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Posted

paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>

 

2009.3.14 13:56:10

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM

Video : Radeon X1600/X1650 Series (6903)

PosCode : LS1:115746:-85683:-3398 1/0

 

General protection fault!

 

History: UCanvas::DrawTextTTFToCanvas <- NCTargetNameManager::DrawTargetName <- NConsoleWnd::DrawTargetName <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

ayto einai...

8 answers to this question

Recommended Posts

  • 0
Posted

PAIDIA ksanaperasa to client kai to system kai trww alo eidos critical twra....dn kserw ti na kanw...pantws se 2-3 lepta oti kai na kanw to critical to trww..

  • 0
Posted

ma dn exw ton diko mou server anoixto..apla paizw me to l2 mou se enan server...kai otan alazw server i katebazw new system i alazw client i otidipote kai update ola ta  exw kanei..tipota...panta critical..

 

 

 

EDIT:

 

 

na to critical:

 

2009.3.15 15:35:25

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM

Video : Radeon X1600/X1650 Series (6912)

PosCode : LS1:-84565:150825:-3130 1/0

 

General protection fault!

 

History: FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=17_22.MMagic0 MeshInstance=Magic.SkeletalMeshInstance13 MeshName=LineageWeapons.arcana_mace_m00_wp BodyPart=7 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  • 0
Posted

logika kati pezei me karta grafikwn :S mporei na exei problhma h akoma kai me thn ram pou auto shmainei oti otan arxizei kai trabaei para para polla tote sou skaei to crit:S

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