Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
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u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
Question
Orochy
Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
registerHandler(new Castles());
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.data.manager.CastleManager;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
public class Castles implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"siege",
"siege_gludio",
"siege_dion",
"siege_giran",
"siege_oren",
"siege_aden",
"siege_innadril",
"siege_goddard",
"siege_rune",
"siege_schuttgart"
};
@Override
public boolean useVoicedCommand(String command, Player player, String target)
{
if (command.equals("siege") && Config.ENABLE_MENU)
showHtm(player);
else if (command.startsWith("siege_"))
{
if (player.getClan() != null && !player.isClanLeader())
{
player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return false;
}
int castleId = 0;
if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO)
castleId = 1;
else if (command.startsWith("siege_dion") && Config.SIEGE_DION)
castleId = 2;
else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN)
castleId = 3;
else if (command.startsWith("siege_oren") && Config.SIEGE_OREN)
castleId = 4;
else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN)
castleId = 5;
else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL)
castleId = 6;
else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD)
castleId = 7;
else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE)
castleId = 8;
else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT)
castleId = 9;
else
player.sendMessage("This Castle has been disabled");
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if ((castle != null) && (castleId != 0))
player.sendPacket(new SiegeInfo(castle));
}
return true;
}
private static void showHtm(Player player)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile(player.isLang() + "mods/menu/CastleManager.htm");
player.sendPacket(htm);
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
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