Jump to content

Recommended Posts

  • 3 weeks later...
Posted

m fenete eisai se la8os section mias ki edw dn einai to help request. alla parola afta to npc "faction manager" ,an kai i onomasia dn ka8orizete apo kanenan alon para apo ton xristi, iparxi idi egatestimeno sto pack kai mporeis na ton vris apo tin data base sta npcs kai pata sto search diafora name opos "faction" kai meta mpenis mesa sto game kai ton kanis spawn eki p kanoun spawn oi char. parakalo an iparxi kapios mod kai simfoni mazi m oti einai la8os meros gia na to kani post na to metaferi sto sosto meros. efxaristo.

Posted

file m calesty pali nomizo oti prepi na metafer8i to post sou sto l2jhelp alla 8a s apantiso. einai ligo diskolo na mn doulevoun mias kai ola ta pack einai apo afto to forum. twra to an litourgoun i oxi dn mporo na to kserw mias kai afta ta pack/npcs/etc ta pira amesos apo link kai ta ekana edw paste se afto to post.

mporeis na rotisis kapion p na kserei apo l2 developing kai 8a s apantisi. alla ap oti 8imame ta pack litourgousan se alous pou ta dokimazan

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..