast
8. Kooka 69 pet
9. Dyna sigil.
10. Tts set 4.6.3.3
450 Euro ( or your offer)
new mail and nick
pleas edelete topic wrong channel
Question
ostrogothsr
8elo na mou Peite ti lathos exw , dioti 8elo na kanw ton server mou online , dld na mpenoune kai apo allou.
Edo to Config tou GameServer
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = ostrogothakos.no-ip.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = ostrogothakos.no-ip.org
# Note: You can define server hostname for each network in subnets.properties
# The Loginserver host and port
LoginPort = 9014
LoginHost = 0.0.0.0
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True
# Database info
Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = root
MaximumDbConnections = 50
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2
# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate = [A-Za-z0-9\-]{3,16}
# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate = [A-Za-z0-9\-]{3,16}
# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16}
# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 32
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
# ---------------------------------------------
# Safe Reboot configuration
# ---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant = True
# Disable players teleportations
SafeRebootDisableTeleport = False
# Disable craft and crystallize
SafeRebootDisableCreateItem = False
# Disable trades and shops
SafeRebootDisableTransaction = False
# Disable actions between players
SafeRebootDisablePcIteraction = False
# Disable actions on NPC
SafeRebootDisableNpcIteraction = False
# Flood Protection
# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100
# ================================================================
# CT1 Legacy
# ================================================================
CT1LegacyMode = False
kai edo 8elo na mou pite Sto LoginServer ti allazo,
# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=0.0.0.0
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname=0.0.0.0
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true
# If false, the licence (after the login) will not be shown
ShowLicence = False
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=5
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
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