Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Orochy
Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
registerHandler(new Castles());
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.data.manager.CastleManager;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
public class Castles implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"siege",
"siege_gludio",
"siege_dion",
"siege_giran",
"siege_oren",
"siege_aden",
"siege_innadril",
"siege_goddard",
"siege_rune",
"siege_schuttgart"
};
@Override
public boolean useVoicedCommand(String command, Player player, String target)
{
if (command.equals("siege") && Config.ENABLE_MENU)
showHtm(player);
else if (command.startsWith("siege_"))
{
if (player.getClan() != null && !player.isClanLeader())
{
player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return false;
}
int castleId = 0;
if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO)
castleId = 1;
else if (command.startsWith("siege_dion") && Config.SIEGE_DION)
castleId = 2;
else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN)
castleId = 3;
else if (command.startsWith("siege_oren") && Config.SIEGE_OREN)
castleId = 4;
else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN)
castleId = 5;
else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL)
castleId = 6;
else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD)
castleId = 7;
else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE)
castleId = 8;
else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT)
castleId = 9;
else
player.sendMessage("This Castle has been disabled");
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if ((castle != null) && (castleId != 0))
player.sendPacket(new SiegeInfo(castle));
}
return true;
}
private static void showHtm(Player player)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile(player.isLang() + "mods/menu/CastleManager.htm");
player.sendPacket(htm);
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
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