Jump to content

Recommended Posts

Posted

Website : https://l2beyond.eu/
Discord: https://discord.com/invite/2nknTUQ


Grand Opening 14/11

 

 

br_cash_rune_of_exp_i00.pngRates:

EXP/SP: 1x (Custom Monsters with Custom Exp)
Drop: 1x
Spoil: 1x

br_cash_rune_of_feather_i00.pngPremium Bonuses:

EXP/Sp:2x
Drop: 2x
Spoil:2x
2x More Time for buffs

 

 

etc_blessed_scrl_of_ench_wp_s_i05.pngEnchant Rates:
Safe:25
Max:200
Blessed:95% Chance (-5 when fail)

skill0457.pngStart System:
Starting Lv:80 (you can instantly take your subclass)
All New Characters Start in Giran
You can buy C - Grade Items +25 Already!

 

human.pngRebirth System:

Required Lv:85 (Cost 10 000 Beyond Box and every new rebirth cost +5000 more)
Max Rebirth:99

Reward: 1x Rebirth Stone + Rebirth Skill - All in One (Increase P/M. Atk +2,5% nd P/M. Def +2,5% / P/M. Atk Spd +0,25%

skill1363.pngBuffer:
Max Buffs:99
Added Master's Buffs (better version of normal buffs / overwrite norma buffs)

skill0401.pngOthers:

skill0144.pngAdded possibility to enchant weapon Mastery Max +30 (increase pve dmg by 5% each +1 enchant)
Added etc_codex_of_giant_i03.png
Added Blessed etc_codex_of_giant_i03.png 100%
Achievemts System: Reward Potions,Scroll of Exp,Augment Scroll,Life stone etc.)

 

 

Custom Champion Stage System: Stage I (+25% Drop) Stage II  (+50% Drop) Stage III (+75% Drop) Stage IV (+90% Drop) Stage V (+100%) and then Respawn Tyrrannosaurus



skill3080.pngAugments:
Passive P. Atk (+20% stat)
Passive M. Atk (+20% stat)
Passive M. Def (+15% stat)
Passive P. Def (+15% stat)
Passive Crit. Rate (+15% stat)
Passive M. Crit Rate (+15% stat)

Vote Reward: Custom Potion etc_codran_i09.png (Increase Stats by 7% for 12 hours)
Added Herbs in Farm Zone Monsters (Common:Chance to drop 1% + 3% stat) (Superior: Chance top drop 0,5% +6% stat) also increase Exp by 10% for 5 Minutes.

Farm Zones: 

Antharas Lair Outside
Brigand Stronghold
Frost Lake
Monastery of silence

All Monsters has custom stats, when you are not able to kill someone that means you are not enoug powerful.

Custom RaidBosses:
Added simple Raid Bosses such as Behemoth Dragon / Scarlet Van Halisha respawn 10 - 40 sec.
Added Simple Valakas / Antharas / Baium / Zaken / Ant Queen Respawn 10 - 40 sec.
Added Improved Valakas / Improved Antharas / Improved Baium / Improved Zaken / Improved Ant Queen Respawn 60 - 180 min. (5x More Hp than simple)
Added Blessed Valakas / Blessed Antharas / Blessed Baium / Blessed Zaken / Blessed Ant Queen Respawn 60 - 180 min. (10x More Hp than simple.)

Added  Immortal Valakas / Immortal Antharas / Immortal Baium / Immortal Zaken / Immortal Ant Queen Respawn 60 - 180 min. (50x More hp than simple.)

(All full drops has chance to be dropped already enchanted +25 - 200)

Drop:  Improved  accessory_ring_of_queen_ant_i02.pngaccessory_earring_of_zaken_i02.pngaccessory_ring_of_baium_i02.pngaccessory_earring_of_antaras_i01.pngItem_91551.jpg
            Blessed   Item_49577.jpgItem_90765.jpgaccessory_ring_of_baium_i03.pngItem_91139.jpgItem_91552.jpg
           Immortal   Item_91378.jpgItem_91382.jpgItem_91381.jpgItem_91383.jpgItem_91553.jpg

Custom Items:

Custom Armors: Dynasty/Apella/Dark Knight
Custom Weapons:Dynasty/Icarus
Custom Accessories:Shirts/Masks (custom stats + each new item increase exp)
Custom Potions
Custom Buffs/Skills

Events:

Team vs Team
Capture the Flag
Deathmatch

Added Daily Raid Bosses: Drop Bogs,Life Stone, Augment Scroll,Enchants,Hero Coin
Added Scroll of Exp (Low/High), Augment Scroll (you can buy instantly augment passive).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
  • Topics

×
×
  • Create New...