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1. gameserver\data\string\strings_en.properties
 

drop.group.html=<br1>
drop.rewardData.html=<table width=500 height="42" border="0" background="L2UI_CT1.Windows_DF_TooltipBG"><tr><td width=32 height=32><img src=%icon% width=32 height=32></td><td width=310>%item%<font color="LEVEL"> %drop_min% - %drop_max% </font><br1> Drop Chance : <font color="LEVEL">&nbsp;%chance%&nbsp;</font><br1></td></tr></table><br1>
drop.rated_grouped=<br1>
drop.not_rated_grouped=<br1>
drop.not_rated_not_grouped=<br1>
drop.sweep=<font color="E7C94E"> Spoil: </font><br1>


The following HTML code will work if you have the capability to adjust the window to any dimensions you want.
2. gameserver\data\html-en\actions\rewardlist_info.htm

<html noscrollbar>
<title>Drop List</title>
<body>
<center>
    <font color="LEVEL">%npc_name%<font><br1>
    <table>
    <tr>
        <td><button value="Normal" action="bypass scripts_actions.RewardListInfo:showReward 0 RATED_GROUPED" width=150 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        <td><button value="Spoil" action="bypass scripts_actions.RewardListInfo:showReward 0 SWEEP" width=150 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
    </tr>
    </table>
    <img src="l2ui.SquareGray" width=490 height=1><br1><br1>
    <font color=995312>%info%</font>
    %paging%
</center>
</body>
</html>
resize_x=550 resize_y=360


The .htm files are adapted for custom dimensions. You must have support in your client for handling custom HTML window sizes.

and it looks like this:
spacer.png

 

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