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No Consumable,arrows,soulshots For L2Jfrozen


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Posted

Geia sas pedia..

mipws mporei kapios na me voi8isei na perasw to code?

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 144)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -6332,7 +6332,7 @@
         {
             synchronized(arrows)
             {
-                arrows.changeCountWithoutTrace(-1, this, null);
+                arrows.changeCountWithoutTrace(0, this, null);
                 arrows.setLastChange(L2ItemInstance.MODIFIED);
 
                 // could do also without saving, but let's save approx 1 of 10
@@ -6343,8 +6343,6 @@
         }
         else
         {
-            // Destroy entire item and save to database
-            _inventory.destroyItem("Consume", arrows, this, null);
             
             getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
             if (bolts) 
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(revision 121)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(working copy)
@@ -22,7 +22,6 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
 import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -78,7 +77,6 @@
 			return;
 		}
 		
-		int itemId = 6645;
 		int shotConsumption = 1;
 		L2ItemInstance weaponInst = null;
 		L2Weapon weaponItem = null;
@@ -126,24 +124,6 @@
 			activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT);
 		}
 		
-		// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-			return;
-		}
-		
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(working copy)
@@ -112,9 +112,6 @@
 		// Update the changed stat for the character in the DB.
 		activeChar.store();
 		
-		// Remove the item from inventory.
-		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
-		
 		// Broadcast the changes to the char and all those nearby.
 		UserInfo ui = new UserInfo(activeChar);
 		activeChar.broadcastPacket(ui);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(working copy)
@@ -19,10 +19,8 @@
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
 import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Stats;
 import net.sf.l2j.gameserver.templates.item.L2Item;
 import net.sf.l2j.gameserver.templates.item.L2Weapon;
 import net.sf.l2j.gameserver.util.Broadcast;
@@ -84,26 +82,6 @@
 			if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
 				return;
 			
-			// Consume Soul shots if player has enough of them
-			int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null);
-			int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount;
-			
-			if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false))
-			{
-				if (activeChar.getAutoSoulShot().containsKey(itemId))
-				{
-					activeChar.removeAutoSoulShot(itemId);
-					activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-					
-					SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-					sm.addString(item.getItem().getName());
-					activeChar.sendPacket(sm);
-				}
-				else
-					activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-				return;
-			}
-			
 			// Charge soul shot
 			weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
 		}
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(revision 142)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(working copy)
@@ -167,8 +167,11 @@
 		int itemId = item.getItemId();
 		int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013;
 		
-		if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-			return;
+		if (itemId == 1538)
+		{
+			if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+				return;
+		}
 		
 		activeChar.disableAllSkills();
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
 import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -80,23 +79,6 @@
 			return;
 		}
 		
-		// Consume Spirit shot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
 		// Charge Spirit shot
 		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
 import net.sf.l2j.gameserver.model.actor.L2Playable;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
 import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -90,23 +89,6 @@
 			return;
 		}
 		
-		// Consume Blessed SpiritShot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
 		// Charge Blessed SpiritShot
 		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(working copy)
@@ -85,7 +85,6 @@
 		}
 		
 		weaponInst.setChargedFishshot(true);
-		activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
 		L2Object oldTarget = activeChar.getTarget();
 		activeChar.setTarget(activeChar);
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(working copy)
@@ -85,8 +85,6 @@
 		
 		if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
 		{
-			if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
-				return;
 			activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0));
 			activeChar.reduceDeathPenaltyBuffLevel();
 			useScroll(activeChar, 2286, itemId - 8593);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(working copy)
@@ -22,7 +22,6 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
 import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -135,23 +134,6 @@
 				activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT);
 		}
 		
-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
 		
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(working copy)
@@ -140,8 +140,6 @@
 				
 				if (condGood)
 				{
-					if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-						return;
 					
 					int skillId = 0;
 					int skillLevel = 1;
@@ -153,6 +151,8 @@
 							break; // Scroll of Resurrection
 						case 3936:
 							skillId = 2049;
+							if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+								return;
 							break; // Blessed Scroll of Resurrection
 						case 3959:
 							skillId = 2062;
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(working copy)
@@ -128,20 +128,20 @@
 			case 725: // healing_drug, xml: 2002
 				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
 					return;
-				res = usePotion(playable, 2002, 1);
+				usePotion(playable, 2002, 1);
 				break;
 			case 726: // custom mana drug, xml: 9007
 				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9007, 1);
+					usePotion(activeChar, 9007, 1);
 				break;
 			case 727: // _healing_potion, xml: 2032
 				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
 					return;
-				res = usePotion(playable, 2032, 1);
+				usePotion(playable, 2032, 1);
 				break;
 			case 728: // custom mana potion, xml: 9008
 				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9008, 1);
+					usePotion(activeChar, 9008, 1);
 				break;
 			case 733: // Endeavor Potion, xml: 2010
 				res = usePotion(playable, 2010, 1);
@@ -175,7 +175,7 @@
 			case 1539: // greater_healing_potion, xml: 2037
 				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
 					return;
-				res = usePotion(playable, 2037, 1);
+				usePotion(playable, 2037, 1);
 				break;
 			case 1540: // quick_healing_potion, xml: 2038
 				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))

mono to "Res scroll" kai to "Escape Scroll" doulevei....:/

5 answers to this question

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Posted

sto oti to pernaw auto to code...kai mono ta Res kai Escape scroll litourgoun...gia tous archer 8elei Arrows,ta soulshot den einai automata...kai merika skills 8eloun Consoumable items

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