I don't understand why you are so offended and aggressive, who allowed you to disrespect me or call me in any way? Did I insulted you? You act like a angry kid, grow up boy.
@Maxtor@Celestino
The administrators of this forum can access everything I've sent...
Your move won't work on me. Hahahaha!
Getting into the parameters and editing the HTMLs of websites and claiming it's real used to be really cool among true friends.
@jtos So, is this also true? 🤣😂🤣😂🤣😂🤣
Your joke still hasn't been better than mine. Hahahah!
Question
MeVsYou
Hello guys i want to know what i need to change exactly so anchor will not cast 100%...because now cast almost always.
Thx :
<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
54 54 53 53 52 52 51 51 50 50
49 49 48 48 47 47 46 46 45 45
44 44 43 43 42 42 41 41 40 40
</table>
<table name="#ench2MpConsume_Init">
13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
11 11 10 10 10 10 10 10 10 10
</table>
<table name="#ench1Power">
20 20 20 20 20 21 21 21 21 21
21 22 22 22 22 22 22 23 23 23
23 23 23 24 24 24 24 24 24 25
</table>
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="4"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="15"/>
<set name="lvlDepend" val="1"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="150000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Paralyze" time="30" val="0"/>
</for>
</skill>
2 answers to this question
Recommended Posts