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Java.lang.nullpointerexception


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Posted

Hi all.

Plz.

I need help with this. :-

 

Ver: High Five.

feb 18, 2017 3:43:00 PM com.l2jserver.gameserver.engines.DocumentBase parse
GRAVE: Error in file F:\L2\Server\Porn\game\data\stats\skills\custom\10000-10999.xml
java.lang.NullPointerException
at com.l2jserver.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:268)
at com.l2jserver.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:228)
at com.l2jserver.gameserver.engines.DocumentBase.attachEffect(DocumentBase.java:459)
at com.l2jserver.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:260)
at com.l2jserver.gameserver.engines.skills.DocumentSkill.parseSkill(DocumentSkill.java:503)
at com.l2jserver.gameserver.engines.skills.DocumentSkill.parseDocument(DocumentSkill.java:125)
at com.l2jserver.gameserver.engines.DocumentBase.parse(DocumentBase.java:160)
at com.l2jserver.gameserver.engines.DocumentEngine.loadSkills(DocumentEngine.java:88)
at com.l2jserver.gameserver.engines.DocumentEngine.loadAllSkills(DocumentEngine.java:97)
at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:60)
at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:47)
at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clinit>(SkillTable.java:222)
at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable.java:217)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:241)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:566)

 

2 answers to this question

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Posted (edited)

<skill id="10010" levels="4" name="Horn Melody">
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#pAtk"> 1.17 1.19 1.21 1.23 </table>
<table name="#pDef"> 1.15 1.15 1.15 1.15 </table>
<table name="#mAtk"> 1.79 1.83 1.87 1.91 </table>
<table name="#mDef"> 1.30 1.30 1.30 1.30 </table>
<table name="#aggroPoints"> 379 457 532 610 </table>
<table name="#mpConsume"> 28 35 41 47</table>
<table name="#mpInitialConsume"> 7 9 11 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MELODY_HORN" />
<set name="aggroPoints" val="#aggroPoints" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="PARTY_MEMBER" />
<set name="blockBuffSlot" val="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
<for>
<effect name="Buff" val="0">
<mul order="0x30" stat="pAtk" val="#pAtk" />
<mul order="0x30" stat="pDef" val="#pDef" />
<mul order="0x30" stat="mAtk" val="#mAtk" />
<mul order="0x30" stat="mDef" val="#mDef" />
</effect>
<effect name="DispelBySlotProbability" noicon="1" val="0">
<param dispel="PA_UP,9;PD_UP,9;MA_UP,9;MD_UP,9;IMPROVE_MA_MD_UP,9;IMPROVE_PA_PD_UP,9" />
</effect>
<effect name="BlockBuffSlot" noicon="1" val="0">
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>

Yeah, Only adap the part of XML the GOD. 

thanks for replying me.

Edited by Sabrent

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