Hello, I edited a quest for the interlude server. However, I want to add a timer to this quest so that it will be reset every 24 hours or at a certain time of the day. I could not do this because my Java knowledge is not very sufficient. If anyone can help me with this, I would be very happy.
Note:I created it by editing the existing kill all sphys task.
# Made by Mr. - Version 0.3 by DrLecter
import sys
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel()<76 :
htmltext = "70737-01.htm"
st.exitQuest(1)
else :
htmltext = "70737-02.htm"
else :
water = st.getQuestItemsCount(ORB_OF_WATER)
fire = st.getQuestItemsCount(ORB_OF_FIRE)
wind = st.getQuestItemsCount(ORB_OF_WIND)
earth = st.getQuestItemsCount(ORB_OF_EARTH)
if water == fire == wind == earth == 0 :
htmltext = "70737-04.htm"
if npcId == 70737 and st.getQuestItemsCount(ORB_OF_WATER) and st.getQuestItemsCount(ORB_OF_FIRE) and st.getQuestItemsCount(ORB_OF_WIND) and st.getQuestItemsCount(ORB_OF_EARTH) :
htmltext = "70737-05.htm"
st.giveItems(STONE_OF_VALOR,1)
st.takeItems(ORB_OF_WATER,-1)
st.takeItems(ORB_OF_FIRE,-1)
st.takeItems(ORB_OF_WIND,-1)
st.takeItems(ORB_OF_EARTH,-1)
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
item,chance=DROPLIST[npc.getNpcId()]
if st.getRandom(100)>1 :
st.giveItems(item,1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(263,qn,"Kill All Sylphs1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
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u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
Question
usedy07
Hello, I edited a quest for the interlude server. However, I want to add a timer to this quest so that it will be reset every 24 hours or at a certain time of the day. I could not do this because my Java knowledge is not very sufficient. If anyone can help me with this, I would be very happy.
Note:I created it by editing the existing kill all sphys task.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Made by Mr. - Version 0.3 by DrLecter
import sys
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "263_KillAllSylphs1"
ORB_OF_WATER = 9998
ORB_OF_FIRE = 9999
ORB_OF_WIND = 10000
ORB_OF_EARTH = 10001
STONE_OF_VALOR = 10002
DROPLIST={
57000:[ORB_OF_WIND,100],
57001:[ORB_OF_EARTH,100],
57002:[ORB_OF_FIRE,100],
57003:[ORB_OF_WATER,100],
}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "70737-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
elif event == "70737-06.htm" :
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel()<76 :
htmltext = "70737-01.htm"
st.exitQuest(1)
else :
htmltext = "70737-02.htm"
else :
water = st.getQuestItemsCount(ORB_OF_WATER)
fire = st.getQuestItemsCount(ORB_OF_FIRE)
wind = st.getQuestItemsCount(ORB_OF_WIND)
earth = st.getQuestItemsCount(ORB_OF_EARTH)
if water == fire == wind == earth == 0 :
htmltext = "70737-04.htm"
if npcId == 70737 and st.getQuestItemsCount(ORB_OF_WATER) and st.getQuestItemsCount(ORB_OF_FIRE) and st.getQuestItemsCount(ORB_OF_WIND) and st.getQuestItemsCount(ORB_OF_EARTH) :
htmltext = "70737-05.htm"
st.giveItems(STONE_OF_VALOR,1)
st.takeItems(ORB_OF_WATER,-1)
st.takeItems(ORB_OF_FIRE,-1)
st.takeItems(ORB_OF_WIND,-1)
st.takeItems(ORB_OF_EARTH,-1)
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
item,chance=DROPLIST[npc.getNpcId()]
if st.getRandom(100)>1 :
st.giveItems(item,1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(263,qn,"Kill All Sylphs1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(70737)
QUEST.addTalkId(70737)
QUEST.addKillId(57000)
QUEST.addKillId(57001)
QUEST.addKillId(57002)
QUEST.addKillId(57003)
STARTED.addQuestDrop(57002,ORB_OF_FIRE,1)
STARTED.addQuestDrop(57003,ORB_OF_WATER,1)
STARTED.addQuestDrop(57000,ORB_OF_WIND,1)
STARTED.addQuestDrop(57001,ORB_OF_EARTH,1)
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