Jump to content

Recommended Posts

Posted

as title says with this when someone add new subclass will start with custom lvl

 

1st:

 

open net.l2emuproject.gameserver.model.base.SubClass.java

add this import

import net.l2emuproject.Config;

find this line:

	private long	_exp		= Experience.LEVEL[40];

and change it to:

	private long	_exp		= Experience.LEVEL[Config.CUSTOM_SUBCLASS_LVL];

after find this line:

	private byte	_level		= 40;

and change it to:

	private byte	_level		= (byte)Config.CUSTOM_SUBCLASS_LVL;

 

2nd:

 

open net.l2emuproject.Config.java

 

search for this:

	public static int			TITLE_COLOR_FOR_AMMOUNT5;

and after this line insert this:

	public static int			CUSTOM_SUBCLASS_LVL;

now search for this:

			PVP_AMMOUNT5 = Integer.parseInt(customSettings.getProperty("PvpAmmount5", "500"));

after this line insert this:

			CUSTOM_SUBCLASS_LVL = Integer.parseInt(customSettings.getProperty("CustomSubclassLvl", "40"));

 

3rd

 

open /config/main/custom.properties

go to end of the file and insert this:

#Custom lvl when player add new subclass
#min = 40 max = 80
#default = 40
CustomSubclassLvl = 40

 

Warning:  if you put lower number than 40 lvl when the char take 1 lvl goes to 40 lvl

and if you put more than 80 when the char kills one mob goes to 80 lvl

 

here is the .patch

Index: config/main/custom.properties
===================================================================
--- config/main/custom.properties	(revision 1600)
+++ config/main/custom.properties	(working copy)
@@ -97,6 +97,11 @@
# default = 3
MaxSubClass = 3

+#Custom lvl when player add new subclass
+#min = 40 max = 80 dont put more
+#default = 40
+CustomSubclassLvl = 40
+
# ------------------------------------------
# Section: Grade & Weight Penalties Controls
# ------------------------------------------
Index: src/main/java/net/l2emuproject/Config.java
===================================================================
--- src/main/java/net/l2emuproject/Config.java	(revision 1600)
+++ src/main/java/net/l2emuproject/Config.java	(working copy)
@@ -830,6 +830,9 @@
	public static int			TITLE_COLOR_FOR_AMMOUNT4;
	public static int			TITLE_COLOR_FOR_AMMOUNT5;

+	// ----------- custom subclass lvl --------------
+	public static int			CUSTOM_SUBCLASS_LVL;
+
	//*********************************************************
	public static void loadCustomConfig()
	{
@@ -894,6 +897,10 @@
			ALLOW_TELE_IN_SIEGE_TOWN = Boolean.parseBoolean(customSettings.getProperty("AllowTeleportInSiegeTown", "false"));
			ALT_MANA_POTIONS = Boolean.parseBoolean(customSettings.getProperty("AllowManaPotions", "false"));
			FORCE_UPDATE_RAIDBOSS_ON_DB = Boolean.parseBoolean(customSettings.getProperty("ForceUpdateRaidBossOnDB", "false"));
+
+			// ----------- custom subclass lvl ------------
+			CUSTOM_SUBCLASS_LVL = Integer.parseInt(customSettings.getProperty("CustomSubclassLvl", "40"));
+
		}
		catch (Exception e)
		{
Index: src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java
===================================================================
--- src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(revision 1600)
+++ src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(working copy)
@@ -14,6 +14,8 @@
  */
package net.l2emuproject.gameserver.model.base;

+import net.l2emuproject.Config;
+
/**
  * Character Sub-Class Definition
  * <BR>
@@ -24,9 +26,9 @@
public final class SubClass
{
	private ClassId	_class;
-	private long	_exp		= Experience.LEVEL[40];
+	private long	_exp		= Experience.LEVEL[Config.CUSTOM_SUBCLASS_LVL];
	private int		_sp			= 0;
-	private byte	_level		= 40;
+	private byte	_level		= (byte)Config.CUSTOM_SUBCLASS_LVL;
	private int		_classIndex	= 1;

	public SubClass(int classId, long exp, int sp, byte level, int classIndex)

 

works fine for me i use l2emu gracia pt2

Posted

aha prostule esti cu mine in retea :)) adica stai prin drumu taberei daca aflu care esti iti indrep oasele addy sti tu dc esti la injoy fosta hertza sa vezi ce  te bat cand te prind :_)

  • 2 weeks later...
Posted

here is the .patch file

Index: config/main/custom.properties
===================================================================
--- config/main/custom.properties	(revision 1600)
+++ config/main/custom.properties	(working copy)
@@ -97,6 +97,11 @@
# default = 3
MaxSubClass = 3

+#Custom lvl when player add new subclass
+#min = 40 max = 80 dont put more
+#default = 40
+CustomSubclassLvl = 40
+
# ------------------------------------------
# Section: Grade & Weight Penalties Controls
# ------------------------------------------
Index: src/main/java/net/l2emuproject/Config.java
===================================================================
--- src/main/java/net/l2emuproject/Config.java	(revision 1600)
+++ src/main/java/net/l2emuproject/Config.java	(working copy)
@@ -830,6 +830,9 @@
	public static int			TITLE_COLOR_FOR_AMMOUNT4;
	public static int			TITLE_COLOR_FOR_AMMOUNT5;

+	// ----------- custom subclass lvl --------------
+	public static int			CUSTOM_SUBCLASS_LVL;
+
	//*********************************************************
	public static void loadCustomConfig()
	{
@@ -894,6 +897,10 @@
			ALLOW_TELE_IN_SIEGE_TOWN = Boolean.parseBoolean(customSettings.getProperty("AllowTeleportInSiegeTown", "false"));
			ALT_MANA_POTIONS = Boolean.parseBoolean(customSettings.getProperty("AllowManaPotions", "false"));
			FORCE_UPDATE_RAIDBOSS_ON_DB = Boolean.parseBoolean(customSettings.getProperty("ForceUpdateRaidBossOnDB", "false"));
+
+			// ----------- custom subclass lvl ------------
+			CUSTOM_SUBCLASS_LVL = Integer.parseInt(customSettings.getProperty("CustomSubclassLvl", "40"));
+
		}
		catch (Exception e)
		{
Index: src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java
===================================================================
--- src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(revision 1600)
+++ src/main/java/net/l2emuproject/gameserver/model/base/SubClass.java	(working copy)
@@ -14,6 +14,8 @@
 */
package net.l2emuproject.gameserver.model.base;

+import net.l2emuproject.Config;
+
/**
 * Character Sub-Class Definition
 * <BR>
@@ -24,9 +26,9 @@
public final class SubClass
{
	private ClassId	_class;
-	private long	_exp		= Experience.LEVEL[40];
+	private long	_exp		= Experience.LEVEL[Config.CUSTOM_SUBCLASS_LVL];
	private int		_sp			= 0;
-	private byte	_level		= 40;
+	private byte	_level		= (byte)Config.CUSTOM_SUBCLASS_LVL;
	private int		_classIndex	= 1;

	public SubClass(int classId, long exp, int sp, byte level, int classIndex)

added on first post

also i add one import that i forgot sorry

  • 2 months later...
Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock