Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
I haven't tryied the subclass system because i will not use it but i can check it, for sure it has some dublicate ai's in npcdata.txt (two monsters have the same ai) so you need to change them, you can find them from other pack because it's easier that way. I can send you the system, i guess there is no point to send the whole client because my client is changing to c3 but also the pack reads specific files from the system thats why some people may get disconected when they are trying to login. https://www.mediafire.com/file/4nd8fb9nwmfmdb0/System.rar/file
Question
Orochy
Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!
registerHandler(new Castles());
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.data.manager.CastleManager;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
public class Castles implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"siege",
"siege_gludio",
"siege_dion",
"siege_giran",
"siege_oren",
"siege_aden",
"siege_innadril",
"siege_goddard",
"siege_rune",
"siege_schuttgart"
};
@Override
public boolean useVoicedCommand(String command, Player player, String target)
{
if (command.equals("siege") && Config.ENABLE_MENU)
showHtm(player);
else if (command.startsWith("siege_"))
{
if (player.getClan() != null && !player.isClanLeader())
{
player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
return false;
}
int castleId = 0;
if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO)
castleId = 1;
else if (command.startsWith("siege_dion") && Config.SIEGE_DION)
castleId = 2;
else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN)
castleId = 3;
else if (command.startsWith("siege_oren") && Config.SIEGE_OREN)
castleId = 4;
else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN)
castleId = 5;
else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL)
castleId = 6;
else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD)
castleId = 7;
else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE)
castleId = 8;
else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT)
castleId = 9;
else
player.sendMessage("This Castle has been disabled");
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if ((castle != null) && (castleId != 0))
player.sendPacket(new SiegeInfo(castle));
}
return true;
}
private static void showHtm(Player player)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile(player.isLang() + "mods/menu/CastleManager.htm");
player.sendPacket(htm);
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
<button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
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