Hello i use this Community Auction house. When add (to auction) 100x Soul Shots and give server restart, after server restart Soul shots missing. If add any weapons or armor Auction house working fine.
Where can be a problem ? How can Fix them ? I thing is problem with "quantity"
package l2ro.gameserver.model.entity.auction;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import javolution.util.FastMap;
import l2ro.commons.dao.JdbcEntityState;
import l2ro.gameserver.Config;
import l2ro.gameserver.dao.ItemsDAO;
import l2ro.gameserver.data.xml.holder.HennaHolder;
import l2ro.gameserver.data.xml.holder.SoulCrystalHolder;
import l2ro.gameserver.database.DatabaseFactory;
import l2ro.gameserver.idfactory.IdFactory;
import l2ro.gameserver.model.GameObjectsStorage;
import l2ro.gameserver.model.Player;
import l2ro.gameserver.model.items.AuctionStorage;
import l2ro.gameserver.model.items.ItemAttributes;
import l2ro.gameserver.model.items.ItemInstance;
import l2ro.gameserver.model.items.ItemInstance.ItemLocation;
import l2ro.gameserver.model.items.PcInventory;
import l2ro.gameserver.templates.item.ArmorTemplate.ArmorType;
import l2ro.gameserver.templates.item.EtcItemTemplate.EtcItemType;
import l2ro.gameserver.templates.item.ItemTemplate;
import l2ro.gameserver.templates.item.WeaponTemplate.WeaponType;
import l2ro.gameserver.utils.ItemFunctions;
import l2ro.gameserver.utils.Log;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class AuctionManager
{
private static AuctionManager _instance;
private static final Logger _log = LoggerFactory.getLogger(AuctionManager.class);
private Map<Integer, Auction> _auctions = new FastMap<>();
private Map<Integer, Long> _lastMadeAuction = new FastMap<>();
private List<Integer> _deadAuctions = new ArrayList<>();
private int _lastId = -1;
private AuctionManager()
{
loadAuctions();
checkTooOldAuctions();
}
public Auction getAuction(int auctionId)
{
return _auctions.get(auctionId);
}
public Auction getAuction(ItemInstance item)
{
for (Auction auction : getAllAuctions())
{
if (auction.getItem().equals(item))
return auction;
}
return null;
}
public Collection<Auction> getAllAuctions()
{
return _auctions.values();
}
public Collection<Auction> getMyAuctions(Player player)
{
return getMyAuctions(player.getObjectId());
}
public Collection<Auction> getMyAuctions(int playerObjectId)
{
Collection<Auction> coll = new ArrayList<>();
for (Auction auction : getAllAuctions())
{
if (auction.getSellerObjectId() == playerObjectId)
coll.add(auction);
}
return coll;
}
private void loadAuctions()
{
AuctionStorage.getInstance();
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT * FROM auctions");
ResultSet rset = statement.executeQuery())
{
while (rset.next())
{
int id = rset.getInt("auction_id");
int sellerObjectId = rset.getInt("seller_object_id");
String sellerName = rset.getString("seller_name");
int itemObjectId = rset.getInt("item_object_id");
long pricePerItem = rset.getLong("price_per_item");
ItemInstance item = AuctionStorage.getInstance().getItemByObjectId(itemObjectId);
//Saving last Id
if (id > _lastId)
_lastId = id;
if (item != null)
{
Auction auction = new Auction(id, sellerObjectId, sellerName, item, pricePerItem, item.getCount(), getItemGroup(item));
_auctions.put(id, auction);
_log.info("Loaded Auction: ID " +id+ "SellerName: " +sellerName+ "item Id: " + item.getItemId() + "count: " + item.getCount());
}
else
{
_deadAuctions.add(id);
}
}
}
catch (SQLException e)
{
_log.error("Error while loading Auctions", e);
}
}
public void addAuctionToDatabase(Auction auction)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("INSERT INTO auctions VALUES(?,?,?,?,?)"))
{
statement.setInt(1, auction.getAuctionId());
statement.setInt(2, auction.getSellerObjectId());
statement.setString(3, auction.getSellerName());
statement.setInt(4, auction.getItem().getObjectId());
statement.setLong(5, auction.getPricePerItem());
statement.execute();
}
catch(Exception e)
{
_log.error("Error while adding auction to database:", e);
}
}
private void checkTooOldAuctions() //TODO maybe make it in one statement?
{
List<Integer> auctionOwners = new ArrayList<>();
for (Auction auction : getAllAuctions())
{
if (!auctionOwners.contains(auction.getSellerObjectId()))
auctionOwners.add(auction.getSellerObjectId());
}
List<Auction> auctionsToRemove = new ArrayList<>();
try (Connection con = DatabaseFactory.getInstance().getConnection())
{
for (Integer obj_Id : auctionOwners)
{
try (PreparedStatement statement = con.prepareStatement("SELECT lastAccess FROM characters WHERE obj_Id=?"))
{
statement.setInt(1, obj_Id);
try (ResultSet rset = statement.executeQuery())
{
if (rset.next())
{
long lastAccess = rset.getInt("lastAccess");
if ((lastAccess * 1000 + Config.AUCTION_INACTIVITY_DAYS_TO_DELETE * 86400000) < System.currentTimeMillis()) // If his last logged date was at least 7 days ago
{
for (Auction auction : getMyAuctions(obj_Id))
auctionsToRemove.add(auction);
Log.LogAuctionHauseDelete(" after " + Config.AUCTION_INACTIVITY_DAYS_TO_DELETE + "day has bean deleted :", "AUCTION DELETE: ", getAuction(0));;
}
}
}
}
}
}
catch (Exception e)
{
_log.error("", e);
}
for (Auction auction : auctionsToRemove)
{
deleteAuctionFromDatabase(auction);
_auctions.remove(auction.getAuctionId());
ItemInstance item = auction.getItem();
item.setLocation(ItemLocation.INVENTORY);
item.setOwnerId(auction.getSellerObjectId());
item.setJdbcState(JdbcEntityState.UPDATED);
item.update();
AuctionStorage.getInstance().deleteItemFromList(item);
}
}
/**
* Adding adena by database
*/
public void addAdenaToSeller(int sellerObjectId, long adena)
{
ItemInstance item = ItemFunctions.createItem(57);
item.setCount(adena);
item.setOwnerId(sellerObjectId);
item.setLocation(ItemLocation.INVENTORY);
ItemsDAO.getInstance().save(item);
}
public void deleteAuctionFromDatabase(Auction auction)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM auctions WHERE auction_id = ?"))
{
statement.setInt(1, auction.getAuctionId());
statement.execute();
}
catch (SQLException e)
{
_log.error("Error while deleting auction from database:", e);
}
}
public void deleteAuction(Player seller, ItemInstance item)
{
Auction auction = null;
for (Auction anyAuction : getMyAuctions(seller))
{
if (anyAuction.getItem().equals(item))
{
auction = anyAuction;
break;
}
}
if (auction == null)
{
sendMessage(seller, "This auction doesn't exist anymore!");
return;
}
if (!Config.ALLOW_AUCTION_OUTSIDE_TOWN && !seller.isInPeaceZone())
{
sendMessage(seller, "You cannot delete auction outside town!");
}
_auctions.remove(auction.getAuctionId());
PcInventory inventory = seller.getInventory();
AuctionStorage storage = AuctionStorage.getInstance();
inventory.writeLock();
storage.writeLock();
try
{
inventory.addItem(item);
storage.removeItem(item);
}
finally
{
storage.writeUnlock();
inventory.writeUnlock();
}
seller.sendChanges();
deleteAuctionFromDatabase(auction);
sendMessage(seller, "Auction has been removed!");
Log.LogAction(seller, "Auction", "Deleted Auction. Item:" + item.getName() + " Count:" + item.getCount());
Log.LogAuctionHause(" Deleted Auction. Item: " + item.getName() + " Aution ID - " + auction.getAuctionId() + "", "AUCTION: ", seller);
}
public void buyItem(Player buyer, ItemInstance item, int quantity)
{
Auction auction = getAuction(item);
if (auction == null)
{
sendMessage(buyer, "This auction doesn't exist anymore!");
return;
}
if (auction.getSellerObjectId() == buyer.getObjectId())
{
sendMessage(buyer, "You cannot win your own auction!");
return;
}
if (item.getCount() < quantity)
{
sendMessage(buyer, "You are trying to buy too many items!");
return;
}
if (auction.getPricePerItem() * quantity > buyer.getAdena())
{
sendMessage(buyer, "You don't have enough adena!");
return;
}
if (!Config.ALLOW_AUCTION_OUTSIDE_TOWN && !buyer.isInPeaceZone())
{
sendMessage(buyer, "You cannot use buy that item outside town!");
return;
}
buyer.getInventory().reduceAdena(auction.getPricePerItem() * quantity);
boolean wholeItemBought = false;
PcInventory inventory = buyer.getInventory();
AuctionStorage storage = AuctionStorage.getInstance();
inventory.writeLock();
storage.writeLock();
try
{
if (item.getCount() == quantity)
{
item.setOwnerId(buyer.getObjectId());
storage.removeItem(item);
inventory.addItem(item);
deleteAuctionFromDatabase(auction);
_auctions.remove(auction.getAuctionId());
wholeItemBought = true;
}
else
{
ItemInstance newItem = copyItem(item, quantity);
newItem.setOwnerId(buyer.getObjectId());
storage.removeItem(item, quantity);
inventory.addItem(newItem);
inventory.refreshEquip();
auction.setCount(auction.getCountToSell()-quantity);
}
}
finally
{
storage.writeUnlock();
inventory.writeUnlock();
}
buyer.sendChanges();
Player seller = GameObjectsStorage.getPlayer(auction.getSellerObjectId());
if (seller != null)
{
if (wholeItemBought)
seller.sendMessage(item.getName() + " has been bought by " + buyer.getName() + "!");
else
seller.sendMessage(quantity + " " + item.getName() + (quantity > 1 ? "s" : "") + " has been bought by " + buyer.getName() + "!");
seller.addAdena(auction.getPricePerItem()*quantity, true);
Log.LogAction(seller, "Auction", "Sold Item:"+item.getName()+" Count:"+item.getCount());
Log.LogAuctionHause(" Sold Item: " + item.getName() + " Aution ID - " + auction.getAuctionId() + " Count: " + quantity + "buy by" + buyer.getName() + "", "AUCTION: ", seller);
}
else
{
addAdenaToSeller(auction.getSellerObjectId(), auction.getPricePerItem() * quantity);
}
Log.LogAction(buyer, "Auction", "Bought Item:" + item.getName() + " Count:" + item.getCount() + " Cost:" + auction.getPricePerItem() * quantity);
buyer.sendMessage("You have bought " + item.getName());
Log.LogAuctionHause(" obtain " + item.getName() + " Count: " + quantity + " auction id " + auction.getAuctionId() + "" , "AUCTION: ", buyer);
}
public void checkAndAddNewAuction(Player seller, ItemInstance item, long quantity, long salePrice)
{
if (!checkIfItsOk(seller, item, quantity, salePrice))
return;
int id = getNewId();
if (id < 0)
{
sendMessage(seller, "There are currently too many auctions!");
return;
}
AuctionItemTypes type = getItemGroup(item);
PcInventory inventory = seller.getInventory();
AuctionStorage storage = AuctionStorage.getInstance();
Auction auction = null;
inventory.writeLock();
storage.writeLock();
try
{
if (item.getCount() > quantity)
{
ItemInstance newItem = copyItem(item, quantity);
seller.getInventory().removeItem(item, quantity);
inventory.refreshEquip();
storage.addItem(newItem);
auction = addAuction(seller, id, newItem, salePrice, quantity, type);
Log.LogAuctionHause("AuctionStorage 1: " + item.getName() + " Aution ID - " + item.getItemId() + " Count: " + item.getCount(), "AUCTION: ", seller);
}
else
{
inventory.removeItem(item);
item.setCount(quantity);
storage.addFullItem(item);
auction = addAuction(seller, id, item, salePrice, quantity, type);
Log.LogAuctionHause("AuctionStorage 2: " + item.getName() + " Aution ID - " + item.getItemId() + " Count: " + item.getCount(), "AUCTION: ", seller);
}
}
finally
{
storage.writeUnlock();
inventory.writeUnlock();
}
seller.sendChanges();
_lastMadeAuction.put(seller.getObjectId(), System.currentTimeMillis() + Config.SECONDS_BETWEEN_ADDING_AUCTIONS * 1000);
seller.getInventory().reduceAdena(Config.AUCTION_FEE);
addAuctionToDatabase(auction);
sendMessage(seller, "Auction has been created!");
Log.LogAction(seller, "Auction", "Added Auction. Item:" + item.getName() + " Count:" + item.getCount() + " Total Cost:" + auction.getPricePerItem() * quantity);
Log.LogAuctionHause(" create auction " + auction.getAuctionId() + " item: " + item.getName() + " Count: " + quantity + " Total Cost: " + auction.getPricePerItem() * quantity + "" , "AUCTION: ", seller);
}
private Auction addAuction(Player seller, int auctionId, ItemInstance item, long salePrice, long sellCount, AuctionItemTypes itemType)
{
Auction newAuction = new Auction(auctionId, seller.getObjectId(), seller.getName(), item, salePrice, sellCount, itemType);
_auctions.put(auctionId, newAuction);
return newAuction;
}
public void sendMessage(Player player, String message)
{
player.sendMessage(message);
}
private ItemInstance copyItem(ItemInstance oldItem, long quantity)
{
ItemInstance item = new ItemInstance(IdFactory.getInstance().getNextId(), oldItem.getItemId());
item.setOwnerId(-1);
item.setCount(quantity);
item.setEnchantLevel(oldItem.getEnchantLevel());
item.setLocation(ItemLocation.VOID);
item.setLocData(-1);
item.setCustomType1(oldItem.getCustomType1());
item.setCustomType2(oldItem.getCustomType2());
item.setLifeTime(oldItem.getLifeTime());
item.setCustomFlags(oldItem.getCustomFlags());
item.setAugmentationId(oldItem.getAugmentationId());
ItemAttributes oldAtt = oldItem.getAttributes();
ItemAttributes att = new ItemAttributes(oldAtt.getFire(), oldAtt.getWater(), oldAtt.getWind(), oldAtt.getEarth(), oldAtt.getHoly(), oldAtt.getUnholy());
item.setAttributes(att);
item.setAgathionEnergy(oldItem.getAgathionEnergy());
item.setLocation(ItemLocation.VOID);
return item;
}
private int getNewId()
{
return ++_lastId;
}
private boolean checkIfItsOk(Player seller, ItemInstance item, long quantity, long salePrice)
{
if (seller == null)
return false;
if (item == null)
{
sendMessage(seller, "The item you are trying to sell, doesn't exist!");
return false;
}
if (item.getLocation() != ItemInstance.ItemLocation.INVENTORY)
{
sendMessage(seller, "The item should be at your inventory!");
return false;
}
if (item.getOwnerId() != seller.getObjectId())
{
sendMessage(seller, "The item you are trying to sell is no longer yours!");
return false;
}
if (item.isEquipped())
{
sendMessage(seller, "You need to unequip that item first!");
return false;
}
if (item.isAugmented())
{
sendMessage(seller, "You cannot sell Augmented weapons!");
return false;
}
if (!item.canBeSold(seller))
{
sendMessage(seller, "You can't sell this item!");
return false;
}
if (!item.canBeTraded(seller))
{
sendMessage(seller, "You can't sell this item!");
return false;
}
if (seller.isInStoreMode())
{
sendMessage(seller, "You can't auction an item while in store mode!");
return false;
}
if (item.getTemplate().isQuest())
{
sendMessage(seller, "You can't sell quest items!");
return false;
}
if (seller.getPet() != null && item.getItemType() == EtcItemType.PET_COLLAR)
{
sendMessage(seller, "Please unsummon your pet before trying to sell this item.");
return false;
}
if (seller.getPet() != null && item.isSummon() && item.getTemplate().isForPet())
{
sendMessage(seller, "Please unsummon your pet before trying to sell this item.");
return false;
}
if (quantity < 1)
{
sendMessage(seller, "Quantity is too low!");
return false;
}
if (item.getCount() < quantity)
{
sendMessage(seller, "You don't have enough items to sell!");
return false;
}
if (seller.getAdena() < Config.AUCTION_FEE)
{
sendMessage(seller, "You don't have enough adena, to pay the fee!");
return false;
}
if (salePrice <= 0)
{
sendMessage(seller, "Sale price is too low!");
return false;
}
if (salePrice > 999999999999L)
{
sendMessage(seller, "Price is too high!");
return false;
}
if (getMyAuctions(seller).size() >= 10)
{
sendMessage(seller, "You can have just 10 auctions at the time!");
return false;
}
if (!Config.ALLOW_AUCTION_OUTSIDE_TOWN && !seller.isInPeaceZone())
{
sendMessage(seller, "You cannot add new auction outside town!");
return false;
}
if (item.isStackable())
{
for (Auction playerAuction : AuctionManager.getInstance().getMyAuctions(seller))
{
if (playerAuction.getItem().getItemId() == item.getItemId())
{
sendMessage(seller, "You can't sell same stackable item in auctions");
return false;
}
}
}
if (_lastMadeAuction.containsKey(seller.getObjectId()))
{
if (_lastMadeAuction.get(seller.getObjectId()) > System.currentTimeMillis())
{
sendMessage(seller, "You cannot do it so often!");
return false;
}
}
return true;
}
private AuctionItemTypes getItemGroup(ItemInstance item)
{
if (item.isEquipable())
{
if (item.getBodyPart() == (ItemTemplate.SLOT_L_EAR | ItemTemplate.SLOT_R_EAR))
return AccessoryItemType.Earring;
if (item.getBodyPart() == (ItemTemplate.SLOT_L_FINGER | ItemTemplate.SLOT_R_FINGER))
return AccessoryItemType.Ring;
if (item.getBodyPart() == ItemTemplate.SLOT_NECK)
return AccessoryItemType.Necklace;
if (item.getBodyPart() == ItemTemplate.SLOT_L_BRACELET || item.getBodyPart() == ItemTemplate.SLOT_R_BRACELET)
return AccessoryItemType.Bracelet;
if (item.getBodyPart() == ItemTemplate.SLOT_HAIR || item.getBodyPart() == ItemTemplate.SLOT_HAIRALL || item.getBodyPart() == ItemTemplate.SLOT_DHAIR)
return AccessoryItemType.Accessory;
}
if (item.isArmor())
{
if (item.getBodyPart() == ItemTemplate.SLOT_HEAD)
return ArmorItemType.Helmet;
if (item.getBodyPart() == ItemTemplate.SLOT_CHEST)
return ArmorItemType.Chest;
if (item.getBodyPart() == ItemTemplate.SLOT_LEGS)
return ArmorItemType.Legs;
if (item.getBodyPart() == ItemTemplate.SLOT_GLOVES)
return ArmorItemType.Gloves;
if (item.getBodyPart() == ItemTemplate.SLOT_FEET)
return ArmorItemType.Shoes;
if (item.getTemplate().isCloak())
return ArmorItemType.Cloak;
if (item.getTemplate().isUnderwear())
return ArmorItemType.Shirt;
if (item.getTemplate().isBelt())
return ArmorItemType.Belt;
}
if (item.getTemplate().isEnchantScroll())
return EtcAuctionItemType.Enchant;
if (item.getTemplate().isLifeStone())
return EtcAuctionItemType.Life_stone;
if (item.getTemplate().isAttributeCrystal() || item.getTemplate().isAttributeStone())
return EtcAuctionItemType.Attribute;
if (item.getTemplate().isCodexBook())
return EtcAuctionItemType.Codex;
if (item.getTemplate().isForgottenScroll())
return EtcAuctionItemType.Forgotten_scroll;
if (SoulCrystalHolder.getInstance().getCrystal(item.getItemId()) != null)
return EtcAuctionItemType.SA_crystal;
if (item.isPet())
return PetItemType.Pet;
if (item.getItemType() == EtcItemType.PET_COLLAR)
return PetItemType.Pet;
if (item.getTemplate().isForPet())
return PetItemType.Gear;
if (isBabyFoodOrShot(item.getItemId()))
return PetItemType.Other;
if (item.getItemType() == EtcItemType.POTION)
return SuppliesItemType.Elixir;
if (HennaHolder.getInstance().isHenna(item.getItemId()))
return SuppliesItemType.Dye;
if (item.getItemType() == EtcItemType.SCROLL)
return SuppliesItemType.Scroll;
if (item.getTemplate().isKeyMatherial())
return SuppliesItemType.Key_Material;
if (item.getTemplate().isRecipe())
return SuppliesItemType.Recipe;
if (item.getItemType() == EtcItemType.MATERIAL)
return SuppliesItemType.Material;
if (item.getItemType() instanceof EtcItemType)
return SuppliesItemType.Miscellaneous;
if (item.isWeapon())
{
if (item.getItemType() == WeaponType.SWORD)
return WeaponItemType.Sword;
if (item.getItemType() == WeaponType.ANCIENTSWORD)
return WeaponItemType.Ancient_sword;
if (item.getItemType() == WeaponType.BIGSWORD)
return WeaponItemType.Big_sword;
if (item.getItemType() == WeaponType.BLUNT)
return WeaponItemType.Blunt;
if (item.getItemType() == WeaponType.BIGBLUNT)
return WeaponItemType.Big_blunt;
if (item.getItemType() == WeaponType.DAGGER)
return WeaponItemType.Dagger;
if (item.getItemType() == WeaponType.DUALDAGGER)
return WeaponItemType.Dual_dagger;
if (item.getItemType() == WeaponType.BOW)
return WeaponItemType.Bow;
if (item.getItemType() == WeaponType.CROSSBOW)
return WeaponItemType.Crossbow;
if (item.getItemType() == WeaponType.POLE)
return WeaponItemType.Pole;
if (item.getItemType() == WeaponType.DUALFIST)
return WeaponItemType.Fists;
if (item.getItemType() == WeaponType.RAPIER)
return WeaponItemType.Rapier;
return WeaponItemType.Other;
}
if (item.getBodyPart() == ItemTemplate.SLOT_L_HAND)
{
if (item.getItemType() == ArmorType.SIGIL)
return ArmorItemType.Sigil;
else
return ArmorItemType.Shield;
}
return SuppliesItemType.Miscellaneous;
}
private static final int[] PET_FOOD_OR_SHOT = { 6316, 2515, 4038, 5168, 5169, 7582, 9668, 10425, 6645, 20332, 20329, 20326, 10515, 6647, 6646, 20334, 20333, 20331, 20330, 20329, 20327, 10517, 10516 };
private boolean isBabyFoodOrShot(int id)
{
for (int i : PET_FOOD_OR_SHOT)
{
if (i == id)
return true;
}
return false;
}
public static AuctionManager getInstance()
{
if (_instance == null)
_instance = new AuctionManager();
return _instance;
}
}
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Since last massive leak as explained as 07/09 (notably all development branches), I don't accept anymore financial newcomers that easily. People will have to contribute 100 cookies worth of contributions (bug reports/fixes) as a first step to be accepted as Donator. Free user can join after sharing over 200 cookies out of contributions, compared to 100 cookies before.
You can say thanks to RusAcis, and notably his worthless leader, UnleashedForce.
The size of users will continue to shrink if more leaks occur, until true helpers only will be left.
New prices are as following :
Joining price: 200€ + 100 cookies, or 200 cookies
This fee has to be paid if you are joining aCis project. Next month, and all other months, you will have to donate only basic monthly donation.
Monthly price: 10€ / 10 cookies
This fee has to be paid every month.
I won't accept any new join fee before the 100 cookies contribution. Your money will be instantly sent back.
Also, in the same shape of idea, actual supporters/donators have to be active to stay in sources. It doesn't have to be a particular amount, you just have to share from time to time *anything*. I don't accept anymore silent ppl. Only useful people will be kept.
Question
petr.plasan
Hello i use this Community Auction house. When add (to auction) 100x Soul Shots and give server restart, after server restart Soul shots missing. If add any weapons or armor Auction house working fine.
Where can be a problem ? How can Fix them ? I thing is problem with "quantity"
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