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Posted

Paides kalispera . mipws 3erete kanena bug gia c6 genikws i kai gia core akoma sxetika me to attack speed . o allos na poume eixe attack speed 7000 kai me pire pvp me ta xeria . Eleos .

 

 

 

 

 

Ysterografo Opoios 8elei as er8ei core Multiskills einai kai gamw

Posted

o allos na poume eixe attack speed 7000 kai me pire pvp me ta xeria

 

vale sto search l2cOre kai psakse s auta pou 8a s vgoun.an kai den exo akousei kana tetoio bug gia atck speed. mporei na itan gmspeed xD

 

 

 

 

o allos na poume eixe attack speed 7000 kai me pire pvp me ta xeria

Opoios 8elei as er8ei core Multiskills einai kai gamw

 

 

8a s protina na leave la2 core gt einai server pou o nikitis einai autos pou mafenei ta bugs protos. eleino dld ;)

Posted

Thelete na peite oti ston CORE mporw na mpw kai na dokimasw ta bugs kai ta programs p

yparxun edw mesa??Psaxnw kairo server gia na dokimasw ta bugs mou!!

 

esy ti les afou ekei ola pianoun :D

 

re o l2 core multi skill xrazete na kaneis pola subs sosta!!! kai dn einai kan bug...

 

sosta prepei na einai kapoios sindiasmos classes. daggeri me toksoti kati tetoio ;)

Posted

ston l2core oxi ston multi skills iparxei bug gia atk.speed casting k.a an thelete na to brite kante ena search edo sto forum ala ston multi skills gia poli casting prepi na kanis anagkastika buffer summoner kai ena mage kai meta na foresis mia light armor kai idika bw gt me ta sub stuckarontai ta light armor mastery apo ta passive skills gia atk.speed aplos kante paladin destro dagger tyrant

Posted

Yparxei ena bug me subclasses kai opla me SA pou ta vazeis kai ta vgazeis tin katalili stigmi pou allazeis sub kai menei to SA, to kaneis polles fores kai menoun pano mexri na kaneis restart.

 

Den 8umamai link fusika alla psakse gia attack speed. nomizo elege "insane attack speed" kati teotio, kai itan sto english section

Posted

File m autos p se exose me ta xeria.Pi8anotero einai na eixe Super Haste efoson eiparxoun poli etsh gt mporeis na to kaneis donate.Ti alo 8a akousw na kanw donate ston Core haha

Posted

Paides kalispera . mipws 3erete kanena bug gia c6 genikws i kai gia core akoma sxetika me to attack speed . o allos na poume eixe attack speed 7000 kai me pire pvp me ta xeria . Eleos .

 

 

 

 

 

Ysterografo Opoios 8elei as er8ei core Multiskills einai kai gamw

 

ahAHhaHAHahHAhaHAHahAH PVP me ta xeria xD kalOoOoOo hahahaaa

 

kapoios eixe kanei ena topic me afto to Bug/exploit(dn 8umamai) k elege +99999 attack speed...

alla opws k na exei einai hidden k 8a prepei na exeis kapoio sugkekrimeno Posting Number gia na to deis!

 

 

P.S prin kati xronia upirxe se enan srv ena Bug me ta alacrity potions...an ta xwneis sunexws nomizw se kapoia fash anevainei to attack speed k to speed sou(dn eimai sure)

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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