Jump to content
  • 0

Can this mana potion works in the long run and why not?


Question

Posted (edited)

Mana potion skill:

	<skill id="10000" levels="1" name="Custom Mana Drug">
		<set name="itemConsumeId" val="728" />
		<set name="itemConsumeCount" val="1" />
		<set name="buffDuration" val="7200000" />
		<set name="isPotion" val="true" />
		<set name="magicLvl" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="MPHOT" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="113" addName="1">
			<player flyMounted="False" />
		</cond>
		<for>
			<effect count="720" name="ManaHealOverTime" abnormalTime="5" val="2000" abnormalLvl="1" abnormalType="mp_recover" />
		</for>
	</skill>

 

 

or make it 360 times x 10 seconds

so it doesnt spam alot.

Edited by Chasing

2 answers to this question

Recommended Posts

  • 0
Posted
1 hour ago, BruT said:

if it works in short run it will work in long run too

So it does for 1 hour stays as buff and every 10 seconds it gives 2k mana, i think its good for pvp server, and i didnt wanted to compile just for potions.. 

  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...