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Lineage II Gracia Final

l2w371H24a24P75.jpg

 

 

[glow=red,2,300]Ανακαλύψτε Την Ήπειρο Της Gracia[/glow]

-Ταξιδέψτε στον πανέμορφο αλλά και επικίνδυνο ουρανό της Gracia, χρησιμοποιώντας τα skills για αέρια μεταφορά Aurabird Falcon, Aurabird Owl και το Final Flying Form. Καθώς κατακτάτε τους ουρανούς ανακαλύψτε νέες περιοχές για κυνήγι και μάχη στο έδαφος αλλά και τον αέρα.

-Tα Skills όταν είσαι πουλί τα κάνεις με το 1,2,3,4 κτλ και οχι με τα F1,F2,F3,F4 ktl. Επίσης πάνω δεξιά στο mini map έχει ένδειξη για το υψόμετρο που βρίσκεσται.

width=640 height=400http://img16.imageshack.us/img16/3535/shot00034i.jpg[/img]

-Η νέα αρένα Aerial Cleft μεταφέρει το PvP στους ουρανούς του Gracia. Η συμμετοχή σε αυτό το εναέριο PVP είναι αποκλειστικά για παίκτες που είναι στην ήπειρο Gracia και που εγγράφονται στη αρένα αυτή. Μετά την εγγραφή, δύο τυχαία επιλεγμένες ομάδες ξεκινάνε για είκοσι πέντε λεπτά συναρπαστικής μάχης. Σε αυτό το διάστημα οι παίκτες θα πρέπει να κυριαρχήσουν στο φόβο τους, αλλά και να χειριστούν τα νέα skills που τους προσφέρει η δυνατότητα πτήσης.

Οι νικητές κερδίζουν πολύτιμα Emery τα οποία μπορούν να χρησιμοποιηθούν από κοινού με τα Star Stones για τη δημιουργία κρυστάλλων. Οι αδύναμοι δεν θα επιβιώσουν σε αυτή την αρένα, μόνο οι ισχυροί θα συνεχίσουν να αγωνίζονται για δόξα και πλούτη.

 

[glow=red,2,300]Βελτιωμένο PVP Και Αρένες[/glow]

-Το Gracia Final εισάγει πολλούς νέους τρόπους να χαρείτε τις συγκινήσεις του PVP. Από την επέκταση του κλασσικού τουρνουά Olympiad ώστε να συμπεριλαμβάνει μάχες τρεις-εναντίον-τριών, μέχρι την νέα Αρένα PvP Aerial Cleft, ποτέ δεν ήταν πιο εύκολο να μπείτε στο ανταγωνιστικό πνεύμα του Lineage II.

-Στην Olympiada πέρα απο τις μάχες τρεις-εναντίον-τριών προστέθηκαν τα "Olympiad Token" οπου με αυτά μπορείς να πάρεις τα Forgotten Scroll για τα 83 level.

olym.jpg

-Οι εναέριες μάχες έχουν φέρει αλλαγές και στην Olympiad. Εσείς και άλλοι δύο συμπαίκτες σας μπορείτε τώρα να πάρετε μέρος σε PvP μάχες, χωρίς κανένα περιορισμό στα class! Αυτές οι μάχες ρίχνουν έξι ήρωες σε μια μάχη 3-με-3, αλλά εξαρτάται από εσάς να βρείτε τον θανάσιμο συνδυασμό στρατηγικής και ικανότητας, ώστε να είστε νικητές. Ωστόσο, πρέπει να επιλέξετε και τους συντρόφους σας συνετά, καθώς το σύνολο των πόντων τους θα προστεθούν στους δικούς σας, οπότε η αποτυχία τους είναι και δική σας απώλεια. Από την άλλη πλευρά, αν η ομάδα σας θριαμβεύσει όλη η δόξα αλλά και οι ανταμοιβές της Olympiad είναι δικές σας!

 

[glow=red,2,300]Βελτιωμένα χαρακτηριστικά για τις Clan[/glow]

-Ανεβάστε την Clan σας έως το επίπεδο 11 και κερδίστε πρόσθετα οφέλη που επεκτείνουν τις ικανότητές σας. Στο επίπεδο 11, οι Clans θα συνεχίσουν τον αγώνα για την οικονομική και πολιτική κυριαρχία- ωστόσο, οι πρόσθετοι Royal Guards και τα επιπλέον skills παρέχουν σημαντικό πλεονέκτημα σε αυτούς αποδεικνύονται άξιοι.

-Για την Clan level 11: 75,000 clan fame points,more than 170 clan members,Terrritory Owner.

 

[glow=red,2,300]Territory battles[/glow]

-Οι Μάχες Για Περιοχές προσθέτουν ένα νέο επίπεδο ελέγχου της γης και προσφέρουν μια μοναδική "capture the flag " αίσθηση στο PVP, μεμονωμένους τις Clans που επικρατούν με νέα skills και έσοδα.

 

[glow=red,2,300]Νέα ένδειξη για το Vitality[/glow]

-Νέα ένδειξη κάτω απο το XP για να ξέρετε πότε θα πέσει το Vitality σας.

vitapg.jpg

 

[glow=red,2,300]Νέα mini games στο Fantasy Isle[/glow]

-Επισκεφθείτε το Fantasy Isle και απολαύστε τα νέα mini Παιχνίδια!

width=640 height=400http://img151.imageshack.us/img151/3253/shot00037.jpg[/img]

 

[glow=red,2,300]Νew Items (Vesper)[/glow]

-Εισαγωγή των ισχυρότερων item στο Lineage II κόσμο για να σας βοηθήσουν να συντρίψετε τους εχθρούς σας!

-Όπλα!  "S84 Vesper Weapons"

width=640 height=384http://images.mmosite.com/photo/2008/10/29/l2a34qmuPsgL81.jpg[/img]

width=640 height=384http://img6.imageshack.us/img6/466/weapon2.jpg[/img]

-Στολές!   "S84 Vesper Armors"

width=640 height=384http://images.mmosite.com/photo/2008/11/01/lineage2s155362E5iO40h.jpg[/img]

-Μπέρτες!

width=640 height=384http://images.mmosite.com/photo/2008/11/01/lineage2s149UC4HP74xRD.jpg[/img]

-Ζώνες!

zwnes.jpg

 

 

[glow=red,2,300]New Inventory[/glow]

-Nέο Inventory που θυμίζει WoW αλλά και Dual Daggers για τα Class τον Dagger μετα τα 80 Level.

width=640 height=385http://img19.imageshack.us/img19/7026/shot00033r.jpg[/img]

 

[glow=red,2,300]Quests[/glow]

-Νέα εμφάνιση για τα Quest που θυμίζει wow.

width=640 height=400http://img4.imageshack.us/img4/8360/shot00035a.jpg[/img]

 

[glow=red,2,300]Actions[/glow]

-Νέα κίνηση στο Social.

width=640 height=400http://img4.imageshack.us/img4/8066/shot00036s.jpg[/img]

 

[glow=red,2,300]Final Map[/glow]

Να και τα νέα μέρη του Final: Seed of Destruction,Seed of Immortality,Kleft,Keucereus Allian Base.

a0w7cvv5rtwtcaf9cply.jpg

 

[glow=red,2,300]NPC Για Την Νέα Ήπειρο Της Gracia[/glow]

Το νέο npc που σας μεταφέρει στην ήπειρο Gracia λέγετε "Gracia Survivor" και βρίσκετε σε κάθε Πόλη!

width=640 height=387http://img17.imageshack.us/img17/8688/shot00040o.jpg[/img]

 

[glow=red,2,300]Stones & Crystals[/glow]

stonej.jpg

Όπως ξέραμε απο το Gracia μπορούμε να ανεβάσουμε την δύναμη τον Items μας με stones μέχρι το level 4 π.χ. Fier Stone

lvl4l.jpg

Πλέον στο Gracia Final μετα το level 4 μπορούμε να ανεβάσουμε τα Items μας με Crystals μέχρι το level 7 π.χ. Fier Crystal

lvl7.jpg

 

 

 

Lineage II Official Site: www.lineage2.com

 

Lineage II Greek Official Site: http://discoverlineage2.com/el/

 

Eλληνική αντιπρωσοπία τις NCSoft για το Lineage II: http://www.beacon.gr/

 

Gracia Final Official Site: http://www.lineage2.com/gracia/index3.html

 

Download link for Gracia Final PTS Client (Μόνο για τον Test Server του Official): http://www.gamershell.com/download_43590.shtml

 

Download link for Gracia Final Client (Κανονικό Final Client): http://www.gamershell.com/download_44070.shtml

 

 

Oτι άλλο βρώ θα το προσθέσω.

Posted

Epitelous ena sovaro post gia to gracia

 

An 8elete thn gnwmh mou Sticky kai +1 karma alla den eimai egw mod....

 

Thanks gia ta kala sou logia.

Pros8esa kai merikes photo.

Posted

Epitelous m fenete oti i NC stamatise tis p*pes k m fenete aksiologo..Perimenw twra na vrw pos kanw acc sto paypall k auta na parw acc..

Fovos..Kses an ginete na pe3w kana game trial?

Euxaristw!

Posted

Epitelous m fenete oti i NC stamatise tis p*pes k m fenete aksiologo..Perimenw twra na vrw pos kanw acc sto paypall k auta na parw acc..

Fovos..Kses an ginete na pe3w kana game trial?

Euxaristw!

 

Den nomizw na iparxei trial gia to l2.

Iparxoun tosoi private server gia na dokimaseis to l2 opote h ncsoft den nomizw na 8elei na kanei kai trial den thn simferei.

Posted

an breis tpt parapanw gia

tn olympiada kai tis epektaseis tn clan na ta kaneis post :P

 

Sory gia to duplo post.

Alla na po oti pros8esa kati pou brika gia thn olympiada kai gia clan lvl 11 sto arxiko post.

Episis pros8esa gia thn emfanisi ton quest kai mia nea kinisi ton paixton.

Posted

Popooo...Katapliktiko!!FovosGR 8elw na s milisw msn kane me ena add marantonis12@windowslive.com

Se euxaristw para para pl!

Posted

Na kai elliniko post gia to Gracia Final..

Prepei na einai teleio..apla...!

8elw na rwtisw 8a vgoune pack gia ayto etc den einai? :P

Posted

Na kai elliniko post gia to Gracia Final..

Prepei na einai teleio..apla...!

8elw na rwtisw 8a vgoune pack gia ayto etc den einai? :P

 

Apo oso xerw arxizoun idi na etimazode kai gia tous private servers.

 

Thanks se olous gia ta kala sas logia paides.

Posted

WTF..Yperoxo..kai oi photo akoma kaliteres!!I prwti idika..Pisteyw oti sto pedi aksizei ena +1 karma gia tin doulia pou ekane!!

Thanks for informing us ^.^

Posted

Pros8esa kai ton map apo ta kenouria merh.

 

 

An 8elete thn gnwmh mou Sticky kai +1 karma alla den eimai egw mod....

Pisteyw oti sto pedi aksizei ena +1 karma gia tin doulia pou ekane!!

 

Malon 8a exoun ales doulies oi mod :P

Posted

Pragmati fenetai arketa kalo to new client. Mexri twra akouw kala logia genikotera gia to Gracia Final , alla to simantikotero pragma pou perimenw na dw einai ta classes. Poso balanced tha einai to pvp klp.

 

Anyway poly kalh douleia :P . Keep updating

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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