Jump to content

Recommended Posts

Posted

Hello,

I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet.

My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities.


Init packet(0x00) LoginServer.

Currently in the java Cores I checked there is no decode function for this package, only encript.

Posted (edited)

 

https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md

 

Perhaps you will find it useful

piece of encryption and decryption code from Acis Interlude

 

I transferred these methods to Unity c# and everything works fine

 

https://ibb.co/DHhP0JYr

 

I think the first 2 bytes are the packet size.
Third byte packet id
And then the information itself

 

It's all there in l2j servers

 

Edited by Gawric
Posted
8 hours ago, Gawric said:

 

https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/Descripción general.md

 

Quizás te resulte útil

fragmento de código de cifrado y descifrado de Acis Interlude

 

Transferí estos métodos a Unity C# y todo funciona bien.

 

https://ibb.co/DHhP0JYr

 

Creo que los dos primeros bytes representan el tamaño del paquete.
El tercer byte, el ID del paquete.
Y luego, la información en sí.

 

Todo está ahí en los servidores l2j

 



 

Hello first of all thank you for your prompt response and the time you are taking to read this and answer, I am aware that not everyone takes the time and for that I thank you.


On the other hand the specific problem is when decrypting this package and being able to parse it, 

In some places it says that it is only encrypted with xor, in others that only a static blowfish is used and in others that both are used in the order of xor and then blowfish, this is the problem in spite of being able to see the encryption mechanisms of the servers, I can not put together the function that reverses this encryption to obtain the keys sent by the init packet.

 

Thanks for your time, hopefully the rest can contribute something because it is a super useful module to extend any functionality to the client and I will publish it in an opensource way when it is finished.

Posted (edited)
2 hours ago, rufi said:



 

Hello first of all thank you for your prompt response and the time you are taking to read this and answer, I am aware that not everyone takes the time and for that I thank you.


On the other hand the specific problem is when decrypting this package and being able to parse it, 

In some places it says that it is only encrypted with xor, in others that only a static blowfish is used and in others that both are used in the order of xor and then blowfish, this is the problem in spite of being able to see the encryption mechanisms of the servers, I can not put together the function that reverses this encryption to obtain the keys sent by the init packet.

 

Thanks for your time, hopefully the rest can contribute something because it is a super useful module to extend any functionality to the client and I will publish it in an opensource way when it is finished.

I open the l2j server and see

1. XOR->NewCrypt.encXORPass(raw, offset, size, Rnd.nextInt()); ---> XOR can also be taken from l2j
2. _staticCrypt.crypt(raw, offset, size);
----->
Quote

private void encryptBlock(byte[] src, int srcIndex, byte[] dst, int dstIndex)
{
    int xl = bytesTo32bits(src, srcIndex);
    int xr = bytesTo32bits(src, srcIndex + 4);
     xl ^= P[0];
    for (int i = 1; i < ROUNDS; i += 2)
    {
      xr ^= func(xl) ^ P[i];
      xl ^= func(xr) ^ P[i + 1];
    }
      xr ^= P[ROUNDS + 1];
      bits32ToBytes(xr, dst, dstIndex);
      bits32ToBytes(xl, dst, dstIndex + 4);
 }

 

 

I scroll down the code and see this code

 

----->

Quote

/**
     * Decrypt the given input starting at the given offset and place the result in the provided buffer starting at the given offset. The input will be an exact multiple of our blocksize.
     * @param src
     * @param srcIndex
     * @param dst
     * @param dstIndex
     */
    private void decryptBlock(byte[] src, int srcIndex, byte[] dst, int dstIndex)
    {
        int xl = bytesTo32bits(src, srcIndex);
        int xr = bytesTo32bits(src, srcIndex + 4);
        xl ^= P[ROUNDS + 1];
        for (int i = ROUNDS; i > 0; i -= 2)
        {
            xr ^= func(xl) ^ P[i];
            xl ^= func(xr) ^ P[i - 1];
        }
        xr ^= P[0];
        bits32ToBytes(xr, dst, dstIndex);
        bits32ToBytes(xl, dst, dstIndex + 4);
    }

 

===================================================

 

I'm transferring this code to C#

Quote

private void decryptBlock(byte[] src, uint srcIndex, byte[] dst, uint dstIndex)
   {
       uint xl = BytesTo32bits(src, srcIndex);
       uint xr = BytesTo32bits(src, srcIndex + 4);
       xl ^= P[ROUNDS + 1];
       for (int i = ROUNDS; i > 0; i -= 2)
       {
           xr ^= F(xl) ^ P[i];
           xl ^= F(xr) ^ P[i - 1];
       }
       xr ^= P[0];
       Bits32ToBytes(xr, dst, dstIndex);
       Bits32ToBytes(xl, dst, dstIndex + 4);
   }

 

And in c# I first do decryptBlock and then XOR and everything works, I get the package

and the first 2 bytes have already been removed as far as I remember

 

loginXor.png

This only works for the login server.

The blowfish encryption key is used static, it can be found in the l2j server

 

Edited by Gawric

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello, I'm working with custom Icons and noticed that you can use 64x64 icons and the client will handle them without problems in the Inventory and when you Drag them, they look HD so it's really cool, the problem starts when you move them to the shortcut bar, when they're placed there instead of rescaling the icon it just show the upper left corner (so it's 32x32 but showing only the part that fits in that space). I tried checking interface.u but can't find the line where the size for the icons in the shortcut bar are handled.   When in Inventory the item shows in a 32x32 size, if I use a 64x64 icon it re-scales so the icon looks great When dragging the item the image becomes 64x64 which looks pretty big, but it works good When placing the item in the shortcut bar only the top left of the icon is visible   Is there a way I can adjust the shortcut bar so that it re-scales the icon?
    • If you want to edit a large amount of entries in the L2 File-edit I recommend using excel, since both work with columns you can copy the entire file or just a few lines and paste it in excel and it will copy without problems, after you're done with editing you just select the cells and paste them in the .dat file making sure you're formatting correctly. I'm currently doing a massive edit on all gear and that's how i'm handling the .dat work
    • the logic is the "stacking" that is a filter if you use it then the item cannot co-exist (stack)
    • [Exclusive L2Gold Weekend Server] Available ONLY on Saturdays & Sundays – nowhere else, no other time ! Custom Armors (Dynasty, Apella) Custom Weapons (L2Gold Weapons) Custom Jewelry (L2Gold Jewelry) Custom Teleport System Custom AIO Buffer Custom Zones & NPCs Custom Raidboss … and much more waiting for you every weekend! This is not just another private server – it’s a limited-time battleground. When the weekend comes, everyone gathers in one place for the ultimate L2 experience. 👉 Online: Saturday–Sunday only 👉 Contact / Info: [https://www.facebook.com/profile.php?id=61578869175323]
    • ⏳ The price drops like sand slipping down in an hourglass.   📉 USA numbers are already at the lowest 💸 🌍 Next in line: Europe, Asia, and dozens of other countries.     All next week we’ll be actively working on lowering prices. The process has already started  soon costs will be much cheaper. 🔥 Get ready: the price drop will affect every country!   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock