paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>
2009.3.14 13:56:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM
Messed with configs for hours, but nothing changed until I tried splitting the slots differently and testing with just a few items first. Kind of like checking what actually works before going full scale. Came across https://www.mega888reviews.com/ while taking a break, and reading through their simple, clear tips made me think maybe less complicated approaches often work best.
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soublakias
paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>
2009.3.14 13:56:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM
Video : Radeon X1600/X1650 Series (6903)
PosCode : LS1:115746:-85683:-3398 1/0
General protection fault!
History: UCanvas::DrawTextTTFToCanvas <- NCTargetNameManager::DrawTargetName <- NConsoleWnd::DrawTargetName <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ayto einai...
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