extasie80 Posted April 20, 2019 Share Posted April 20, 2019 (edited) ### Eclipse Workspace Patch 1.0 #P L2J_DataPack Index: dist/game/data/scripts/custom/QuizEvent/QuizEvent.java =================================================================== --- dist/game/data/scripts/custom/QuizEvent/QuizEvent.java (revision 0) +++ dist/game/data/scripts/custom/QuizEvent/QuizEvent.java (working copy) package custom.QuizEvent; import java.io.File; import java.util.HashMap; import java.util.Map; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import com.l2jserver.Config; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.util.Broadcast; import com.l2jserver.util.Rnd; /** * * @author Bellatrix * */ public class QuizEvent { public static boolean _quizRunning; private static String _question; private static String _answer1; private static String _answer2; private static String _answer3; private static int _rightanswer; private static Map<L2PcInstance,Integer> _players; private static int status; private static int announced; private static ThreadPoolManager tpm; private static AutoEventTask task; private static String[][] _questions; private static int i = 0; private static final int STATUS_NOT_IN_PROGRESS = 0; private static final int STATUS_ASK = 1; private static final int STATUS_ANSWER = 2; private static final int STATUS_END = 3; //---------------------------------------------------------------------------- //------------------------------ CONFIG -------------------------------------- //---------------------------------------------------------------------------- //Number of questions per event private static int _questionNumber = 3; //The Item ID of the reward private static int _rewardID = 57; //The ammount of the reward private static int _rewardCount = 1000; //Wait for the first event after the server start (in seconds) private static int _initWait = 3600; //Time for answer the question (in seconds) private static int _answerTime = 60; //Time between two event (in seconds) private static int _betweenTime = 18000; public QuizEvent() { tpm = ThreadPoolManager.getInstance(); status = STATUS_NOT_IN_PROGRESS; task = new AutoEventTask(); announced = 0; _quizRunning = false; _question = ""; _answer1 = ""; _answer2 = ""; _answer3 = ""; _rightanswer = 0; _players = new HashMap<>(100); _questions = new String[20][]; includeQuestions(); tpm.scheduleGeneral(task, _initWait*1000); } private void includeQuestions() { File questionFile = new File(Config.DATAPACK_ROOT, "data/scripts/custom/QuizEvent/QuizEvent.xml"); Document doc = null; try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); dbf.setIgnoringComments(true); dbf.setValidating(false); DocumentBuilder db = dbf.newDocumentBuilder(); doc = db.parse(questionFile); for (Node root = doc.getFirstChild(); root != null; root = root.getNextSibling()) { if ("list".equalsIgnoreCase(root.getNodeName())) { for (Node child = root.getFirstChild(); child != null; child = child.getNextSibling()) { if ("question".equalsIgnoreCase(child.getNodeName())) { int id, correct; String ask, answer1, answer2, answer3; NamedNodeMap attrs = child.getAttributes(); id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue()); correct = Integer.parseInt(attrs.getNamedItem("correct").getNodeValue()); ask = attrs.getNamedItem("ask").getNodeValue(); answer1 = attrs.getNamedItem("answer1").getNodeValue(); answer2 = attrs.getNamedItem("answer2").getNodeValue(); answer3 = attrs.getNamedItem("answer3").getNodeValue(); _questions[id] = new String[]{ ask, answer1, answer2, answer3, ""+correct }; i++; } } } } } catch (Exception e) { } } private class AutoEventTask implements Runnable { @Override public void run() { switch (status) { case STATUS_NOT_IN_PROGRESS: announceStart(); break; case STATUS_ASK: if (announced < _questionNumber) { announceQuestion(); } else { status = STATUS_END; tpm.scheduleGeneral(task, 3000); } break; case STATUS_ANSWER: announceCorrect(); break; case STATUS_END: endEvent(); break; default: break; } } } //Get a random question from the quiz_event table private static void selectQuestion() { int id = Rnd.get(i)+1; _question = _questions[id][0]; _answer1 = _questions[id][1]; _answer2 = _questions[id][2]; _answer3 = _questions[id][3]; _rightanswer = Integer.parseInt(""+_questions[id][4]); } //Announce the question private static void announceQuestion() { selectQuestion(); Broadcast.toAllOnlinePlayers("-----------------"); Broadcast.toAllOnlinePlayers("Question: "+_question); Broadcast.toAllOnlinePlayers("-----------------"); Broadcast.toAllOnlinePlayers("1: "+_answer1); Broadcast.toAllOnlinePlayers("2: "+_answer2); Broadcast.toAllOnlinePlayers("3: "+_answer3); Broadcast.toAllOnlinePlayers("-----------------"); status = STATUS_ANSWER; tpm.scheduleGeneral(task, _answerTime*1000); } //Announce the correct answer private static void announceCorrect() { Broadcast.toAllOnlinePlayers("-----------------"); Broadcast.toAllOnlinePlayers("The correct answer was: "+_rightanswer); Broadcast.toAllOnlinePlayers("-----------------"); announced++; giveReward(); status = STATUS_ASK; tpm.scheduleGeneral(task, 5000); } private static void announceStart() { _quizRunning = true; _players.clear(); Broadcast.toAllOnlinePlayers("Quiz Event begins! "+_questionNumber+" questions. "+_answerTime+" secs for answer each. "); Broadcast.toAllOnlinePlayers("Type . and the number of the correct answer to the chat. (Like: .1)"); Broadcast.toAllOnlinePlayers("Get Ready!"); status = STATUS_ASK; tpm.scheduleGeneral(task, 5000); } //Add a player and its answer public static void setAnswer(L2PcInstance player, int answer) { if( _players.containsKey(player) ) player.sendMessage("You already choosen an aswer!: "+_players.get(player)); else _players.put(player, answer); } private static void endEvent() { _quizRunning = false; Broadcast.toAllOnlinePlayers("The Quiz Event is over!"); announced = 0; status = STATUS_NOT_IN_PROGRESS; tpm.scheduleGeneral(task, _betweenTime*1000); } private static void giveReward() { for( L2PcInstance p: _players.keySet()) { if(_players.get(p) == _rightanswer) { p.sendMessage("Your answer was correct!"); p.addItem("Quiz", _rewardID, _rewardCount, p, true); } else { p.sendMessage("Your answer was not correct!"); } } _players.clear(); } } \ No newline at end of file Index: dist/game/data/scripts/Custom/QuizEvent/QuizEvent.xml =================================================================== --- dist/game/data/scripts/custom/QuizEvent/QuizEvent.xml (revision 8768) +++ dist/game/data/scripts/custom/QuizEvent/QuizEvent.xml (working copy) <?xml version="1.0" encoding="UTF-8"?> <list> <question id = "1" ask = "Quel type Bijoux Drop Baium" answer1 = "Necklace" answer2 = "Ring" answer3 = "Earring" correct = "2" /> <question id = "2" ask = "Comment s'appel l'admin" answer1 = "Bellatrix" answer2 = "Roberta" answer3 = "Jo" correct = "1" /> <question id = "3" ask = "Quel Recompense donne le tvt" answer1 = "Codex" answer2 = "Coin" answer3 = "EventCoin" correct = "3" /> </list> Index: dist/game/data/scripts/handlers/voicedcommandhandlers/Quiz.java =================================================================== --- dist/game/data/scripts/handlers/voicedcommandhandlers/Quiz.java (revision 0) +++ dist/game/data/scripts/handlers/voicedcommandhandlers/Quiz.java (working copy) package handlers.voicedcommandhandlers; import com.l2jserver.gameserver.handler.IVoicedCommandHandler; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import custom.QuizEvent.QuizEvent; /** * @author Bellatrix */ public class Quiz implements IVoicedCommandHandler { private static final String[] _voicedCommands = { "quiz", "1", "2", "3" }; /** * @see Bellatrix */ @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) { if (command.equalsIgnoreCase("1") && QuizEvent._quizRunning) { QuizEvent.setAnswer(activeChar, 1); } if (command.equalsIgnoreCase("2") && QuizEvent._quizRunning) { QuizEvent.setAnswer(activeChar, 2); } if (command.equalsIgnoreCase("3") && QuizEvent._quizRunning) { QuizEvent.setAnswer(activeChar, 3); } return true; } /** * @see Bellatrix */ @Override public String[] getVoicedCommandList() { new QuizEvent(); return _voicedCommands; } } Index: dist/game/data/scripts/handlers/MasterHandlers.java =================================================================== --- dist/game/data/scripts/handlers/MasterHandlerjava (revision 0) +++ dist/game/data/scripts/handlers/Masterhandlers.java (working copy) import handlers.voicedcommandhandlers.Quiz; private static final Class<?>[] VOICED_COMMAND_HANDLERS = { StatsVCmd.class, // TODO: Add configuration options for this voiced commands: // CastleVCmd.class, // SetVCmd.class, (Config.L2JMOD_ALLOW_WEDDING ? Wedding.class : null), (Config.BANKING_SYSTEM_ENABLED ? Banking.class : null), (Config.L2JMOD_CHAT_ADMIN ? ChatAdmin.class : null), (Config.L2JMOD_MULTILANG_ENABLE && Config.L2JMOD_MULTILANG_VOICED_ALLOW ? Lang.class : null), (Config.L2JMOD_ENABLE_ONLINE_STATUS ? OnlineStatus.class : null), (Config.L2JMOD_DEBUG_VOICE_COMMAND ? Debug.class : null), (Config.L2JMOD_ALLOW_CHANGE_PASSWORD ? ChangePassword.class : null), Quiz.class, Edited April 20, 2019 by extasie80 1 1 Quote Link to comment Share on other sites More sharing options...
kayllan Posted August 4, 2020 Share Posted August 4, 2020 comand use? Quote Link to comment Share on other sites More sharing options...
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