Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Hello @Hitcher. Could you please clarify the scenario in which this happened?
Was it on GF server?
The drops that were on the ground were from the same character? These fell with autoloot off, then you activated autoloot and tried to pick? Please provide more details so we can replicate it.
Question
Orochy
Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
registerHandler(new Castles());
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.data.manager.CastleManager;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
public class Castles implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"siege",
"siege_gludio",
"siege_dion",
"siege_giran",
"siege_oren",
"siege_aden",
"siege_innadril",
"siege_goddard",
"siege_rune",
"siege_schuttgart"
};
@Override
public boolean useVoicedCommand(String command, Player player, String target)
{
if (command.equals("siege") && Config.ENABLE_MENU)
showHtm(player);
else if (command.startsWith("siege_"))
{
if (player.getClan() != null && !player.isClanLeader())
{
player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return false;
}
int castleId = 0;
if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO)
castleId = 1;
else if (command.startsWith("siege_dion") && Config.SIEGE_DION)
castleId = 2;
else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN)
castleId = 3;
else if (command.startsWith("siege_oren") && Config.SIEGE_OREN)
castleId = 4;
else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN)
castleId = 5;
else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL)
castleId = 6;
else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD)
castleId = 7;
else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE)
castleId = 8;
else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT)
castleId = 9;
else
player.sendMessage("This Castle has been disabled");
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if ((castle != null) && (castleId != 0))
player.sendPacket(new SiegeInfo(castle));
}
return true;
}
private static void showHtm(Player player)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile(player.isLang() + "mods/menu/CastleManager.htm");
player.sendPacket(htm);
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.