Jump to content

Recommended Posts

Posted

Hello guys!

Im trying with File Editor to change (for example) Mass Recharge animation to "Bless Soul" one.

 

The problem is that the skill is animating only on me. I don't see the allies getting the "Bless Soul" effect. Why is that? Anything I can change in skillgrp.dat for that to happen? 

 

Wouold help me alot in PvPs (Hellbound client) to distinguish mass rech from Foi etc... Thanks :)

Posted

 

no you would have to edit the script connected to it

chances are its missing this property -

bOnMultiTarget=True

 

How can I achieve that? Is there any easy way to accomplish that? There's no other way around it?:/

Posted

setting the skills targettype to PARTY serverside should do it

The thing is that I don't own the server :P I just wanna make a modification so Me, myself and I (and who uses this file) can see it :P

Posted (edited)

you use mass recharge and animation only appears on you?
that's stupid...who made that,,,,

well what you can do it replace the line in skillgrp with a group skill, like groupheal that should do the trick

Edited by SillverShadow
Posted

you use mass recharge and animation only appears on you?

that's stupid...who made that,,,,

well what you can do it replace the line in skillgrp with a group skill, like groupheal that should do the trick

JNo, it uses the default animation. I changed it to Bless Soul. But bless Soul only show animation on me, not "Bless SOul on everyone" How can I achieve that?:) What number i need to change on the skill to have a "Bless Soul AOE effect"?

Posted

JNo, it uses the default animation. I changed it to Bless Soul. But bless Soul only show animation on me, not "Bless SOul on everyone" How can I achieve that? :) What number i need to change on the skill to have a "Bless Soul AOE effect"?

i dont think you can do it in skillgrp unless you give it some random skill that is also a area move, but if you want it to be specifically like the blessed soul one, refer to my post above

Posted

i dont think you can do it in skillgrp unless you give it some random skill that is also a area move, but if you want it to be specifically like the blessed soul one, refer to my post above

And where is that script and how to make it work?:P

Posted

since you're using hellbound i think its in LineageSkillEffect u in your system else it's in skill usk

export scripts and recompile with ucc after edit (refer to unreal documentation and guides on internet)

That seems complicated.

 

Isn't anything related ot the last numbers?

 

MGRP 1402 1 1 0 189 4294967295 1 7.00000000 1 G 1218 icon.skill1402 0 0 0 0 8 10

 

like the 8 and the 10? Thats a major group heal example ...

 

SSS 1505 1 2 1 218 4294967295 1 4.00000000 1 D 1073 icon.skill1505 0 0 0 4000 8 10

 

this is sublime self sacrifice...

Posted

only set the option from one target to party and its almost done , then find one aoe skill from OL as example and check the differences the answer is there

 

The thing is that I don't own the server :P I just wanna make a modification so Me, myself and I (and who uses this file) can see it :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi I would like to buy your panel, please reach me out from discord: doncarlo thanks in advance 🙂
    • Hi,   I am looking for experienced L2J developer who can handle Java work – systems, shops, buffer, custom features and client-side edits. Paid work. If you are interested, contact me: Discord: doncarlo
    • Hi all, I am looking for very experienced L2J developer to join and help with my Lineage 2 Interlude project (server launching soon). What I need: Build and manage shop system (manager shops) Buffer service, GM shop, custom services Good understanding of server-side (L2J) and also client-side edits Clean, stable and professional work (no random fixes) Important: Must have real experience with L2J / Interlude Must understand how to properly structure systems, not just copy-paste This is paid work, I respect your time and effort. If you are serious and experienced, contact me on Discord: doncarlo Thanks.    
    • Hey, I went through your NimeraCP and honestly, it looks really solid. Instantly bought for my server! Compared to most L2 panels, this is on a completely different level — the UI is clean, modern, and doesn’t feel like some 15-year-old system. I really like how everything is in one place — shop, referrals, rewards, roll & lucky wheel. The automation and real-time features (If you ask Splicho nicely, hahaha) are a big win too, since most panels are missing that. Overall though, great job. It feels like a next-gen panel, not just another copy. Definitely has the potential to be one of the top solutions in the L2 scene.
    • Helloo i was wonder if in interlude there is a way to increase font ui size ?  becouse sometimes when i put the game in full screen all the bars buff inventory etc are very  small  and i dont see very good .. , some one know if i can edit something in system?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..