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General L2OFF Files editing


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Hi there.

I've made recently a local server setup with L2OFF files, but here is the problem, i dont know how to work with them. Searched a lot on the internet, to find some clues for me but nothing.

Anyone can share with me any guides how to work with L2OFF files, editing drops lists, mobs, and all that stuff.

 

6 answers to this question

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Posted
1 hour ago, รoftcorє said:

Hi there.

I've made recently a local server setup with L2OFF files, but here is the problem, i dont know how to work with them. Searched a lot on the internet, to find some clues for me but nothing.

Anyone can share with me any guides how to work with L2OFF files, editing drops lists, mobs, and all that stuff.

 

 

Hello dear, you can find the files in the scripts folder. You could specify what you want to edit and we will be happy to help you.

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Posted
30 minutes ago, UnknownSoldier said:

 

Hello dear, you can find the files in the scripts folder. You could specify what you want to edit and we will be happy to help you.

For example i want to edit raid bosses drops as firt type.

Other one is to edit drops from different mobs.

What exactly files i have to edit, how to save them, and do i edit only 1 file = save it, and that's it ? Or i have to make other actions with other files when i change the drops for example.

  • 0
Posted
1 hour ago, รoftcorє said:

For example i want to edit raid bosses drops as firt type.

Other one is to edit drops from different mobs.

What exactly files i have to edit, how to save them, and do i edit only 1 file = save it, and that's it ? Or i have to make other actions with other files when i change the drops for example.

 


To edit the drop you can do it from npcdata.txt, it should be inside the scrtips folder, inside there you look for emo mob/raid that you want to edit and you will find the group of drops.

 

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Posted
36 minutes ago, UnknownSoldier said:

 


To edit the drop you can do it from npcdata.txt, it should be inside the scrtips folder, inside there you look for emo mob/raid that you want to edit and you will find the group of drops.

 

Correct me if i'm wrong. I just edit one file ? If the default mob for example has some kind of drop, and i want to get rid of an item, and re-place it with other, what then ? It's kinda complicated for me a little bit, because i'm doing it first time. Btm i'm developer also in real life, and trying to learn some C ++ now. But have no idea with editing these files.  They're strange to me, as on first look.

 

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Posted

 

npcdata,txt
 

npc_begin	boss	29020	[baium]	level=75	acquire_exp_rate=1822.8267	acquire_sp=1081544	unsowing=1	clan={@raid_clan}	ignore_clan_list={}	clan_help_range=300	slot_chest=[]	slot_rhand=[]	slot_lhand=[]	shield_defense_rate=0	shield_defense=0	skill_list={@s_race_undead;@s_perfect_resist_shock;@s_full_magic_defence}	npc_ai={[baium]}	category={}	race=construct	sex=male	undying=0	can_be_attacked=1	corpse_time=13	no_sleep_mode=1	agro_range=1000	ground_high={120;0;0}	ground_low={80;0;0}	exp=804225365	org_hp=1709400	org_hp_regen=750	org_mp=18000	org_mp_regen=99	collision_radius={65;65}	collision_height={174;174}	str=60	int=76	dex=73	wit=70	con=57	men=80	base_attack_type=fist	base_attack_range=40	base_damage_range={0;0;80;120}	base_rand_dam=30	base_physical_attack=3374.18	base_critical=4	physical_hit_modify=4.75	base_attack_speed=253	base_reuse_delay=0	base_magic_attack=2200	base_defend=3300	base_magic_defend=2200	physical_avoid_modify=0	soulshot_count=0	spiritshot_count=0	hit_time_factor=0.6	item_make_list={}	corpse_make_list={}	additional_make_list={}	additional_make_multi_list={{{{[tallum_blade];1;1;10};{[dragon_hunter_axe];1;1;1.5};{[angel_slayer];1;1;1.5};{[basalt_battlehammer];1;1;2};{[forgotten_blade];1;1;2};{[saint_spear];1;1;1.5};{[carnium_bow];1;1;10};{[tallum_blade*dark_legion_s_edge];1;1;1.5};{[elemental_sword];1;1;10};{[halbard];1;1;10};{[arcana_mace];1;1;2};{[draconic_bow];1;1;2};{[demon_splinter];1;1;2};{[heavens_divider];1;1;2};{[imperial_staff];1;1;2};{[dasparion_s_staff];1;1;10};{[bloody_orchid];1;1;10};{[blood_tornado];1;1;10};{[meteor_shower];1;1;10}};60};{{{[ring_of_baium];1;1;100}};100};{{{[sb_divine_inspiration_manuscript];5;15;92.5373};{[top_grade_life_stone_level_761];1;1;1.86567};{[top_grade_life_stone_level_701];1;1;5.597}};86.4516};{{{[high_grade_life_stone_level_701];1;2;52.9801};{[high_grade_life_stone_level_761];1;2;47.0199}};75.5}}	hp_increase=0	mp_increase=0	safe_height=100	npc_end


 

  • Loot Groups

    • Baium's drop list is divided into separate groups, each with a set chance to be selected.
    • Once a group is chosen, the system checks the drop rate of each item inside it.
  • Example Breakdown

    • {[tallum_blade];1;1;10}; means:
      • If this loot group is selected, the Tallum Blade has a 10% chance to drop.
      • Minimum 1, Maximum 1 piece can drop.


Baium Full Drop List:
 

additional_make_multi_list={
    // Weapon Loot Group - 60% chance to be selected
    {
        {
            {[tallum_blade];1;1;10};
            {[dragon_hunter_axe];1;1;1.5};
            {[angel_slayer];1;1;1.5};
            {[basalt_battlehammer];1;1;2};
            {[forgotten_blade];1;1;2};
            {[saint_spear];1;1;1.5};
            {[carnium_bow];1;1;10};
            {[tallum_blade*dark_legion_s_edge];1;1;1.5};
            {[elemental_sword];1;1;10};
            {[halbard];1;1;10};
            {[arcana_mace];1;1;2};
            {[draconic_bow];1;1;2};
            {[demon_splinter];1;1;2};
            {[heavens_divider];1;1;2};
            {[imperial_staff];1;1;2};
            {[dasparion_s_staff];1;1;10};
            {[bloody_orchid];1;1;10};
            {[blood_tornado];1;1;10};
            {[meteor_shower];1;1;10};
        };60
    };

    // Ring of Baium - Always Drops (100% chance)
    {
        {
            {[ring_of_baium];1;1;100};
        };100
    };

    // Scrolls & Life Stones - 86.4516% chance to be selected
    {
        {
            {[sb_divine_inspiration_manuscript];5;15;92.5373};
            {[top_grade_life_stone_level_761];1;1;1.86567};
            {[top_grade_life_stone_level_701];1;1;5.597};
        };86.4516
    };

    // High-Grade Life Stones - 75.5% chance to be selected
    {
        {
            {[high_grade_life_stone_level_701];1;2;52.9801};
            {[high_grade_life_stone_level_761];1;2;47.0199};
        };75.5
    };
}


 

How this works in practice

  1. The system rolls to decide which loot group will be used.
  2. If a group is selected, it rolls for each item inside that group.
  3. Example scenario:
    • The weapon group (60%) is chosen.
    • Each weapon inside has its own drop rate.
    • A Tallum Blade has a 10% chance to drop 1x Tallum Blade within this group.
    • Some items, like the Ring of Baium, always drop (100%).
  • 0
Posted
4 hours ago, mjst said:

 

npcdata,txt
 

npc_begin	boss	29020	[baium]	level=75	acquire_exp_rate=1822.8267	acquire_sp=1081544	unsowing=1	clan={@raid_clan}	ignore_clan_list={}	clan_help_range=300	slot_chest=[]	slot_rhand=[]	slot_lhand=[]	shield_defense_rate=0	shield_defense=0	skill_list={@s_race_undead;@s_perfect_resist_shock;@s_full_magic_defence}	npc_ai={[baium]}	category={}	race=construct	sex=male	undying=0	can_be_attacked=1	corpse_time=13	no_sleep_mode=1	agro_range=1000	ground_high={120;0;0}	ground_low={80;0;0}	exp=804225365	org_hp=1709400	org_hp_regen=750	org_mp=18000	org_mp_regen=99	collision_radius={65;65}	collision_height={174;174}	str=60	int=76	dex=73	wit=70	con=57	men=80	base_attack_type=fist	base_attack_range=40	base_damage_range={0;0;80;120}	base_rand_dam=30	base_physical_attack=3374.18	base_critical=4	physical_hit_modify=4.75	base_attack_speed=253	base_reuse_delay=0	base_magic_attack=2200	base_defend=3300	base_magic_defend=2200	physical_avoid_modify=0	soulshot_count=0	spiritshot_count=0	hit_time_factor=0.6	item_make_list={}	corpse_make_list={}	additional_make_list={}	additional_make_multi_list={{{{[tallum_blade];1;1;10};{[dragon_hunter_axe];1;1;1.5};{[angel_slayer];1;1;1.5};{[basalt_battlehammer];1;1;2};{[forgotten_blade];1;1;2};{[saint_spear];1;1;1.5};{[carnium_bow];1;1;10};{[tallum_blade*dark_legion_s_edge];1;1;1.5};{[elemental_sword];1;1;10};{[halbard];1;1;10};{[arcana_mace];1;1;2};{[draconic_bow];1;1;2};{[demon_splinter];1;1;2};{[heavens_divider];1;1;2};{[imperial_staff];1;1;2};{[dasparion_s_staff];1;1;10};{[bloody_orchid];1;1;10};{[blood_tornado];1;1;10};{[meteor_shower];1;1;10}};60};{{{[ring_of_baium];1;1;100}};100};{{{[sb_divine_inspiration_manuscript];5;15;92.5373};{[top_grade_life_stone_level_761];1;1;1.86567};{[top_grade_life_stone_level_701];1;1;5.597}};86.4516};{{{[high_grade_life_stone_level_701];1;2;52.9801};{[high_grade_life_stone_level_761];1;2;47.0199}};75.5}}	hp_increase=0	mp_increase=0	safe_height=100	npc_end


 

  • Loot Groups

    • Baium's drop list is divided into separate groups, each with a set chance to be selected.
    • Once a group is chosen, the system checks the drop rate of each item inside it.
  • Example Breakdown

    • {[tallum_blade];1;1;10}; means:
      • If this loot group is selected, the Tallum Blade has a 10% chance to drop.
      • Minimum 1, Maximum 1 piece can drop.


Baium Full Drop List:
 

additional_make_multi_list={
    // Weapon Loot Group - 60% chance to be selected
    {
        {
            {[tallum_blade];1;1;10};
            {[dragon_hunter_axe];1;1;1.5};
            {[angel_slayer];1;1;1.5};
            {[basalt_battlehammer];1;1;2};
            {[forgotten_blade];1;1;2};
            {[saint_spear];1;1;1.5};
            {[carnium_bow];1;1;10};
            {[tallum_blade*dark_legion_s_edge];1;1;1.5};
            {[elemental_sword];1;1;10};
            {[halbard];1;1;10};
            {[arcana_mace];1;1;2};
            {[draconic_bow];1;1;2};
            {[demon_splinter];1;1;2};
            {[heavens_divider];1;1;2};
            {[imperial_staff];1;1;2};
            {[dasparion_s_staff];1;1;10};
            {[bloody_orchid];1;1;10};
            {[blood_tornado];1;1;10};
            {[meteor_shower];1;1;10};
        };60
    };

    // Ring of Baium - Always Drops (100% chance)
    {
        {
            {[ring_of_baium];1;1;100};
        };100
    };

    // Scrolls & Life Stones - 86.4516% chance to be selected
    {
        {
            {[sb_divine_inspiration_manuscript];5;15;92.5373};
            {[top_grade_life_stone_level_761];1;1;1.86567};
            {[top_grade_life_stone_level_701];1;1;5.597};
        };86.4516
    };

    // High-Grade Life Stones - 75.5% chance to be selected
    {
        {
            {[high_grade_life_stone_level_701];1;2;52.9801};
            {[high_grade_life_stone_level_761];1;2;47.0199};
        };75.5
    };
}


 

How this works in practice

  1. The system rolls to decide which loot group will be used.
  2. If a group is selected, it rolls for each item inside that group.
  3. Example scenario:
    • The weapon group (60%) is chosen.
    • Each weapon inside has its own drop rate.
    • A Tallum Blade has a 10% chance to drop 1x Tallum Blade within this group.
    • Some items, like the Ring of Baium, always drop (100%).

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