Jump to content

Recommended Posts

Posted

Καλησπέρα . Έχω ένα πρόβλημα με το L2Tower . Τρέχω κανονικά το enchantbless αλλά κάνει +1,+2 μόνο. μπορεί κάποιος να βοηθήσει.

 

 

Ευχαριστώ εκ των προτέρων.

 

 

-- SCRIPT CONFIGURATION!

 
item_name = "Dynasty Leather Gloves"
enchant_name = "Blessed Scroll: Enchant Armor (Grade S)"
blessed_enchant_name = "Blessed Scroll: Enchant Armor (Grade S)"
max_enchant = 30
max_safe_enchant = 0
delay = 0
 
-- END OF SCRIPT CONFIGURATION
 
-- HELPER FUNCTIONS
function enchantResult()
  return GetEnchantManager():getLastResult()
end
 
function getItemByName(name, maxenchant)
invList = GetInventory();
for item in invList.list do
if item.Name == name and item.Enchanted < maxenchant then
return item
end
end
end
 
stats = {}
 
function registerSuccess(base)
if stats[base] == nil then
stats[base] = { success = 0, failure = 0 }
end
stats[base].success = stats[base].success + 1
end
 
function registerFailure(base)
if stats[base] == nil then
stats[base] = { success = 0, failure = 0 }
end
stats[base].failure = stats[base].failure + 1
end
 
function printStatistics()
for i,v in ipairs(stats) do
ShowToClient("Enchant", "[" .. i - 1 .. "->" .. i .. "] Rate: success: " .. v.success .. " / fail: " .. v.failure .." (" .. ( v.success  * 100 )/ ( v.success + v.failure ) .. "%)")
end
end
 
-- MAIN LOOP!
 
while true do
-- find item for enchanting
item = getItemByName(item_name, max_enchant)
if ( item == nil ) then
ShowToClient("Enchant", "Out of items" )
break
end
-- find proper enchant scroll
enchant = nil
if ( item.Enchanted >= max_safe_enchant ) then
enchant = getItemByName(blessed_enchant_name, 20)
else
enchant = getItemByName(enchant_name, 20)
end
 
if ( enchant == nil ) then
ShowToClient("Enchant", "Out of enchants")
break
end
 
  GetEnchantManager():setDelay(0)
GetEnchantManager():setEnchantId(enchant.objectId)
GetEnchantManager():setItemId(item.objectId)
GetEnchantManager():Enchant()
 
while ( enchantResult() == Enchant.ENCHANT_PENDING ) do
Sleep( 200 )
end
 
if ( enchantResult() == Enchant.ENCHANT_SUCCESS ) then
Sleep ( 500 ) -- sleep so item data is updated
item = GetInventory():FindById(item.objectId)
ShowToClient("Enchant",  item.Name .. " is now +" .. item.Enchanted);
registerSuccess ( item.Enchanted )
elseif ( enchantResult() == Enchant.ENCHANT_FAILURE ) then
ShowToClient("Enchant",  item.Name .. " failed on " .. item.Enchanted .. " -> " .. item.Enchanted+1)
Sleep ( 500 ) -- sleep so item data is updated
registerFailure ( item.Enchanted + 1)
end
printStatistics()
end
ShowToClient("Enchant", "Enchant script finished")
printStatistics()

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • You dont get it... do you now. - read again.
    • What happened to them? Why they are disabled.. Just noticed that they are gone    @Maxtor @Celestine
    • If you want to make your thread stand out a bit more, adding quick proof pics or a small stock update usually helps buyers feel safer. I’ve had smoother chats with traders after doing that. On a side note, when I’m taking a break from trading, I mess around with the security puzzles in ModsCraft, which has been a fun way to clear my head between deals.
    • ━━━━━━━━━━━━━━━━━━━━━━ L2-SCRIPTS UPDATE ━━━━━━━━━━━━━━━━━━━━━━ Dear MaxCheaters users, We have updated the prices in the first post. Specially for the MaxCheaters community, we significantly reduced prices on many of our old developments, archived projects and source packs. Most of our older Lineage 2 sources are now much more affordable than before, including many Classic and Essence projects. This is a great opportunity for smaller teams, startup servers and developers who always wanted to work with our projects but previously could not afford them. ━━━━━━━━━━━━━━━━━━━━━━ For the past years we were mostly absent from the public scene because our team was working privately on large projects and contract-based development. During this time we accumulated a huge amount of private materials, systems, source codes, client modifications, website solutions and infrastructure developments that were never publicly released. Now, according to completed agreements and partnerships, we finally have the ability to publish and offer part of these materials as our private services and developments. In the upcoming weeks we will also publish a list of our works and services from the last 5 years of private development. ━━━━━━━━━━━━━━━━━━━━━━ Upcoming publications will include: • Private server development • Custom gameplay systems • Client modifications • Websites & ACP systems • Protection solutions • Infrastructure solutions • MMO / Web projects ━━━━━━━━━━━━━━━━━━━━━━ Thank you to everyone who stayed with us all these years.   Telegram:  @L2scripts Websites:  L2-scripts.com    L2-scripts.ru    Mmore.dev Sguard site:  Sguard   Best Regards! ━━━━━━━━━━━━━━━━━━━━━━
    • Tightening the timer to fifteen minutes sounds spot on, especially for players who don’t want to sit around waiting. I’ve had a few hosting hiccups on past projects, and sorting out configs felt a lot like the headaches I solved after dealing with armadiofashion.com for a separate issue where a server kept failing to connect. Little tweaks like that usually smooth things out fast.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..