Jump to content
  • 0

[Help] Quiz event L2Mythras shared package


Question

Posted

I want  to disable the QuizEvent i check on eclipse this code but i don't know what i must change !?  

 

package custom;

import java.io.File;

import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;

import javolution.util.FastMap;
import l2f.commons.util.Rnd;
import l2f.gameserver.Announcements;
import l2f.gameserver.Config;
import l2f.gameserver.ThreadPoolManager;
import l2f.gameserver.model.Player;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

/**
 * @author Grivesky
 * @date 07.05.2015
 * @project_name l2mythras
 */
public class QuizEvent
{
	public static boolean _quizRunning;
	private static String _question;
	private static String _answer1;
	private static String _answer2;
	private static String _answer3;
	private static int _rightanswer;
	private static FastMap<Player, Integer> _players;
	private static int _status;
	private static int announced;
	private static AutoEventTask _task;
	private static String[][] _questions;
	private static int i = 0;
	private static final int STATUS_NOT_IN_PROGRESS = 0;
	private static final int STATUS_ASK = 1;
	private static final int STATUS_ANSWER = 2;
	private static final int STATUS_END = 3;

	// ----------------------------------------------------------------------------
	// ------------------------------ CONFIG
	// --------------------------------------
	// ----------------------------------------------------------------------------

	// Number of questions per event
	private static int _questionNumber = 3;

	// The Item ID of the reward
	private static int _rewardID = 9627;

	// The ammount of the reward
	private static int _rewardCount = 1;

	// Wait for the first event after the server start (in seconds) 1200
	private static int _initWait = 1800;

	// Time for answer the question (in seconds)
	private static int _answerTime = 10;

	// Time between two event (in seconds) 7200
	private static int _betweenTime = 7200;

	public QuizEvent()
	{
		_status = STATUS_NOT_IN_PROGRESS;
		_task = new AutoEventTask();
		announced = 0;
		_quizRunning = false;
		_question = "";
		_answer1 = "";
		_answer2 = "";
		_answer3 = "";
		_rightanswer = 0;
		_players = new FastMap<Player, Integer>(100);
		_questions = new String[93][];
		includeQuestions();
		ThreadPoolManager.getInstance().schedule(_task, _initWait * 1000);

	}

	private void includeQuestions()
	{

		File questionFile = new File(Config.DATAPACK_ROOT, "data/scripts/custom/QuizEvent.xml");
		Document doc = null;
		try
		{
			DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance();
			dbf.setIgnoringComments(true);
			dbf.setValidating(false);
			DocumentBuilder db = dbf.newDocumentBuilder();
			doc = db.parse(questionFile);

			for (Node root = doc.getFirstChild(); root != null; root = root.getNextSibling())
			{
				if ("list".equalsIgnoreCase(root.getNodeName()))
				{

					for (Node child = root.getFirstChild(); child != null; child = child.getNextSibling())
					{

						if ("question".equalsIgnoreCase(child.getNodeName()))
						{
							int id, correct;
							String ask, answer1, answer2, answer3;
							NamedNodeMap attrs = child.getAttributes();

							id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
							correct = Integer.parseInt(attrs.getNamedItem("correct").getNodeValue());
							ask = attrs.getNamedItem("ask").getNodeValue();
							answer1 = attrs.getNamedItem("answer1").getNodeValue();
							answer2 = attrs.getNamedItem("answer2").getNodeValue();
							answer3 = attrs.getNamedItem("answer3").getNodeValue();

							_questions[id] = new String[]
							{ ask, answer1, answer2, answer3, "" + correct };
							i++;

						}
					}
				}
			}
		} catch (Exception e)
		{

		}
	}

	private class AutoEventTask implements Runnable
	{
		@Override
		public void run()
		{
			switch (_status)
			{
				case STATUS_NOT_IN_PROGRESS:
					announceStart();
					break;
				case STATUS_ASK:
					if (announced < _questionNumber)
					{
						announceQuestion();
					} else
					{
						_status = STATUS_END;
						ThreadPoolManager.getInstance().schedule(_task, 3000);
					}
					break;
				case STATUS_ANSWER:
					announceCorrect();
					break;
				case STATUS_END:
					endEvent();
					break;
				default:
					break;

			}
		}
	}

	// Get a random question from the quiz_event table
	private static void selectQuestion()
	{
		int id = Rnd.get(i) + 1;
		_question = _questions[id][0];
		_answer1 = _questions[id][1];
		_answer2 = _questions[id][2];
		_answer3 = _questions[id][3];
		_rightanswer = Integer.parseInt("" + _questions[id][4]);
	}

	// Announce the question
	private static void announceQuestion()
	{
		selectQuestion();
		Announcements.getInstance().announceToAll("-----------------");
		Announcements.getInstance().announceToAll("Question: " + _question);
		Announcements.getInstance().announceToAll("-----------------");
		Announcements.getInstance().announceToAll("1: " + _answer1);
		Announcements.getInstance().announceToAll("2: " + _answer2);
		Announcements.getInstance().announceToAll("3: " + _answer3);
		Announcements.getInstance().announceToAll("-----------------");

		_status = STATUS_ANSWER;
		ThreadPoolManager.getInstance().schedule(_task, _answerTime * 1000);
	}

	// Announce the correct answer
	private static void announceCorrect()
	{
		Announcements.getInstance().announceToAll("-----------------");
		Announcements.getInstance().announceToAll("The correct answer was: " + _rightanswer);
		Announcements.getInstance().announceToAll("-----------------");
		announced++;
		giveReward();
		_status = STATUS_ASK;
		ThreadPoolManager.getInstance().schedule(_task, 5000);
	}

	private static void announceStart()
	{
		_quizRunning = true;
		_players.clear();
		Announcements.getInstance().announceToAll("Quiz Event begins! " + _questionNumber + " questions. " + _answerTime + " secs for answer each. ");
		Announcements.getInstance().announceToAll("Type . and the nanswer to the chat. (Like: .1)");
		Announcements.getInstance().announceToAll("Get Ready! L2zk is ready to reward you!");

		_status = STATUS_ASK;
		ThreadPoolManager.getInstance().schedule(_task, 5000);
	}

	// Add a player and its answer
	public static void setAnswer(Player player, int answer)
	{
		if (_players.containsKey(player))
			player.sendMessage("You alre choen an aser!: " + _players.get(player));
		else
			_players.put(player, answer);
	}

	private static void endEvent()
	{
		_quizRunning = false;
		Announcements.getInstance().announceToAll("The Quiz Event is ov");
		announced = 0;
		_status = STATUS_NOT_IN_PROGRESS;
		ThreadPoolManager.getInstance().schedule(_task, _betweenTime * 1000);
	}

	private static void giveReward()
	{
		for (Player p : _players.keySet())
		{
			if (_players.get(p) == _rightanswer)
			{
				p.sendMessage("Your answer was correct! with 1 GCM!");
				// p.getInventory().addItem(_rewardID, _rewardCount);
				p.getInventory().addItem(_rewardID, _rewardCount, null);
			} else
			{
				p.sendMessage("Your answer was not correct!");
			}

		}
		_players.clear();
	}
}

 

1 answer to this question

Recommended Posts

Guest
This topic is now closed to further replies.


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here  
    • I've purchased the Samurai interface. Everything went smoothly, and the interface is excellent. Highly recommended!
    • For quick reference, I’ve been using the D12 dice roller when testing dice mechanics—clean design and instant results help a lot. It might give you a solid visual template to work from as you build your own games.
    • 🪙 GoldRush — High Five x20 🪙   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.    🏅 Gold Bar & Marketplace • Gold Bars are part of the server's custom economy — they can be used in Marketplace or Cosmetics shop. • Tokens are optional and used only for server Marketplace features.   ⚙️ Server Rates • EXP: 20x • SP: 20x • Adena: 10x • Normal Drop Chance: 8x • Spoil Chance: 12x • Raid Drop Chance: 3x • Quest Item Drop Amount: 5x • Quest EXP/SP Reward: 10x • Quest Adena Reward: 5x   ✨ Enchant Rates • Max Enchant: Weapons +16 / Armors +12 • +0 to +3 armor / weapon = 100% safe • +0 to +4 full body armor = 100% safe • +4 to +6 = 66% • +7 to +9 = 60% • +10 to +12 = 54% • +13 to +14 = 48% • +15 to +16 = 42%   🛒 Alt+B Services GoldRush includes useful Alt+B services: • GM Shop up to Dynasty • Buffer 1h • Teleports • Drop Search • Rankings   🎒 Auto-Loot • Normal mob drops: auto-loot • Adena: auto-loot • Raid drops: stay on the ground • Herbs: stay on the ground   🧙 Class Progression • 1st and 2nd professions are free with shadow weapon reward. • 3rd profession: 5kk • Auto Learn Skills • Subclass - No Quest • Noblesse - Full Quest     ⚔️ Olympiad • Hero period: 1 week • Olympiad time: 18:00–00:00 server time • Match duration: 5 minutes • Max enchant in Olympiad: +6   🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. Website : https://www.goldrushpvp.xyz/ Discord : https://discord.com/invite/v3zRZVV6ka Guide of how to make an account on our web3 server!  
    • Patch notes of update v1.0 is done regarding some feedbacks. Added Special Buffs category to the buffer. Queen Cat, Seraphim and Dwarf equipment buffs are now available. Special buffs last 1 hour and can be saved in schemes. Players can now Shift+Click monsters to check drops and spoil directly in-game.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..