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How do I edit the Adena shop costs of Town merchants.


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Posted

Hey Maxcheaters!

I'm attempting to edit the adena costs of regular shop vendors in Lineage 2. I'm using L2Mobius. I was able to find the multisell xml file of the NPC i wish to edit. However, there are no params for the costs anywhere.

 

I'm able to edit the exchange tables and crafting, but the base game costs I could not find the correct way. Please assist me!

 


image.thumb.png.819baaaeb90c3861eb5af6d286ca28ae.png

3 answers to this question

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Posted

Example along with other attributes:

 

<item id="219" price="50000" count="10" restock_delay="60" /> <!-- Sword Breaker -->

 

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Posted
12 hours ago, CheekyCrow said:

Hey Maxcheaters!

I'm attempting to edit the adena costs of regular shop vendors in Lineage 2. I'm using L2Mobius. I was able to find the multisell xml file of the NPC i wish to edit. However, there are no params for the costs anywhere.

 

I'm able to edit the exchange tables and crafting, but the base game costs I could not find the correct way. Please assist me!

 


image.thumb.png.819baaaeb90c3861eb5af6d286ca28ae.png

 

2 options:

1. Price takes from ItemTemplate

<item id="6660" name="Queen Ant's Ring" type="Armor"> <!-- MP +9, Poison Resistance and Atk. Rate +10%, P. /M. Accuracy +1, P. /M. Atk. +4%. The effect doesn't stack if two identical rings are worn. Cannot be enchanted. -->
      <set name="price" val="123200" />

2. Put as additional attribute in XML file.

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
	<item id="736" price="600" /> <!-- Scroll of Escape -->
	<item id="737" price="3000" /> <!-- Scroll of Resurrection -->
	<item id="734" price="1800" /> <!-- Haste Potion -->
	<item id="735" price="3600" /> <!-- Alacrity Potion -->
	<item id="1831" price="112" /> <!-- Antidote -->
	<item id="1833" price="112" /> <!-- Bandage -->
	<item id="1061" price="495" /> <!-- Greater Healing Potion -->
</list>

 

In any case - price will be higher than value in XML because it will calculate with TAX from nearest castle (for Npc owner 15%, players can set from 5% up to 20%).

 

Only as guess: price will be as in XML if you create NPC in "NO_TAX" zone.

 

 

 

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Posted

Thank you for the information!

I will be sure to test it out and come back with the result.

 

It seems to have worked. I was able to make changes to the prices.

Thank you guys!

 

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