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Bypass Voiced Command


Orochy

Question

Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!

 

registerHandler(new Castles());

 

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

 

import net.sf.l2j.Config;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;

import net.sf.l2j.gameserver.data.manager.CastleManager;

import net.sf.l2j.gameserver.model.actor.Player;

import net.sf.l2j.gameserver.model.entity.Castle;

import net.sf.l2j.gameserver.network.SystemMessageId;

import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;

 

public class Castles implements IVoicedCommandHandler

{

private static final String[] VOICED_COMMANDS =

{

"siege",

"siege_gludio",

"siege_dion",

"siege_giran",

"siege_oren",

"siege_aden",

"siege_innadril",

"siege_goddard",

"siege_rune",

"siege_schuttgart"

};

 

@Override

public boolean useVoicedCommand(String command, Player player, String target)

{

if (command.equals("siege") && Config.ENABLE_MENU)

showHtm(player);

else if (command.startsWith("siege_"))

{

if (player.getClan() != null && !player.isClanLeader())

{

player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);

return false;

}

 

int castleId = 0;

if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO)

castleId = 1;

else if (command.startsWith("siege_dion") && Config.SIEGE_DION)

castleId = 2;

else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN)

castleId = 3;

else if (command.startsWith("siege_oren") && Config.SIEGE_OREN)

castleId = 4;

else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN)

castleId = 5;

else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL)

castleId = 6;

else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD)

castleId = 7;

else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE)

castleId = 8;

else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT)

castleId = 9;

else

player.sendMessage("This Castle has been disabled");

 

Castle castle = CastleManager.getInstance().getCastleById(castleId);

if ((castle != null) && (castleId != 0))

player.sendPacket(new SiegeInfo(castle));

}

return true;

}

 

private static void showHtm(Player player)

{

NpcHtmlMessage htm = new NpcHtmlMessage(0);

htm.setFile(player.isLang() + "mods/menu/CastleManager.htm");

player.sendPacket(htm);

}

 

@Override

public String[] getVoicedCommandList()

{

return VOICED_COMMANDS;

}

}

 

 

<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">

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11 minutes ago, Orochy said:

Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!

 

<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">



You have to create the "voiced" handler in the core too, or at the very least make sure that the delimiter is underscore and not an empty space.

Alternatively, you can try changing all references of the strings below to start with "voiced_", or remove the "voiced_" portion from the button bypass.
 

private static final String[] VOICED_COMMANDS =

{

"siege",

"siege_gludio",

"siege_dion",

"siege_giran",

"siege_oren",

"siege_aden",

"siege_innadril",

"siege_goddard",

"siege_rune",

"siege_schuttgart"

};

Edited by Bru7aLMike
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