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L2 WARFRONT - INTERLUDE FACTION PvP

GRAND OPENING: 30 OCTOBER 2026 | 18:00 UTC 

 

ANGELS VS DEMONS. TWO FACTIONS. ONE WAR.

Tired of joining another Interlude server just to spend weeks farming before you can enjoy real PvP?

L2 WARFRONT is a heavily customised Lineage 2 Interlude C6 Good vs Evil (GvE) server, built around continuous faction warfare, meaningful objectives and character progression through PvP.

Our goal is simple: bring back the excitement of classic Interlude PvP while offering something different from the usual private server experience.

CLOSED BETA COMPLETED - 110 PLAYERS PARTICIPATED!

Our Closed Beta launched on 3 October, with 110 players.

Players experienced real faction battles, tested class balance and helped us identify improvements before Grand Opening.

We've listened to the feedback and are continuing to polish the experience for 30 October.

Watch actual WARFRONT Closed Beta gameplay:

https://www.youtube.com/watch?v=N09KbyAagh0

No cinematic trailers pretending to be gameplay. See the real fights for yourself!

SERVER FEATURES

FACTION WARFARE

  • Angels vs Demons - two opposing factions

  • Level 80 start with free starter equipment

  • Approximately 25-minute rotating faction battles

  • Moving frontline with capturable outposts

  • Capture the Main Outpost and assault the enemy HQ

  • Strategic respawn locations and battlefield objectives

  • PvP-based rewards and progression

MINI AND GRAND EVENTS

  • 1v1, 2v2, 3v3 and 5v5 battles

  • Team vs Team

  • Capture the Flag

  • King of the Hill

  • Chaos and Deathmatch

  • Daily Dion Faction Siege

  • Weekly Giran Clan Siege

  • Grand Boss faction battles

  • Ranked 1v1 Olympiad

CUSTOM PROGRESSION

  • Character Mastery

  • Gear Battle XP and equipment progression

  • Battle Pass

  • Custom class and faction balancing

  • PvP rewards and achievements

  • Clan recruitment system

 

BRING YOUR CLAN!

Clan preregistration is already available through our Discord.

Eligible preregistered clans can benefit from our special level 8 clan-start promotion.

Whether you're coming with an organized clan, a few old friends or completely solo, there will be a place for you in the war.

GRAND OPENING

FRIDAY, 30 OCTOBER 2026

18:00 UTC / 21:00 MOSCOW

Website: https://l2warfront.com

Account Registration: https://l2warfront.com/register.html

Discord: https://discord.gg/BGt5bfkrTw

Closed Beta Gameplay: https://www.youtube.com/watch?v=N09KbyAagh0

Classic Interlude combat, completely reimagined around faction warfare.

See you on the battlefield!

Edited by NevesOma
Correct title
  • L2Warfront changed the title to [L2J]L2 WARFRONT - INTERLUDE FACTION GVE
Posted

31 Interlude Classes Reworked - Interested in Your Opinions

One of the biggest challenges while developing L2 WARFRONT has been class balance.

Interlude was never designed around continuous, fully buffed faction battles where players return to combat within seconds. Mechanics that work reasonably well in traditional PvP can behave very differently when entire groups are fighting over objectives.

Over the past months, we've worked on all 31 playable classes, trying to give each a meaningful battlefield role without removing what makes them recognisable as Interlude classes.

Some examples of what we've been experimenting with:

  • Tanks: Chain Strike, Frontline Bulwark and adjustments aimed at making them more valuable in frontline combat.

  • Titan: Frenzy, Zealot and Guts dynamically scale with current HP rather than simply being locked behind an activation threshold.

  • Daggers: Shadow Step, Hide and other changes to mobility and close-range gameplay.

  • Healers: Adjusted healing effectiveness and an offensive Inquisitor option, with the aim of preventing organised parties from becoming almost impossible to kill.

  • Support classes: Additional combat and party-support mechanics to encourage more class diversity.

The goal is not to make every class equally strong in a 1v1. A tank, a dagger, a nuker and a healer should have very different strengths.

We're not claiming we've achieved perfect balance. We completed a Closed Beta with around 110 participants, collected feedback and have continued making adjustments.

We've also published a breakdown of the changes to all 31 classes:

https://l2warfront.com/guides/interlude-class-balance/

 

I'd genuinely be interested in hearing from experienced Interlude players:

Which classes do you think are most overlooked in large-scale PvP? Are there any mechanics you believe become particularly problematic in continuous faction warfare?

Criticism is welcome. Even when we disagree on a particular approach, a good discussion can help us make better decisions.

L2 WARFRONT — Grand Opening: 30 October 2026.

  • NevesOma changed the title to [L2J]L2 WARFRONT
  • 2 weeks later...
Posted

Hey everyone!

Just a quick update from the WARFRONT team.

After months of development, testing and plenty of changes based on player feedback, we're finally opening tomorrow, 30 October at 18:00 UTC.

For anyone who hasn't heard about the project, WARFRONT is a heavily customised Interlude GvE server focused on Angels vs Demons faction PvP.

The main difference is our battlefield system. Instead of fighting endlessly over random kills, factions capture Outposts, unlock the Main Outpost and eventually push into enemy territory to destroy the opposing Headquarters.

We've also spent a considerable amount of time working on class balance, progression, faction balancing and giving traditionally overlooked classes a useful role in PvP.

Some of the main features:

  • Level 80 start with free B Grade equipment
  • Rotating faction battlefields with objectives
  • 31 rebalanced classes
  • Daily faction siege
  • Grand Boss faction events
  • Chaos, TvT, CTF, Deathmatch and King of the Hill
  • Gear Battle XP and character progression
  • Free and Premium Battle Pass
  • Custom faction balancing and mercenary system

We had 110 participants during Closed Beta and made numerous improvements following their feedback.

If you enjoy Interlude faction PvP, feel free to give us a try.

Grand Opening: Friday, 30 October 2026 at 18:00 UTC

Website: https://l2warfront.com/

See you tomorrow!

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  • Posts

    • GRAND OPENING TODAY! 30/10/2026, FRIDAY, 20:00 +3 GMT 
    • Hey everyone! Just a quick update from the WARFRONT team. After months of development, testing and plenty of changes based on player feedback, we're finally opening tomorrow, 30 October at 18:00 UTC. For anyone who hasn't heard about the project, WARFRONT is a heavily customised Interlude GvE server focused on Angels vs Demons faction PvP. The main difference is our battlefield system. Instead of fighting endlessly over random kills, factions capture Outposts, unlock the Main Outpost and eventually push into enemy territory to destroy the opposing Headquarters. We've also spent a considerable amount of time working on class balance, progression, faction balancing and giving traditionally overlooked classes a useful role in PvP. Some of the main features: Level 80 start with free B Grade equipment Rotating faction battlefields with objectives 31 rebalanced classes Daily faction siege Grand Boss faction events Chaos, TvT, CTF, Deathmatch and King of the Hill Gear Battle XP and character progression Free and Premium Battle Pass Custom faction balancing and mercenary system We had 110 participants during Closed Beta and made numerous improvements following their feedback. If you enjoy Interlude faction PvP, feel free to give us a try. Grand Opening: Friday, 30 October 2026 at 18:00 UTC Website: https://l2warfront.com/ See you tomorrow!
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