EternalLand.Club
Custom development with constant High Five updates and weekly patches.
Season One Launch:
Open Beta Test: December 6, 2024, 20:00
Main Server Launch: December 13, 2024, 20:00
Current Game Version:
High Five
Server Rates:
Exp/Sp: x100
Adena: x50
Drop/Spoil: x10
Quest Drop: x1*
Raid: x10
What Awaits You at Game Start:
All characters spawn in starting locations
Convenient Community Board
Every character receives starting capital for development
All characters receive a premium buff for 24 hours
Main Information:
Shop for S-Grade equipment.
Available 32+4 buff slots, buff duration – 2 hours.
Available buffer with the ability to create custom profiles.
Full automatic learning of class skills.
Mana bank restores 1000 MP (cooldown time – 5 seconds).
Offline trade and craft: command .offline, trading zones – Town of Giran
Buff manager with free buffs
Increased inventory slots to 250
Command /unstuck – 15 seconds.
Server Features:
Number of clients on one computer: No restrictions.
You can earn this currency by voting for the server.
EternalLand Vote can be exchanged in the shop for a 3-hour premium buff and much more.
Статистика:
Top 10 PVP Server
Top 10 PK Server
Top 10 Online Server
Top 10 Server Heroes
Top 10 Clans Server
Top 10 Castles Server
Career:
First Profession: Free.
Second Profession: Free.
Third Profession: Free. (Reward: 3 Book of Giants)
Subclass and Nobility:
To obtain the Nobility status, you only need to kill Raid Boss Noblesse level 85.
Number of subclasses: 3.
Subclass level upon creation: 52.
Maximum subclass level: 85.
Clans:
Upon creating a clan, you receive: level 5.
Maximum number of participants in a clan: 40 people.
Maximum number of clans in an alliance: 1.
Sieges:
Castle sieges and land battles take place weekly.
Flags return to their castles before the start of the Land Battles.
Flag capture limit: 3.
Dropping Knight's Epaulette from guards does not depend on character level.
Epic Bosses:
Boss respawn times in GMT +3:
Boss Type
Time
Queen Ant (40 ур.)
24 hours + 60 minutes random
Core/Orfen (50 ур.)
36 hours + 30 minutes random
Zaken (80 ур.)
Every 2 days. Random respawn. Doors open at 00:00 for 5 minutes.
Baium (80 ур.)
Every 5 days, kill time 2 hours, random respawn.
Antharas (80 ур.)
Every 8 days, entrance time to lair 30 minutes, kill time 2 hours.
Valakas (85 ур.)
Every 11 days, entrance time to lair 20 minutes, kill time 2 hours.
Frintezza (85 ур.)
Every 2 days, kill time 2 hours.
Server Bosses:
Boss Type
Time
Drop
Eternal Boss
36 hours + 30 minutes random.
3 TOP S84-grade weapons with SA (random), 3-5 Top Life Stones, 3-5 Book of Giants, Blessed Scroll of Weapon Enchant (S-Grade) – 70%, Blessed Scroll of Armor Enchant (S-Grade) - 100%, SA 12 (1-3). Drop changes as the server progresses.
Land Boss
36 hours + 30 minutes random.
TOP S84-grade weapon with SA (random), 1-3 Top Life Stones, 1-3 Book of Giants, 20-30 Festival Adena. Drop changes as the server progresses.
Olympiad:
Olympiad period cycle: Weekly.
Fights held: From Friday to Sunday.
Fight times: From 18:00 to 00:00.
First period one week after launch.
Hero awards from Sunday to Monday.
Class fights: from 10 people.
Off-class fights: from 5 people.
Maximum enchantment in the Olympiad.
Server Currencies:
EternalLand Vote: This currency is issued for voting for the server. It can be exchanged in the shop for a 3-hour premium buff.
Coin of Luck: Can be purchased on the website.
Adena: Basic server currency.
Links and Useful Resources:
Official Site: EternalLand.Club
Forum: Go to the forum
Discord Server: Join
Facebook: Follow the news
Hello,
I am working with l2jacis
I'm facing an issue where the HairID from a custom item skin does not display in-game when applied through the skin system. However, if I retrieve the HairID individually, it works correctly, and I can equip it on the player as a standalone "nonameitem."
The setup seems correct, and the item displays and functions in isolation, so I suspect something may be preventing it from rendering when called via the skin system.
Has anyone encountered a similar problem or have insights on what might be missing in the process? Any guidance would be appreciated!
<skin id="15001" hairId="14500" chestId="14501" legsId="0" glovesId="0" feetId="0"/> <!-- Assassin Dark -->
if(player.getVisual() == 0)
player.setVisual(itemId, SkinTable.getInstance().getHair(itemId), SkinTable.getInstance().getChest(itemId), SkinTable.getInstance().getLegs(itemId), SkinTable.getInstance().getGloves(itemId), SkinTable.getInstance().getBoots(itemId));
else //reset on press Item if skin is equipped
player.setVisual(0,0,0,0,0,0);
<item id="14500" type="Armor" name="Dark Helmet">
<set name="default_action" val="equip" />
<set name="bodypart" val="hair" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="14501" type="Armor" name="Dark Suit">
<set name="default_action" val="equip" />
<set name="armor_type" val="NONE" />
<set name="bodypart" val="alldress" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
<set name="price" val="5000000" />
</item>
Recommended Posts