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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Giwrgoskrks
ena help kapoios thelw na perasw mia custom armor mesa sto server mou kai sto nacicat den yparxei oute to armorset oute to armor oute custom armor
pws mporw na thn perasw thn vazw mono sta arxeia kai sto client kai m leei meta cannot create item 0
Edited by Vision2 answers to this question
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