I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
Question
zilbe333
Hi, I can't find in L2jFrozen project champ mobs to set to passive, I have them they are aggro.
I checked champion.properties, where they normally would suppose to be, but there wasn't such option.
I want them passive anD no-social permanently, How to add in the code to make them passive and no-social...?
p.s. I've noticed "attackable" file has alot of lines for them.. anywhere there? And how should I state it?
2 answers to this question
Recommended Posts