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Posted (edited)

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PvP tournament can participate any player that has character level 85 on Averia.ws network (tournament registration will begin on 12th september, this means you still have time to prepare your characters). All equipment is given out in waiting room of tournament, day before tournament.
 
Battles will take place on specialized tournament server, where will be minimal access to arenas and spectators, all weapons/skill/armor enchants will be zeroed, every player will have an special box with special tournament gear, that can be used for personal character build up. For example box will contain 50 Greater Codex Masteries, every person will decide how and where to strategically enchant skills.

1. PvP-Tournament Description (Can be edited, check this section occasionally)
Tournament will take place in 2 ways: 9 vs 9 and class specific 1 vs 1
Tournament lenght: 10 September - 20 September 2015 (Tournament might be extended, since we have high ammout of participants)
Equipment: Balanced
Participating: It's free, but you will need to register your self, last day to register on tournament is on 8th September 2015. Battles will take place in special zones. Battles between teams/players will be chosen randomly by averia.ws staff members.

2. Prize pool Shares:
Battle 9 vs 9 - 65% of total prize pool
1 st place - 33%
2 nd place - 20%
3 rd place- 12%
Class specific 1 vs 1 - 35% of total prize pool
1 st place of your class - 1% of total prize pool

3. Registration for tournament
Registration for tournament will be available on Averia.ws since 1st september, to register your self on class specific battles, you will need to add your character name and server, after this you will need accept through your email (that was used while registering your account).Confirmation must be made within 24 hours, if it was ignored, registration will be denied.


Bv29en1hjRJM2G.jpg

 
Registration for 9 vs 9 battles will be made by group leaders, where they will add team member names / proffessions, also 2 more player ( just in any case, any team member will get dced, or other technical difficulties, also you are allowed to make tactical swaps between players ). Every player must confirm within 24 hours after registering on tournament, if this was ignored, registration will be denied.
 
Tournament server will be accessed via 1 box, so while registering do not add your dual character names.

4. Transferral guide to Tournament server
Your main character will not be deleted (from original server), tournament server will be added his clone, that will be used theese rules:

  • All weapons/armors/jewels/items will be deleted
  • All skill enchants will be removed
  • All Hero / Clan skills will be removed
  • Subclass certification skills will be saved
  • MP potions will be used in tournament (Limited)

5. Preparing for battle
Before tournament will begin, all players will have access to enter on tournament server, also players will have chance to choose their optimal proxy server with lowest ping. Same time all players will be given out Tournament Boxes, that will contain a battle pack.
 
Before we announce a battle, team leaders must be convinced that all group members are prepared for battle, enchanted their skills and restored their hp/mp/cp.
 
Group 9 vs 9 Battle, each group will be located in separated tournament clan. Every team will create their own tournament clan, can be made via NPC that is located in waiting room.

 
6. Meanwhile in battle
Before battle, teams will be given time to prepare them selves, adding and setting up their buffs, also can make their decision on tactical knowledge, after that we will ask players in chat, if they are prepared.
 
After players are ready to start the battle (on both sides), will be launched countdown on your screens, and you will see "START", that will signal teams to begin their battle. While participating in event, its NOT allowed to use any 3rd party softwares, also NOT allowed exploiting the server for your advantage.
 
If any player noticed an rule breaking, battle still has to be fought till the end. After the battle , participants can tell us about it, where we will review it and take an decision. We also encourage you to record every battle to proove your point.
 
Administrators may ask for rematch, if there was an issue related with textures of battle location (GEODATA).Battle will be loss when all participants of same team are dead after that there will be a text apperaring on screen saying "FINISHED"

7. SWAPS
Each team is allowed to have 2 bonus players, to create tactical swaps.

8. Payout for winners
Payout will be made within 7 days, after tournament has been finished, after tournament , winners will give out small interview (Q/A list will be sent to players personally) + add your PayPal/WEBMONEY/QIWI to redeem your reward.
Players that where caught using 3rd party softwares wont receive any rewards.
Players for being rude against other players or staff members, will get their rewards removed.

Tournament box is given to every contestant, it will contain:


qHGgFoA.png

SXcjuXs.png

THEESE ITEMS ARE ONLY GIVEN TO GROUP LEADER! (Armors/weapons/normal jewels is given to all team members)
 

VALAKAS
ANTHARAS
BAIUM
QUEEN ANT
GCM x630

 

Tournament shop. Accessed via tournament server, it will have special NPC, items that you will be able to purchase.
Contains:
 
CtDLrwa.png
cIyuig7.png
cdj3VXo.png
3o0agqM.png
 
More information about 9vs9 (Group battle 9х9):
1. Limitations for battles:
1.1 All information about tournament is given out on our forums.
1.2 Getting prepared for battle is not more than 1 day.
1.3 Every team is allowed to take 1 x timeout per day, this will not last more than 10 minutes
1.4 All teams will begin at their specialized rooms. leaving room is not allowed, otherwise team will receive an warning.
1.5 After administrators announced the battle between teams, teams will be relocated to specialized arena, where they will continue with a fight.
1.6 After the battle, teams will be relocated back to waiting room.
2. Step by step guide for battle:
2.1 Every player is allowed to fight for 1 certain team.
2.2 It's not allowed to flame or to use strong language i chat.
2.3 Every team leader is allowed to have up to 2 players extra. Leader can use 2 x swaps per day, for tactical and technical reasons.
2.4 Extra players must be joined in clan ( created on tournament server )
2.5 Players in team, that joined to battle must be battle ready.
2.6 Fight cannot be made less than 7 players.
2.7 All members should be joined to their tournament clans.
2.8 Tournament clans are made by Party Leaders.
3. Battle:
3.1 Tournament battle will be made in different locations, team leaders will be let know of their battle by PM or by Announce.
3.2 Before battle will take place, each team will have time to prepare their buffs.
3.3 Battle will begin by text "START", that will appear on screen
3.4 It's not allowed to use exploits
3.5 It's not allowed to logout or hold the beginning of battle by logging out.
3.6 Summoning players from town and safe zones while in battle is NOT allowed.
3.11 Battle will be counted as finished when any team member is leaving the arena or wont resurect withing 10 seconds.
3.12 It's allowed to summon players, if they where under debuff fear and left the pvp zone.
4. Warnings and disqualifications:
4.1 Player/team that is using exploits.
4.2 Once being disqualified, team will be removed from the tournament
4.3 Every team/player can have 2 warnings, on 3rd warning they will be disqualified and removed from tournament.
4.4 If 1 team member is being disqualified, party leader is allowed to swap this player.
4.5 When party leader is not giving correct or wrong information about teams
4.6 Using flame & strong language against other players & administrators
4.7 Team that is disturbing the work of tournament admins.
4.8 Team that is using not allowed items
4.9 team that will attack before "START" message on screen.
5. Equipment of team.
5.1 Your main character will STAY on Live server, we only move your clone on tournament server, theese are changes your clone will have:

  • All weapons/Armors/Jewels/Tattoos/inventory will be cleaned
  • Skill enchants will be at their max level.
  • All clan and hero skils will be removed.
  • Subclass certifications will be saved.
  • Every player will have tournament box.
  • Every leader will receive 630 books for skil enchant (enchant chance 100%) and 27 skill route change.Leader has right to choose what kind of skills his team members will enchant.
  • before each battle , each team will take 90 x potions per battle. Party leader will trade with players and give out the potions.

5.2 Each team will have:

  • NPC to make tournament clan lvl 5.
  • Personal Warehouse.
  • NPC to delete and add dyes
  • NPC that manages subclasses
  • Ingame shop with certain items.
  • Information about tournament draws (group 9х9)


TOURNAMENT BATTLE DRAW MAP (EXAMPLE)

 

ce3c8be5da813f9eefe33fab5293d64d.png
 
6d3719f649373da79bce36d147323fcf.png
 
32c770d57e05bb5dec2e4f30d74d25d2.png
 
c4289cfb216b96fa85fc069eb6201491.png


ATTENTION: Registration is available on Averia.ws main page, all you need to register is level 85 character with 3 x subs 75+. Tournament will begin once countdown timer on main page will be zeroed.
 





HOW TO REGISTER?

 
 
On main page of Averia.ws you will be able to continue with registration. After you registered on tournament, you will receive confirmation mail on your Email, you will need to verify it within 12 hours, otherwise you will be removed from registration list. (Email is same, when you used to register your Master-Account)
 
PS: CLICK on "ENG" FLAG to open Englis version of registration.
 
After you clicked "REGISTER" you will have this message appeared on screen
 
3Kpz0PL.png

Attention! if you did not receive mail, check your junk folder.
 
Minimum requirements to register:

  • 85 level;
  • 3 x subclasses level 75+

Registration instructions:

Click on "Submit registration" and in 9v9 fill up the blanks, with required information.

v3mUFJn.png

In registration fill up, you will need to target your character name and server ( Where the character is located ), we will create mirror characters on Tournament server. ATTENTION: Character name and server rate is mandatory!
Skype is NOT mandatory!
 
zVTkbEH.png
 
After you fill up the required information , you will press green button "SUBMIT REGISTRATION" , System is very similar for 9v9, just make sure you will fill up with correct data.

Bp707mW.png
 
 

Other Important sources and links:

Facebook: http://www.facebook.com/LineageAveria
Website: http://www.averia.ws
Forum topic: http://forum.averia.ws/threads/pvp-tournament-guide.115619/
Server Description: http://forum.averia.ws/threads/averia-ws-x50-start-on-10-july-2015.99308/


GOOD LUCK AND SEE YOU AT THE TOURNAMENT!

 

Edited by Awe
  • Upvote 1

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final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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