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ok i have done all i have opened with unreal the utx l2font-e then i have put there in skins in DTX 3 a new loading screen the old i have deleted then i have saved it i have enrypt it and when i put it in syntextures with name L2Font-e.utx

and i run lineage

i got this fu ck critical error:

 

 

2009.3.14 10:19:36

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 2517 MHz with 2046MB RAM

Video : NVIDIA GeForce 8600 GT  (7519)

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -690563368 FArray <- FArray::Realloc <- -623191333*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

 

and when i put a DDS from here maxcheaters for IL i have IL i got then this error:

 

 

 

2009.3.14 10:08:01

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 2517 MHz with 2046MB RAM

Video : NVIDIA GeForce 8600 GT  (7519)

 

Assertion failed: Index<=ArrayNum [File:d:\work\interlude\2007_02_21\warfare2110\core\inc\UnTemplate.h] [line: 516]

 

History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

 

 

the first error is when i make my own dds or modify on photohop the dds what there was before...

 

PLZ HELP AND REPLY !!!!!

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