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Geodata


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Posted

Klahspera pedia exw enan server me 60 + atoma 5 mhnes twra alla dexomai synexeia parapona gia shoting mesa pao walls kai perasma apo portes s sieges!etc ematha gia ta geodata alal eya3a sthn www.l2jfree.com an exei kana guide alla dn brika tpt mono to pws na xrhsimopoiw l2 HD editor! an kapoios 3erei kati allo as m to pei ! euxaristw :)

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Posted

Des edw: http://www.maxcheaters.com/forum/index.php?topic=43549.0

bres to server pack tou thes kai kane download ta arxeia.meta kane extract ta rar tou geodata sto c:\server\gameserver\data\geodata  kai c"\server\gameserver\data\pathnode.

meta pigene sto C:\Server\gameserver\config sto option.properties kai allakse to

 

# =================================================================

#      GeoData configuraion

# =================================================================

 

# You need to download files for data/geodata folder.

GeoData = False  <--- kanto True

 

an thes help kane pali post edw

  • 0
Posted

I l2joff is more complicated

 

149ziwy.jpg

#---------------------------------------------------------------------#

#                        Geodata - L2JOFF Team                        #

#        ! Attention: Geodata is not quite ready to be used !         #

#                ! Will be ready soon, GeoServer also !               #

#---------------------------------------------------------------------#

 

# GeoMode

# 0 = disabled

# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.

# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.

#     With this method you can use 1 Geo Server for unlimited Gameservers.

GeoMode = 1

GeoServer = 192.168.1.102

GeoPort = 9050

 

######## All options below only work if GeoData is enabled ##########

# -------------------------------------------------------------

# GeoData used to check Line Of Sight (LOS)

# Used for skill casting and mob aggro check

GeoCheckLoS = True

 

# -------------------------------------------------------------

# Use GeoData to prevent movement through walls.

# No path finding, but objects will stop if they hit a wall.

GeoCheckMovePlayable = True

GeoCheckMoveNpc = True

 

# -------------------------------------------------------------

# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)

# Includes PathFinding  (requires also /data/pathnode files) and all character moves go

# Through geodata checks (if a mob passes a wall, pathing is wrong).

GeoPathFinding = True

 

# -------------------------------------------------------------

# [True]Loads GeoData buffer's content into physical memory.

# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeoData = True

 

# -------------------------------------------------------------

# Z-Axis correction for L2Spawns.

# Possible values: Town, Monster, None, All

# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"

# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"

GeoCorrectZ = All

 

# Handle Doors in GeoEngine

GeoDoors = True

 

#---------------------------- End Of List ----------------------------#

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