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Posted

Paidia twra p to skeftika den exo skefti tpt gia tin ergasia (na ftiaksoyme kati px ena ergostasio i kati tetio)

dose mia idea gt persei den ekana tpt kai paraligo na mino stin texnologia :P plaka kanw ekana mia vlakia ;D

Posted

pou na ftiakseis to ergostasio? se kataskeuh ? h apla thes mia ergasia se powerpoint h word k na tous thn paradwseis?

Posted

pou na ftiakseis to ergostasio? se kataskeuh ? h apla thes mia ergasia se powerpoint h word k na tous thn paradwseis?

yeap se kataskevi... epsaksa se google ala den m aresan kati :P gia auto ekana post edo ;D

 

Posted

yeap se kataskevi... epsaksa se google ala den m aresan kati :P gia auto ekana post edo ;D

 

 

hmm , taksh? Egw eixa ftiaksei mia gefyra sthn texnologia 3th gymnasiou h 2ra ... meta enan anemomylo , alla k to ergostasio den einai kakh idea ... wra na exeis na to ftiakseis(alla tha exei megalo ogko ...)

Posted

2gym logika :D

 

tecpa emeis eixame kanei to mad (itan omadiki stin 2ra gym stin 1h itan atomiki ergasia)

dokimase na kaneis kapio supermarket (min kanoume k diafimisi ^^)

Posted

gia 2gym. kati alo , ergostasio poios to kani :P

megalo einai :P

Ρε συ κάνε κάτι ποιο απλό ... Πχ έναν πύραυλο γιατί εργοστάσιο ? :P

 

Εγώ στην 3η γυμνασίου είχαμε κάνει τέτοια...Στην 2α κάναμε μόνο γραπτά :P

Posted

dokimase na kaneis kapio supermarket (min kanoume k diafimisi ^^)

xaxaxaxaxa ;D

super market les? ok tha skefto kati gia S.m.

web esu ti ekanes 2gym?

 

edit:

 

Ρε συ κάνε κάτι ποιο απλό ... Πχ έναν πύραυλο γιατί εργοστάσιο ? :P

 

Εγώ στην 3η γυμνασίου είχαμε κάνει τέτοια...Στην 2α κάναμε μόνο γραπτά :P

p00 emeis to antifeto :( sti 3 den exoume kan texnologia ;D)

Posted

Ρε συ κάνε κάτι ποιο απλό ... Πχ έναν πύραυλο γιατί εργοστάσιο ? :P

 

Εγώ στην 3η γυμνασίου είχαμε κάνει τέτοια...Στην 2α κάναμε μόνο γραπτά :P

 

stin 3h i texnologia antikatastate me ton Sxoliko Epaggelmatiko Prosanatolismo ^^

 

Killer s eipa emeis eixame kanei to MAD (to ktirio), stin 1h dn eixa kanei tpt ka8os eimouna se allo sxoleio k i ka8igitria mas erxotane ka8e 100 xronia :D

Posted

stin 3h i texnologia antikatastate me ton Sxoliko Epaggelmatiko Prosanatolismo ^^

 

Killer s eipa emeis eixame kanei to MAD (to ktirio), stin 1h dn eixa kanei tpt ka8os eimouna se allo sxoleio k i ka8igitria mas erxotane ka8e 100 xronia :D

 

xaxax den lew gia proti gia 2???

 

ti akrivos kanate me to mad?

Posted

sinithos emeis tis maketes tis kanoume mesa sto ergastirio kai exoume kai mia mikri voitheia me apo tin kathigitria

aaa ok... emas mas eipe na kanoume sto spiti :@

Posted

aaa ok... emas mas eipe na kanoume sto spiti :@

Είναι αναγκαστικό να κάνεις εργοστάσιο? Αν όχι μπορείς να κάνεις κάτι απλό και φανταχτερό ;)

Posted

Είναι αναγκαστικό να κάνεις εργοστάσιο? Αν όχι μπορείς να κάνεις κάτι απλό και φανταχτερό ;)

den eipa pos einai anagkastiko... aplso den m erxete tpt alo :P

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    • ============================================================== VIKOS AUTOBOTS — live bots for Lineage 2 servers on Lucera2 Interlude and Classic ============================================================== An empty server loses players. Vikos Autobots fills the world with bots that act like real players: they farm, walk around towns, join clans, fight wars, go to raids, sieges, events and the Olympiad, trade and talk in chat. Installs on top of a Lucera2 build: one .ext.jar + the data/autobots folder + a config. Database tables are created automatically. WHAT THE BOTS DO • Farm zones by level along set routes; they do not steal mobs from players or other bots. Leave town through gatekeepers (custom ones and NPC bypasses too) and come back. • Some bots leave the farm to walk around town while others keep farming, so towns are not empty. They walk, talk to NPCs and sit down to rest (can be turned off for PvP servers). • After a server restart bots carry on where they were: same zone, same route, no mass teleport to town. • Class-based combat AI: fighters, archers, mages, healers, buffers, summoners. Auto parties, healers resurrect the dead. • Real fishing with core skills (cast, Pumping / Reeling, fish fight). Rod by grade, bait and fishing shots are handed out automatically; spots have stands, a bot limit, levels and time. • Gear by class and level, a separate Olympiad set and an "online time" set; custom skills by class and by online time (same idea as time gear). Random enchant, Life Stones, dyes, buffs. Shots, potions, arrows and scrolls restock on their own; bot items never reach the economy. • Clans and alliances with generated crests, clan wars, clan defense, PvP server mode. 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INCLUDED: VIKOS AUTOBOTS CONFIGURATOR (Windows) • A single .exe with Java inside, nothing to install. • Works right on your VPS over SSH/SFTP: edit and save, the files go straight to the server; the old version goes to backup. • World map from server geodata, automatic route building by the core movement rules with checks. • Farm zones, towns, raids, sieges, TvT, PvP zones, fishing spots. • Editors with client icons: equipment (farm / online time / Olympiad), skills (regular and by online time), buffs, Life Stones, supplies, dyes. Finds config mistakes by itself. • Interlude and Classic, RU/EN interface, light and dark theme, F1 help. ============================================================== VIKOS AUTOBOTS — REAL SERVER LOAD Measured ============================================================== Interlude test server on Lucera2, a regular VPS: • 4 vCPU, 8 GB RAM, Debian 13 • Java 17 (Temurin), -Xmx5G • MariaDB -------------------------------------------------------------- RESULTS -------------------------------------------------------------- CPU is a one-minute average for the whole game server process: core, mobs and bots together. 400% = all 4 cores. 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Meanwhile the bots live a full life: farming along routes, walking around towns, fishing, clans, scheduled PvP zones, TvT/CTF, Olympiad and raids. -------------------------------------------------------------- SETTINGS USED FOR THESE NUMBERS -------------------------------------------------------------- • AutobotsIterationDelayMs = 500 A bot thinks twice per second: enough to act like a real player without wasting CPU. • AutobotsMaxBots = 1000-1500 • ai.properties: AiTaskActiveDelay = 500 AggroCheckInterval = 500 Most of the load comes not from the bot code but from the mobs around the bots: bots bring locations to life, and the mobs start checking whom to attack. With these values they check twice per second instead of four times. The load is almost halved, and you can't see the difference: a mob notices its target a fraction of a second later. • MariaDB: innodb_flush_log_at_trx_commit = 2 The database flushes its log to disk once per second instead of after every small query. 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