Hello, I edited a quest for the interlude server. However, I want to add a timer to this quest so that it will be reset every 24 hours or at a certain time of the day. I could not do this because my Java knowledge is not very sufficient. If anyone can help me with this, I would be very happy.
Note:I created it by editing the existing kill all sphys task.
# Made by Mr. - Version 0.3 by DrLecter
import sys
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel()<76 :
htmltext = "70737-01.htm"
st.exitQuest(1)
else :
htmltext = "70737-02.htm"
else :
water = st.getQuestItemsCount(ORB_OF_WATER)
fire = st.getQuestItemsCount(ORB_OF_FIRE)
wind = st.getQuestItemsCount(ORB_OF_WIND)
earth = st.getQuestItemsCount(ORB_OF_EARTH)
if water == fire == wind == earth == 0 :
htmltext = "70737-04.htm"
if npcId == 70737 and st.getQuestItemsCount(ORB_OF_WATER) and st.getQuestItemsCount(ORB_OF_FIRE) and st.getQuestItemsCount(ORB_OF_WIND) and st.getQuestItemsCount(ORB_OF_EARTH) :
htmltext = "70737-05.htm"
st.giveItems(STONE_OF_VALOR,1)
st.takeItems(ORB_OF_WATER,-1)
st.takeItems(ORB_OF_FIRE,-1)
st.takeItems(ORB_OF_WIND,-1)
st.takeItems(ORB_OF_EARTH,-1)
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
item,chance=DROPLIST[npc.getNpcId()]
if st.getRandom(100)>1 :
st.giveItems(item,1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(263,qn,"Kill All Sylphs1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
usedy07
Hello, I edited a quest for the interlude server. However, I want to add a timer to this quest so that it will be reset every 24 hours or at a certain time of the day. I could not do this because my Java knowledge is not very sufficient. If anyone can help me with this, I would be very happy.
Note:I created it by editing the existing kill all sphys task.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Made by Mr. - Version 0.3 by DrLecter
import sys
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "263_KillAllSylphs1"
ORB_OF_WATER = 9998
ORB_OF_FIRE = 9999
ORB_OF_WIND = 10000
ORB_OF_EARTH = 10001
STONE_OF_VALOR = 10002
DROPLIST={
57000:[ORB_OF_WIND,100],
57001:[ORB_OF_EARTH,100],
57002:[ORB_OF_FIRE,100],
57003:[ORB_OF_WATER,100],
}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "70737-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
elif event == "70737-06.htm" :
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel()<76 :
htmltext = "70737-01.htm"
st.exitQuest(1)
else :
htmltext = "70737-02.htm"
else :
water = st.getQuestItemsCount(ORB_OF_WATER)
fire = st.getQuestItemsCount(ORB_OF_FIRE)
wind = st.getQuestItemsCount(ORB_OF_WIND)
earth = st.getQuestItemsCount(ORB_OF_EARTH)
if water == fire == wind == earth == 0 :
htmltext = "70737-04.htm"
if npcId == 70737 and st.getQuestItemsCount(ORB_OF_WATER) and st.getQuestItemsCount(ORB_OF_FIRE) and st.getQuestItemsCount(ORB_OF_WIND) and st.getQuestItemsCount(ORB_OF_EARTH) :
htmltext = "70737-05.htm"
st.giveItems(STONE_OF_VALOR,1)
st.takeItems(ORB_OF_WATER,-1)
st.takeItems(ORB_OF_FIRE,-1)
st.takeItems(ORB_OF_WIND,-1)
st.takeItems(ORB_OF_EARTH,-1)
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
item,chance=DROPLIST[npc.getNpcId()]
if st.getRandom(100)>1 :
st.giveItems(item,1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(263,qn,"Kill All Sylphs1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(70737)
QUEST.addTalkId(70737)
QUEST.addKillId(57000)
QUEST.addKillId(57001)
QUEST.addKillId(57002)
QUEST.addKillId(57003)
STARTED.addQuestDrop(57002,ORB_OF_FIRE,1)
STARTED.addQuestDrop(57003,ORB_OF_WATER,1)
STARTED.addQuestDrop(57000,ORB_OF_WIND,1)
STARTED.addQuestDrop(57001,ORB_OF_EARTH,1)
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