paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>
2009.3.14 13:56:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM
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Hello how are you?. I was testing some things in the pack I'm using and I see that there is a problem with this panther, does anyone know how I can solve it? The darkPanter and the pets are apparently doing well.
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If i'm not wrong, the free tools shared do not support animated skeletal meshes (.psa) for building ukx packages. You need something called Gildor's patch. Do you have it?
Hi everyone!
I've looked at a lot of available guides "how to create my own NPC" and I have a problem that I can't solve.
I added in editor anim notifies scripts and have this error in client. What I do wrong and how I can fix it?
Thx.
Question
soublakias
paidia opoion server kai na balw mou bgazei panta auto to critical ka8e 2-3 lepta afotou logarw sto game...an ginete na mou pei kapoios ti ftaei...exw dokimasei na ksanaperasw to system(afou diagrapsw to proigoumeno)kai oti alo mporousa na kanw kai synexizw na trww ayto to critical....look>
2009.3.14 13:56:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Celeron Processor @ 2682 MHz with 2047MB RAM
Video : Radeon X1600/X1650 Series (6903)
PosCode : LS1:115746:-85683:-3398 1/0
General protection fault!
History: UCanvas::DrawTextTTFToCanvas <- NCTargetNameManager::DrawTargetName <- NConsoleWnd::DrawTargetName <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ayto einai...
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