Jump to content
  • 0

My script refuses to spawn the NPC. pls help!


Question

Posted (edited)

I have a problem. They just refuse to spawn automatically...


"INFO Spawning phantom Takeshi[268484832] through spawner. Cur/Max 0/35000"

Could someone tell me what's wrong? I think the problem is on row 540. It calls _loc but this location hasnt been set nor linked to an outside source... i think.

Here is the script:

Spoiler

package wp.gameserver.model;

import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ScheduledFuture;

import org.apache.log4j.Logger;

import com.google.common.io.Files;

import wp.commons.util.Rnd;
import wp.gameserver.Config;
import wp.gameserver.ThreadPoolManager;
import wp.gameserver.ai.PhantomPlayerAI;
import wp.gameserver.dao.CharacterDAO;
import wp.gameserver.dao.PhantomsDAO;
import wp.gameserver.data.xml.holder.PhantomTemplateData;
import wp.gameserver.data.xml.holder.SkillAcquireHolder;
import wp.gameserver.instancemanager.CursedWeaponsManager;
import wp.gameserver.model.base.AcquireType;
import wp.gameserver.model.base.ClassId;
import wp.gameserver.model.base.Experience;
import wp.gameserver.model.base.InvisibleType;
import wp.gameserver.model.base.RestartType;
import wp.gameserver.model.entity.L2Event;
import wp.gameserver.model.items.ItemInstance;
import wp.gameserver.model.phantom.PhantomTemplate;
import wp.gameserver.tables.SkillTable;
import wp.gameserver.templates.item.CreateItem;
import wp.gameserver.templates.item.ItemTemplate;
import wp.gameserver.utils.Location;
import wp.gameserver.utils.Util;

public class PhantomPlayers
{
	private static final Logger _log = Logger.getLogger(PhantomPlayers.class.getName());
	private static List<Integer> _phantoms;
	private static List<String> _phantomNames;
	private static List<PhantomSpawner> _phantomSpawners;
	
	public static void init()
	{
		_log.info("Loading phantom players...");
		
		try
		{
			File file = Config.findNonCustomResource("config/phantom/player_names.txt");
			_phantomNames = Files.readLines(file, StandardCharsets.UTF_8);
		}
		catch (IOException e)
		{
			_log.warn("PhantomPlayers: Unable to load phantom player names.", e);
			_phantomNames = Collections.emptyList();
		}
		
		_phantoms = new ArrayList<>(PhantomsDAO.getInstance().selectAll().keySet());
		_phantomSpawners = new ArrayList<>();
		PhantomSpawner spawner = new PhantomSpawner();
		ThreadPoolManager.getInstance().execute(spawner);
		_phantomSpawners.add(spawner);
		
		_log.info("Loaded " + _phantoms.size() + " phantom players from database with a maximum of " + Config.PHANTOM_MAX_PLAYERS + " phantoms.");
		_log.info("Loaded " + _phantomNames.size() + " possible phantom names.");
		_log.info("Scheduled spawner with " + (Config.PHANTOM_SPAWN_DELAY / 1000) + " seconds delay.");
	}
	
	public static Player createNewPhantom()
	{
		if (_phantomNames == null)
		{
			return null;
		}
		
		for (int i = 0; i < 25; i++) // 25 tries to make a phantom player. Enough tries to avoid name duplicate and other stuff.
		{
			String name = Rnd.get(_phantomNames);
			Player player = createNewPhantom(name);
			if (player != null)
			{
				return player;
			}
		}
		
		return null;
	}
	
	public static Player createNewPhantom(String name)
	{
		return createNewPhantom(name, PhantomTemplateData.getInstance().getRandomTemplate());
	}
	
	public static Player createNewPhantom(String name, PhantomTemplate template)
	{
		boolean female = Rnd.nextBoolean();
		int hairStyle = Rnd.get(3);
		int hairColor = Rnd.get(3);
		int face = Rnd.get(3);
		return createNewPhantom(name, template, female, hairStyle, hairColor, face);
	}
	
	public static Player createNewPhantom(String name, PhantomTemplate template, boolean female, int hairStyle, int hairColor, int face)
	{
		try
		{
			if (!Util.isMatchingRegexp(name, Config.CNAME_TEMPLATE))
			{
				return null;
			}
			if ((CharacterDAO.getInstance().getObjectIdByName(name) > 0) || Util.contains(Config.FORBIDDEN_CHAR_NAMES, name))
			{
				return null;
			}
			
			if (template == null)
			{
				return null;
			}
			
			final ClassId classId = ClassId.VALUES[template.getClassId()];
			Player newChar = Player.create(classId.getId(), female ? 1 : 0, Config.PHANTOM_ACCOUNT, name, hairStyle, hairColor, face);
			if (newChar == null)
			{
				return null;
			}
			
			newChar.setCreateTime(System.currentTimeMillis());
			try
			{
				switch (classId.getLevel())
				{
					case 2:
						newChar.addExpAndSp(Experience.getExpForLevel(20), 835863);
						break;
					case 3:
						newChar.addExpAndSp(Experience.getExpForLevel(40), 15422930);
						break;
					case 4:
						newChar.addExpAndSp(Experience.getExpForLevel(76), 931275829);
						break;
				}
			}
			catch (ArrayIndexOutOfBoundsException | NullPointerException e)
			{
				_log.warn("PhantomPlayers: Failed to set appropreate level for classId " + classId, e);
			}
			
			Player.restoreCharSubClasses(newChar);
			
			if (Config.STARTING_ADENA > 0)
			{
				newChar.addAdena(Config.STARTING_ADENA);
			}
			
			if (Config.STARTING_LVL > newChar.getLevel())
			{
				newChar.addExpAndSp(Experience.LEVEL[Config.STARTING_LVL] - newChar.getExp(), 0, 0, 0, false, false);
			}
			
			if (Config.SPAWN_CHAR)
			{
				newChar.teleToLocation(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
			}
			else
			{
				newChar.setLoc(Rnd.get(newChar.getTemplate().getSpawnLocs()));
			}
			
			if (Config.CHAR_TITLE)
			{
				newChar.setTitle(Config.ADD_CHAR_TITLE);
			}
			else
			{
				newChar.setTitle("");
			}
			
			for (CreateItem i : newChar.getTemplate().getItems())
			{
				ItemInstance item = new ItemInstance(i.getItemId());
				newChar.getInventory().addItem(item);
				
				if (i.isEquipable() && item.isEquipable() && ((newChar.getActiveWeaponItem() == null) || (item.getTemplate().getType2() != ItemTemplate.TYPE2_WEAPON)))
				{
					newChar.getInventory().equipItem(item);
				}
			}
			
			if (Config.ALLOW_START_ITEMS)
			{
				if (classId.isMage())
				{
					for (int i = 0; i < Config.START_ITEMS_MAGE.length; i++)
					{
						ItemInstance item = new ItemInstance(Config.START_ITEMS_MAGE[i]);
						item.setCount(Config.START_ITEMS_MAGE_COUNT[i]);
						newChar.getInventory().addItem(item);
					}
					
					if (Config.BIND_NEWBIE_START_ITEMS_TO_CHAR)
					{
						for (int i = 0; i < Config.START_ITEMS_MAGE_BIND_TO_CHAR.length; i++)
						{
							ItemInstance item = new ItemInstance(Config.START_ITEMS_MAGE_BIND_TO_CHAR[i]);
							item.setCount(Config.START_ITEMS_MAGE_COUNT_BIND_TO_CHAR[i]);
							item.setCustomFlags(ItemInstance.FLAG_NO_CRYSTALLIZE | ItemInstance.FLAG_NO_TRADE | ItemInstance.FLAG_NO_TRANSFER | ItemInstance.FLAG_NO_DROP | ItemInstance.FLAG_NO_SELL);
							newChar.getInventory().addItem(item);
						}
					}
				}
				else
				{
					for (int i = 0; i < Config.START_ITEMS_FITHER.length; i++)
					{
						ItemInstance item = new ItemInstance(Config.START_ITEMS_FITHER[i]);
						item.setCount(Config.START_ITEMS_FITHER_COUNT[i]);
						newChar.getInventory().addItem(item);
					}
					
					if (Config.BIND_NEWBIE_START_ITEMS_TO_CHAR)
					{
						for (int i = 0; i < Config.START_ITEMS_FITHER_BIND_TO_CHAR.length; i++)
						{
							ItemInstance item = new ItemInstance(Config.START_ITEMS_FITHER_BIND_TO_CHAR[i]);
							item.setCount(Config.START_ITEMS_FITHER_COUNT_BIND_TO_CHAR[i]);
							item.setCustomFlags(ItemInstance.FLAG_NO_CRYSTALLIZE | ItemInstance.FLAG_NO_TRADE | ItemInstance.FLAG_NO_TRANSFER | ItemInstance.FLAG_NO_DROP | ItemInstance.FLAG_NO_SELL);
							newChar.getInventory().addItem(item);
						}
					}
				}
			}
			
			for (SkillLearn skill : SkillAcquireHolder.getInstance().getAvailableSkills(newChar, AcquireType.NORMAL))
			{
				newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
			}
			
			newChar.setCurrentHpMp(newChar.getMaxHp(), newChar.getMaxMp());
			newChar.setCurrentCp(0); // retail
			newChar.setOnlineStatus(true);
			
			newChar.store(true);
			newChar.getInventory().store();
			newChar.deleteMe();
			
			PhantomsDAO.getInstance().insert(newChar.getObjectId(), template);
			
			_phantoms.add(newChar.getObjectId());
			return newChar;
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		
		return null;
	}
	
	public static PhantomSpawner spawnPhantoms(int numSpawns, long delayInMilis, boolean generateNewPhantoms, Location loc)
	{
		PhantomSpawner spawner = new PhantomSpawner(numSpawns, delayInMilis, generateNewPhantoms).setLocation(loc);
		ThreadPoolManager.getInstance().execute(spawner);
		_phantomSpawners.add(spawner);
		return spawner;
	}
	
	/**
	 * Gets the next unspawned phantom.
	 * @return random free (unspawned) phantom object id or -1 if all are taken.
	 */
	private static int getUnspawnedPhantomObjId()
	{
		List<Integer> _unspawnedPhantoms = new ArrayList<>();
		_unspawnedPhantoms.addAll(_phantoms);
		
		for (Player player : L2ObjectsStorage.getAllPlayersForIterate())
		{
			if (_unspawnedPhantoms.contains(Integer.valueOf(player.getObjectId())))
			{
				_unspawnedPhantoms.remove(Integer.valueOf(player.getObjectId()));
			}
		}
		
		if (!_unspawnedPhantoms.isEmpty())
		{
			return Rnd.get(_unspawnedPhantoms);
		}
		
		return -1;
	}
	
	public static class PhantomSpawn implements Runnable
	{
		private final int _objId;
		private Location _loc;
		
		public PhantomSpawn()
		{
			_objId = getUnspawnedPhantomObjId();
		}
		
		public PhantomSpawn(int objId)
		{
			_objId = objId;
			_loc = null;
		}
		
		public PhantomSpawn setLocation(Location loc)
		{
			_loc = new Location(loc.getX() + Rnd.get(200), loc.getY() + Rnd.get(200), loc.getZ());
			return this;
		}
		
		@Override
		public void run()
		{
			
			Player player = World.getPlayer(_objId);
			if (player == null)
			{
				player = Player.restore(_objId);
			}
			if (player == null)
			{
				return;
			}
			
			player.setOfflineMode(false);
			player.setIsOnline(true);
			player.updateOnlineStatus();
			
			player.setOnlineStatus(true);
			player.setInvisibleType(InvisibleType.NONE);
			player.setNonAggroTime(Long.MAX_VALUE);
			player.spawnMe();
			
			player.setHero(Config.NEW_CHAR_IS_HERO);
			player.setNoble(Config.NEW_CHAR_IS_NOBLE);
			
			player.getListeners().onEnter();
			
			// Backup to set default name color every time on login.
			if ((player.getNameColor() != 0xFFFFFF) && ((player.getKarma() == 0) || (player.getRecomHave() == 0)) && !player.isGM())
			{
				player.setNameColor(0xFFFFFF);
			}
			
			if ((player.getTitleColor() != Player.DEFAULT_TITLE_COLOR) && !player.isGM())
			{
				player.setTitleColor(Player.DEFAULT_TITLE_COLOR);
			}
			
			// Restore after nocarrier title, title color.
			if (player.getVar("NoCarrierTitle") != null)
			{
				player.setTitle(player.getVar("NoCarrierTitle"));
				
				if (player.getVar("NoCarrierTitleColor") != null)
				{
					player.setTitleColor(Integer.parseInt(player.getVar("NoCarrierTitleColor")));
				}
				
				player.broadcastCharInfo();
				
				player.unsetVar("NoCarrierTitle");
				player.unsetVar("NoCarrierTitleColor");
			}
			
			if (player.isCursedWeaponEquipped())
			{
				CursedWeaponsManager.getInstance().showUsageTime(player, player.getCursedWeaponEquippedId());
			}
			
			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
			player.setCurrentCp(player.getMaxCp());
			
			player.setIsPhantom(true);
			
			if (player.getAI().isPhantomPlayerAI())
			{
				((PhantomPlayerAI) player.getAI()).startAITask();
			}
			
			if (L2Event.isParticipant(player))
			{
				L2Event.restorePlayerEventStatus(player);
			}
			
			player.setRunning();
			player.standUp();
			player.startTimers();
			
			player.broadcastCharInfo();
			player.setHeading(Rnd.get(65535));
			if (player.isDead())
			{
				player.teleToLocation(Location.getRestartLocation(player, RestartType.TO_VILLAGE));
				player.doRevive(100);
			}
			else
			{
				player.teleToLocation(_loc == null ? player.getLoc() : _loc);
			}
		}
	}
	
	/**
	 * Checks if the given player is in the world, then logs out when he is out of combat.
	 */
	private static class PhantomDespawn implements Runnable
	{
		private final int _objId;
		private final boolean _force;
		
		public PhantomDespawn(int objId, boolean force)
		{
			_objId = objId;
			_force = force;
		}
		
		@Override
		public void run()
		{
			Player phantom = L2ObjectsStorage.getPlayer(_objId);
			if (phantom == null)
			{
				return;
			}
			
			if (!_force)
			{
				// Continue when phantom is out of combat.
				if (phantom.isInCombat())
				{
					ThreadPoolManager.getInstance().schedule(this, 1000);
					return;
				}
				
				// When phantom is out of combat, stop moving.
				if (phantom.isMoving)
				{
					phantom.stopMove();
				}
			}
			
			phantom.getAI().stopAITask();
			phantom.kick();
		}
	}
	
	public static class PhantomSpawner implements Runnable
	{
		private final int _numSpawns;
		private final long _delayInMilis;
		private final boolean _generateNewPhantoms;
		private int _curSpawns = 0;
		private Location _loc = null;
		private ScheduledFuture<?> _task = null;
		
		public PhantomSpawner()
		{
			_numSpawns = Config.PHANTOM_SPAWN_MAX;
			_delayInMilis = Config.PHANTOM_SPAWN_DELAY;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns)
		{
			_numSpawns = numSpawns;
			_delayInMilis = Config.PHANTOM_SPAWN_DELAY;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns, long delayInMilis)
		{
			_numSpawns = numSpawns;
			_delayInMilis = delayInMilis;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns, long delayInMilis, boolean generateNewPhantoms)
		{
			_numSpawns = numSpawns;
			_delayInMilis = delayInMilis;
			_generateNewPhantoms = generateNewPhantoms;
		}
		
		public PhantomSpawner setLocation(Location loc)
		{
			_loc = loc;
			return this;
		}
		
		@Override
		public void run()
		{
			if (_numSpawns == 0)
			{
				return;
			}
			
			_task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() ->
			{
				if (_curSpawns < _numSpawns)
				{
					// Do not spawn more than max phantoms.
					if (L2ObjectsStorage.getAllPlayersStream().filter(Player::isPhantom).count() >= Config.PHANTOM_MAX_PLAYERS)
					{
						return;
					}
					
					int objId = getUnspawnedPhantomObjId();
					if (objId > 0)
					{
						if (_generateNewPhantoms)
						{
							try
							{
								Player phantom = createNewPhantom();
								if (phantom != null)
								{
									objId = phantom.getObjectId();
									_log.info("Spawning phantom " + phantom + " through spawner. Cur/Max " + _curSpawns + "/" + _numSpawns);
								}
							}
							catch (Exception e)
							{
								_log.error("ERROR: Spawning phantom  through spawner. Cur/Max " + _curSpawns + "/" + _numSpawns, e);
							}
						}
						else
						{
							return;
						}
					}
					
					ThreadPoolManager.getInstance().execute(new PhantomSpawn(objId).setLocation(_loc));
					_curSpawns++;
				}
			}, 0, _delayInMilis);
		}
		
		public void cancel()
		{
			if (_task != null)
			{
				_task.cancel(true);
				System.out.println("Canceling phantom scheduler");
			}
		}
	}
	
	public static void stopSpawners()
	{
		if (_phantomSpawners != null)
		{
			for (PhantomSpawner thread : _phantomSpawners)
			{
				if (thread != null)
				{
					thread.cancel();
				}
			}
		}
	}
	
	public static void terminatePhantoms(boolean force)
	{
		stopSpawners();
		
		for (int objId : _phantoms)
		{
			new PhantomDespawn(objId, force).run();
		}
	}
	
	public static void terminatePhantom(int objId, boolean disableFromReenter)
	{
		if (disableFromReenter && (_phantoms != null))
		{
			_phantoms.remove(Integer.valueOf(objId));
		}
		
		new PhantomDespawn(objId, true).run();
	}
}

 

 



The following is a row I've taken from the admin commands java and it spawns the Phantoms.
 

ThreadPoolManager.getInstance().execute(new PhantomPlayers.PhantomSpawn(phantom.getObjectId()).setLocation(activeChar.getLoc()));
 

Edited by bru7al

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🔒 Zero Password Required: 1-Click upgrade link gives you instant 5TB + Gemini Pro without sharing sensitive account credentials!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..