Jump to content

Question

Posted

paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>

 

2009.3.14 13:56:10

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM

Video : Radeon X1600/X1650 Series (6903)

PosCode : LS1:115746:-85683:-3398 1/0

 

General protection fault!

 

History: UCanvas::DrawTextTTFToCanvas <- NCTargetNameManager::DrawTargetName <- NConsoleWnd::DrawTargetName <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

ayto einai...

8 answers to this question

Recommended Posts

  • 0
Posted

ma dn exw ton diko mou server anoixto..apla paizw me to l2 mou se enan server...kai otan alazw server i katebazw new system i alazw client i otidipote kai update ola ta  exw kanei..tipota...panta critical..

 

 

 

EDIT:

 

 

na to critical:

 

2009.3.15 15:35:25

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM

Video : Radeon X1600/X1650 Series (6912)

PosCode : LS1:-84565:150825:-3130 1/0

 

General protection fault!

 

History: FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=17_22.MMagic0 MeshInstance=Magic.SkeletalMeshInstance13 MeshName=LineageWeapons.arcana_mace_m00_wp BodyPart=7 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  • 0
Posted

logika kati pezei me karta grafikwn :S mporei na exei problhma h akoma kai me thn ram pou auto shmainei oti otan arxizei kai trabaei para para polla tote sou skaei to crit:S

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...