a8anatos2000 Posted March 3, 2009 Posted March 3, 2009 History: ObjectTestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 25_15.ShadowProjector113) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 25_15.ShadowProjector113) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 25_15.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
FovosGR Posted March 3, 2009 Posted March 3, 2009 katarxin legete gracia kai oxi cracia defteron edw den einai meros pou zitame help la8os section kai triton exigise mas ti einai ola afta.
~ILAWJUNIOR~ Posted March 4, 2009 Posted March 4, 2009 ayto einai ena provlima apo to textures kai varaei ERROR, lipon kane ena check files otane sou kani update giati pezei na iparxi ena provlima mesa sta textures
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