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  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/20/2025 at 8:45 PM, Gawric said:

1737089686107-webp.274612

Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original?

 

Looks like pretty decent.

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

ws-unity.png

add support acis l2j server

add support blowfish

add visual effect wind strike body

Server-list.png

 

I changed the server list, there were problems with acis

Edited by Gawric
  • 4 weeks later...
Posted (edited)

https://jmp.sh/k5rvlsuC

Synchronized l2jacis speed with unity client

Redesigned the player's movement as in the original client. Turns now occur with a delay and a decrease in the player's movement speed. Moving forward is also synchronized with the l2j server, speed varies depending on time and distance

Edited by Gawric
  • 3 weeks later...
Posted

https://jmp.sh/EWJtNwLY

 

I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

mrh2.png

merh1.png

 

I have completed global work on player synchronization. Now I continue to implement the UI.

Added to the store: processes any size of the list of products, the store itself expands the cells or removes unnecessary ones.

Added ToolTips for accessories.

Added optimization for the store so that a large number of items can be processed quickly.

Added movement by double clicking in the sell - buy field and back.

Edited by Gawric
  • 4 weeks later...
Posted

giphy.gif

 

 

I spent a lot of time working with the inventory. Now the inventory is updated only in the required cell, in the old version the entire inventory was updated. Therefore, the speed of work is very fast.
Added Packets: InventoryUpdate, Items
Added processing: Fullplate, Two Handed. Added darkening for the cell of the left hand and legs when wearing fullplate or Two Handed

  • 4 weeks later...
  • 2 months later...
Posted (edited)

giphy.gif


I spent a lot of time transferring the UI from the original. I won't describe all the elements yet. But I'm very close to fully transferring all the basic windows. I'll leave this video here as an example.

 

In this video I check the work of the skills window. The server sends different lists, I immediately send them to update in SkillList

Edited by Gawric

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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