hvp17 Posted October 9, 2015 Posted October 9, 2015 (edited) Hello, Can someone tell me which files should I edit to change the position of wings placed on a character? Now its way off.. Version: Interlude Edited October 9, 2015 by hvp17 Quote
DONALD TRUMP 2016 Posted October 9, 2015 Posted October 9, 2015 (edited) you have to resposition it in 3dsmax or something assuming its the 1 mesh per ukx format export first then import in 3dsmax and edit then export as .obj and save with oaukx Edited October 9, 2015 by le memer master Quote
hvp17 Posted October 10, 2015 Author Posted October 10, 2015 (edited) I can't get 3Dsmax working, now im trying to use unreal engine 2 runtime. When I decrypt ukx file and try to open it on UE2 it gives me runtime error. Any ideas why? Your browser doesn't seem to support Javascript! Edited October 10, 2015 by hvp17 Quote
DONALD TRUMP 2016 Posted October 11, 2015 Posted October 11, 2015 because its created with oaukx and you cant open ukxs created with that method with unreal you have to export and reposition in 3dsmax Quote
◄√i®uS► Posted October 11, 2015 Posted October 11, 2015 (edited) Здравствуйте, Может кто-то сказать мне, какие файлы я должен изменить, чтобы изменить положение крыльев размещены на характер? Теперь его путь от .. Версия: Interlude Если у вас не получается сделать через 3DS Max, то можно их отредактировать в файле hairaccessorylocgrp.dat (RUS) If you can not do in 3DS Max, you can edit them in a file hairaccessorylocgrp.dat Edited October 11, 2015 by ◄√i®uS► Quote
DONALD TRUMP 2016 Posted October 11, 2015 Posted October 11, 2015 Если у вас не получается сделать через 3DS Max, то можно их отредактировать в файле hairaccessorylocgrp.dat (RUS) If you can not do in 3DS Max, you can edit them in a file hairaccessorylocgrp.dat it will cause a visual bug with duplication of mesh in game for oaukx made files Quote
◄√i®uS► Posted October 11, 2015 Posted October 11, 2015 I can't get 3Dsmax working, now im trying to use unreal engine 2 runtime. When I decrypt ukx file and try to open it on UE2 it gives me runtime error. Any ideas why? Your browser doesn't seem to support Javascript! Можете скинуть файл, я вам дам модель с него. и вы сделаете через 3DS Max (RUS) Can throw the file, I'll give him a model. and you do 3DS Max Quote
hvp17 Posted October 11, 2015 Author Posted October 11, 2015 Можете скинуть файл, я вам дам модель с него. и вы сделаете через 3DS Max (RUS) Can throw the file, I'll give him a model. and you do 3DS Max I assume you want original animations file? If so, here u go http://www.mediafire.com/download/qc9d93cyj385tw6/stargame_su_by_volond1_wings3.ukx Quote
◄√i®uS► Posted October 11, 2015 Posted October 11, 2015 I assume you want original animations file? If so, here u go http://www.mediafire.com/download/qc9d93cyj385tw6/stargame_su_by_volond1_wings3.ukx http://rghost.ru/84gwcW9Q5 Quote
hvp17 Posted October 12, 2015 Author Posted October 12, 2015 I saved all the meshes into animation file but when I try to login I get : "SkeletalMesh stargame_su_by_volond1_wings3.MDarkElf_stargame_su_by_volond1_wings3: Serial size mismatch: Got 482142, Expected 482146" Quote
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