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 esta es la coneccion que da error

def CLASS_NAME(case):
    val = "Unknow Class"
    try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
    except: val = "Unknow Class"
    return val

aca el npc

import sys

from java.sql import Connection
from java.sql import ResultSet
from java.sql import SQLException
from java.sql import Statement
from java.util import HashMap
from java.util import Map
from java.util.logging import Level
from java.util.logging import Logger

from java.lang import StringBuilder
from java.lang import Object
from java.lang import Class
from java.lang import Throwable

from java.lang                                      import Math
from java.lang                                      import System
from cStringIO                                      import StringIO
from com.l2jserver                                  import Config
from com.l2jserver                                  import L2DatabaseFactory
from com.l2jserver.gameserver.model                 import StatsSet
from com.l2jserver.gameserver.model.base            import ClassId
from com.l2jserver.gameserver.model.base 	        import Race
from com.l2jserver.gameserver.model.quest           import State
from com.l2jserver.gameserver.model.quest           import QuestState
from com.l2jserver.gameserver.model.quest.jython    import QuestJython as JQuest
from com.l2jserver.gameserver.datatables            import ItemTable
from com.l2jserver.gameserver.datatables            import SkillTable
from com.l2jserver.gameserver.datatables            import SkillTreesData
from com.l2jserver.gameserver.datatables            import ExperienceTable
from com.l2jserver.gameserver.datatables            import CharTemplateTable
from com.l2jserver.gameserver.datatables            import ClassListData
from com.l2jserver.gameserver.instancemanager       import QuestManager
from com.l2jserver.gameserver.taskmanager           import AttackStanceTaskManager
from com.l2jserver.gameserver.network.L2GameClient  import GameClientState
from com.l2jserver.gameserver.network.serverpackets import SetupGauge
from com.l2jserver.gameserver.network.serverpackets import ActionFailed
from com.l2jserver.gameserver.network.serverpackets import RestartResponse
from com.l2jserver.gameserver.network.serverpackets import CharSelectionInfo
from com.l2jserver.gameserver.model.actor.templates import L2PcTemplate



NPC       = [1234]
QuestId   = 1234
QuestName = "SubclassNpc"
QuestDesc = "custom"
QI        = "%s_%s" % (QuestId,QuestName)


print "============================="
print "INFO LOADED SUBCLASS MANAGER"
print "============================="

#-------------------------------------------------------------------------------------------------------------------------------------
# SETTINGS
#-------------------------------------------------------------------------------------------------------------------------------------
#For more than 3 subclasses, you must increase the variable number into the SQL and add to the database. 
#inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number. 
#This value shouldn't be changed if you don't want to increase the subclasses number beyond 3. 
#Increase or decrease the "CONFIG_MAX_SUBS_IN_DB" value without make these changes, will cause errors. Be carefull!.
CONFIG_MAX_SUBS_IN_DB = 3

# Subclasses number that can be added. Must be less than or equal to "CONFIG_MAX_SUBS_IN_DB".
CONFIG_MAX_SUBS_AMOUNT = 3

#True, allows reloading the configuration script from the game, without restarting the server (for GMs only). False, disables it.
CONFIG_SHOW_RELOAD_PANEL = True

# True enable restart protection. Recommended Default: True
CONFIG_ENABLE_RESTART_PROTECTION = True

# Delay time in seconds before being restarted automatically. Not recommended a number bellow to 5 seconds. Default: 5 seconds
CONFIG_RESTART_TIME_PROTECTION = 10

# True: The user must wait a while before take any action. Default: True
# False: The user can do any action without time constraints. Not recommended
CONFIG_ENABLE_FLOOD_PROTECTION = True

#Blocking time in seconds before take any action.
CONFIG_FLOOD_PROTECTION_TIME = 20

#Subclass list that won't be able to choose. Default: [57,51] Overlord and Warsmith
CONFIG_FORBBIDEN_SUBCLASSES = []

# True, allows add stackable subclasses in every original game subclass (Mainclass and every retails).
# False, allows add stackable subclasses in only one original game subclass or main class
CONFIG_ALLOW_MULT_SUBS = False

# True, allows any stackable subclass. False, allows add your own race's subclasses only.
CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True

#This option work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = False", Also you need to be using a original game subclass (Retail) to get available this.
#True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race.
CONFIG_ALLOW_MUTANT_RETAIL = True

#The next three options work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True" only.
#True, allows everybody add Kamael subclass. False otherwise.
CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE = True

#True, allows Dark Elf class do elf subclass, and Elf class do Dark Elf Subclass. False otherwise.
CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS = True

#True, allows Kamaels add any subclass. False, allows Kamaels to add their own race only.
CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL = True

#True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False
CONFIG_ALLOW_DELETE_MAIN_CLASS = False

#Allow to add subclasses already used in the original game subclasses (Retail). Default: False
CONFIG_ALLOW_SUBCLASS_DUPLICATION = False

#True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False
CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY = False

#True, allow to add subclass or any other actions if you have the required items only. False, otherwise
CONFIG_ENABLE_FEE_FOR_SUBCLASS = False

#Required Item to switch between the subclasses. Default: 57 (Adena)
#Required items number.
CONFIG_SWITCH_ITEM_REQUIRED = 57
CONFIG_SWITCH_ITEM_AMOUNT = 1000000

#Required Item to add a subclass.
#Required items number.
CONFIG_ADD_ITEM_REQUIRED = 3481
CONFIG_ADD_ITEM_AMOUNT = 100

#Required Item to delete subclasses.
#Required items number.
CONFIG_DELETE_ITEM_REQUIRED = 3481
CONFIG_DELETE_ITEM_AMOUNT = 10

# Minimum Level to add a subclass. Default: 76
CONFIG_MIN_LEVEL_FOR_SUBS = 76

# True:  Show 3rd Class trasfer to choose. False: Show 2nd Class trasfer to choose.
CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS = False

#Disallow add subclasses if the user's class transfer level is lower than bellow option.
CONFIG_CLASS_TRANSFER_LEVEL = 2

# True: The user level will chang after add a subclass. False: User level won't change after add a subclass. Default: True
CONFIG_ENABLE_DECREASE_LEVEL = True

#Level at which the character will be changed after add a subclass. Default: 40
CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS = 40

#-------------------------------------------------------------------------------------------------------------------------------------

def HTMLA(st): 
    xsubsamount=SUB_COUNT(DATA(st))
    if xsubsamount >= 0 :
        HTML = StringIO()
        HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
        HTML.write("<font color=\"303030\">%s</font>" % AIO())
        HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
        HTML.write("<table width=250 border=0 bgcolor=444444>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Before taking any action, make sure you</font></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   are using the Main Class or the proper</font></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Subclass, which requested the changes.</font></td></tr>")
        if CONFIG_ENABLE_FEE_FOR_SUBCLASS:
            HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Besides you need the required items.</font></td></tr>")
            HTML.write("<tr><td><br></td></tr>")
            if xsubsamount < CONFIG_MAX_SUBS_AMOUNT and CONFIG_ADD_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Choose Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
            if CONFIG_DELETE_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Delete Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
            if CONFIG_SWITCH_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Switch Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
        HTML.write("<tr><td></td></tr></table><br>")
        HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
        HTML.write("<tr><td width=90 align=\"center\"><table width=90 border=0 bgcolor=444444><tr><td width=90 align=\"center\"><table width=85 border=0 bgcolor=444444>")
        if xsubsamount < CONFIG_MAX_SUBS_AMOUNT :
            HTML.write("<tr><td><button value=\"Choose Sub\" action=\"bypass -h Quest %s gethtml 1 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("<tr><td><button value=\"Delete Sub\" action=\"bypass -h Quest %s gethtml 3 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest %s gethtml 2 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("</table></td></tr></table></td></tr>")
        HTML.write("</center></body></html>")
        return HTML.getvalue()
    else:
        if st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"0","0")
        if st.player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
        if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE: 
            if not CONFIG_ALLOW_MUTANT_RETAIL and st.player.isSubClassActive(): return HTMLE(st,`st.player.getTemplate().race.ordinal()`)
            else: return HTMLE(st,`st.player.getRace().ordinal()`)
        else: return HTMLB(st)

def HTMLB(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a Race</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    HTML.write("<tr><td><button value=\"Human\" action=\"bypass -h Quest %s escraza 0 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Elf\" action=\"bypass -h Quest %s escraza 1 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest %s escraza 2 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Orc\" action=\"bypass -h Quest %s escraza 3 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest %s escraza 4 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    if CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE or st.player.getRace().ordinal() == 5:
        HTML.write("<tr><td><button value=\"Kamael\" action=\"bypass -h Quest %s escraza 5 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLC(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    info = DATA(st); j=-1
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and info[0] != i: 
            j+=1
            if CONFIG_MAX_SUBS_AMOUNT > j:
                HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s switch %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLD(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=100 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    info = DATA(st)
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and (i != 0 or CONFIG_ALLOW_DELETE_MAIN_CLASS):
            HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s confirmdelete %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLE(st,case):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write(RACE_HTML(st,case))
    HTML.write("</center></body></html>")
    return HTML.getvalue()
    
def HTMLF(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br></td></tr>")                                                                                                                                                                                            
    HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s reloadscript 1 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)
    HTML.write("<button value=\"No\" action=\"bypass -h Quest %s reloadscript 0 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)            
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def RACE_HTML(st,race): 
    HTML = StringIO()
    HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">Which subclass do you wish to add?</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    list = FORBBIDEN_LIST(st,None)
    num = 0
    for cId in ClassId.values():
        if cId.level() == 3 and `cId.getRace().ordinal()` == race and cId.getId() not in list and cId.getParent().getId() not in list:
            num = 1
            HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s confirmadd %s 0\" width=150 height=30 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (CLASS_NAME(PARENT_CLASS(cId.getId())),QI,cId.getId()))
    if num == 0:
        HTML = StringIO()
        HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">There are no available subclasses<br1>for this race</font></td></tr>")
        HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    TEXT = HTML.getvalue()
    HTML.close()
    return TEXT

def CONFIRM_HTML(st,case,case1,case2,case3):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to %s the<br1><font color=\"LEVEL\">%s</font>  subclass?</td></tr>" % (case,CLASS_NAME(case2)))
    HTML.write("<tr><td><br><br></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s %s %s %s\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case,case2,case3))
    HTML.write("<button value=\"No\" action=\"bypass -h Quest %s gethtml %s 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case1))
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def COMPLETE_HTML(st,case,case2) :
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    if case == None: HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font><br></td></tr>")
    else: 
        HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">The class bellow has been deleted:</font></td></tr>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % "+CLASS_NAME(case)+")
        HTML.write("<tr><td><br><br></td></tr>")
    if case == None or `st.player.getClassId().getId()` != case2:
        HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Your class has been changed to:</font></td></tr>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % st.player.getTemplate().className)
        HTML.write("<tr><td><br><br></td></tr>")
    HTML.write("</table><br>")
    if CONFIG_ENABLE_RESTART_PROTECTION:
        HTML.write("<table width=250 border=0 bgcolor=444444>")
        HTML.write("<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds.</font></td></tr></table><br>" % CONFIG_RESTART_TIME_PROTECTION)
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def ERRORS_HTML(st,case,id) :
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1><br>")
    HTML.write("<table width=220 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    if case == "0": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't meet this NPC's minimum<br>required items. Come back with:<br><font color=\"LEVEL\">%s %s.</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
    elif case == "1": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
    elif case == "2": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
    elif case == "3": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
    elif case == "4": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>Your level must be <font color=\"LEVEL\">%s or above.</font></td></tr>" % CONFIG_MIN_LEVEL_FOR_SUBS)
    elif case == "5": 
        if CONFIG_CLASS_TRANSFER_LEVEL >= 3: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">Level 3</font></td></tr>")
        elif CONFIG_CLASS_TRANSFER_LEVEL == 2: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">2nd or higher</font></td></tr>")
        else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">1st or higher</font></td></tr>")
    elif case == "6": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>You must be a <font color=\"LEVEL\">Noblesse</font></td></tr>")
    elif case == "7": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to this class:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % "+CLASS_NAME(id)+")
    elif case == "8": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % "+CLASS_NAME(id)+")
    elif case == "9": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete your <font color=\"LEVEL\">Main Class</font><br></td></tr>")
    elif case == "10": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the <font color=\"LEVEL\">Same Class</font><br></td></tr>")
    elif case == "11": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Wrong Slot</font><br></td></tr>")
    elif case == "12": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % "+CLASS_NAME(id)+")
    elif case == "13": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % "+CLASS_NAME(id)+")
    elif case == "14": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and switch<br>to the proper class first.</td></tr>" % "+CLASS_NAME(id)+")
    else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Unknow Bypass</font><br></td></tr>")
    HTML.write("<tr><td><br><br></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1>")
    HTML.write("</center></body></html>")
    if CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
    st.playSound("ItemSound3.sys_shortage")
    return HTML.getvalue()

def RELOAD_CONFIG(st) :
    try:
        if QuestManager.getInstance().reload(QuestId): st.player.sendMessage("The script and settings have been reloaded successfully.")
        else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
    except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
    return HTMLA(st)

def BLOCK_TIME(st,time):
    endtime = int(System.currentTimeMillis()/1000) + time
    st.set("time",`endtime`)
    st.getPlayer().sendPacket(SetupGauge(3, time * 1000 + 300))
    return True

def ALLOW_ACTION(st):
	if st.player.getActiveEnchantItem() != None or st.player.getActiveEnchantAttrItem() != None:
		st.player.sendMessage("Cannot add subclass while Enchanting")
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	st.player.getInventory().updateDatabase()
	if st.player.getPrivateStoreType() != 0:
		st.player.sendMessage("Cannot add subclass while trading")
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	if st.player.isLocked():
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	return True

def DATA(st):
    con=L2DatabaseFactory.getInstance().getConnection()
    act = con.prepareStatement("SELECT * FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
    rs=act.executeQuery()
    val=[]
    if rs.next(): 
        try:
            val.append(rs.getInt("currentsub"))
            val.append(rs.getInt("sub_index"))
            for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                try : id = int(rs.getString("subclassid%s" % i))
                except : id = -1
                val.append(id)
        except:
            val=[]
            for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
                val.append(-1)
    else:
        val=[]
        for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
            val.append(-1)
    try : 
        rs.close()
        act.close()
        con.close()
    except: pass
    return val

def FORBBIDEN_LIST(st,data):
    val = CONFIG_FORBBIDEN_SUBCLASSES
    val.append(st.player.getClassId().getId())
    if data == None: data = DATA(st)
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if data[i+2] != -1:
            val.append(data[i+2])
    if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
        if st.player.getBaseClass() not in val:
            val.append(st.player.getBaseClass())
        for subClass in st.player.getSubClasses().values():
            val.append(subClass.getClassId())
    return val

def CLASS_LIST(st,data):
    if data == None or len(data) < CONFIG_MAX_SUBS_IN_DB + 3:
        data = DATA(st)
    val=[]
    j=-1
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL):
            j+=1
            if CONFIG_MAX_SUBS_AMOUNT >= j:
                val.append(ClassId.values()[data[i+2]])
    return val

def RACE_ALLOWED(st,list,data):
    if st.player.getRace().ordinal() in list:
        return False
    if st.player.getClassId().getRace().ordinal() in list:
        return False
    for cId in CLASS_LIST(st,data):
        if cId.getRace().ordinal() in list:
            return False
    return True

def CLASS_ALLOWED(st,id,id2,data):
    c2 = CLASS_ID(id2); pci = st.player.getClassId()
    if c2 == None or c2.equalsOrChildOf(pci) or pci.equalsOrChildOf(c2): 
        return False
    if id != "switch":
        c1 = CLASS_ID(id)
        if c1 == None or not c2.equalsOrChildOf(c1): 
            return False
        list = FORBBIDEN_LIST(st,data)
        if c1.getId() in list or c2.getId() in list:
            return False
        if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
            if pci.getId() != st.player.getBaseClass():
                baseId = ClassId.values()[st.player.getBaseClass()]
                if c2.equalsOrChildOf(baseId): 
                    return False
            for subClass in st.player.getSubClasses().values():
                subId = ClassId.values()[subClass.getClassId()]
                if c2.equalsOrChildOf(subId): 
                    return False
    if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_MUTANT_RETAIL:
        if st.player.isSubClassActive() and c2.getRace() != pci.getRace(): return False
        if not st.player.isSubClassActive() and c2.getRace() != st.player.getRace(): return False     
    if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and CONFIG_ALLOW_MUTANT_RETAIL and c2.getRace() != st.player.getRace(): return False
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE  and st.player.getRace().ordinal() != 5 and c2.getRace().ordinal() == 5: return False
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL  and st.player.getRace().ordinal() == 5 and c2.getRace().ordinal() != 5: return False 
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS:
        if c2.getRace().ordinal() == 1 and not RACE_ALLOWED(st,[2],data): return False
        if c2.getRace().ordinal() == 2 and not RACE_ALLOWED(st,[1],data): return False
    return True

def SUB_COUNT(data):
    j=-1;k=0
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if data[i] == -1: k+=1
        if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL): j+=1
    if j==-1 and k <= CONFIG_MAX_SUBS_IN_DB: return -2
    return j

def SLOT_ALLOWED(data,slot):
    if not slot.isdigit() or int(slot) < 0 or int(slot) > CONFIG_MAX_SUBS_IN_DB: return False
    return CID_LEVEL(data[int(slot)+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL)

def CLASS_NAME(case):
    val = "Unknow Class"
    try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
    except: val = "Unknow Class"
    return val



def ITEM_NAME(case):
    try: val =ItemTable.getInstance().createDummyItem(case).getItemName()
    except: val = "No Name"
    return val

def PARENT_CLASS(case):
    val=`case`
    if not CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS: 
        if CID_LEVEL(val) > 0:
            val = `ClassId.values()[case].getParent().getId()`
        else :  val = "-1"
    return val

def CID_LEVEL(id):
    try:
        if not id.isdigit(): return -1
        id = int(id)
    except:pass
    for classid in ClassId.values():
        if classid.getId() == id:
            return classid.level()
    return -1
    
def CLASS_ID(id):
    try:
        if not id.isdigit(): return None
        id = int(id)
    except:pass
    for classid in ClassId.values():
        if classid.getId() == id: return classid
    return None

def MAX_LEVEL(skill):
    if  skill == None: return 1
    maxLvl = SkillTable.getInstance().getMaxLevel(skill.getId())
    return Math.min(skill.getLevel(), maxLvl)

def STRING_PART(st):
    if st == None: return "0 LIMIT 1"
    val= "%s LIMIT 1" % st.getPlayer().getObjectId()
    if CONFIG_ALLOW_MULT_SUBS:
        val= "%s AND sub_index=%s LIMIT 1" % (st.player.getObjectId(),st.player.getClassIndex())
    return val

def AIO():
    xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals()
    return val

def RESET_SKILLS(st):
    player= st.player
    try:
        for s in player.getAllSkills():
            if not SkillTreesData.getInstance().isSkillAllowed(player,s):
                delete = True
                for Ids in CLASS_LIST(st,None):
                    if player.getClassId() != Ids:
                        if SkillTreesData.getInstance().getTransferSkill(s.getId(), s.getLevel(), Ids) != None: delete = False
                        elif SkillTreesData.getInstance().getClassSkill(s.getId(),MAX_LEVEL(s),Ids) != None: delete = False
                if delete : player.removeSkill(s)
    except: player.sendMessage("Error could not check char skills")
    if not CONFIG_ENABLE_RESTART_PROTECTION:
        player.regiveTemporarySkills()
    return 0

class Quest (JQuest) :

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
    
    def onAdvEvent (self,event,npc,player):
        try: st = player.getQuestState(QI)
        except: return    
        split = event.split(" ")
        event = split[0]
        event1 = split[1]
        event2 = split[2]
        
        if event == "reloadscript":
            if event1 == "1": return RELOAD_CONFIG(st)
            if event1 == "0": return HTMLA(st)
        
        elif event == "dorestart":
            if player.isTeleporting():
                player.abortCast()
                player.setIsTeleporting(false)
            if player.getActiveRequester() != None:
                player.getActiveRequester().onTradeCancel(player)
                player.onTradeCancel(player.getActiveRequester())
            if player.isFlying():
                player.removeSkill(SkillTable.getInstance().getInfo(4289, 1))
                st.exitQuest(1)
            client = player.getClient()
            player.setClient(None)
            player.deleteMe()
            if client != None:
                client.setActiveChar(None)
                client.setState(GameClientState.AUTHED)
                client.sendPacket(RestartResponse.valueOf(True))
                cl = CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1)
                client.sendPacket(cl)
                client.setCharSelection(cl.getCharInfo())
            return

        elif CONFIG_ENABLE_FLOOD_PROTECTION and int(System.currentTimeMillis()/1000) <= st.getInt("time"):
            st.playSound("ItemSound3.sys_shortage")        
            return
            
        elif event == "escraza": return HTMLE(st,event1)

        elif event.startswith("confirm"):
            sevent = event.replace("confirm","")
            if sevent == "add" and CID_LEVEL(event1) == 3: return CONFIRM_HTML(st,sevent,"1",PARENT_CLASS(int(event1)),event1)
            elif sevent == "delete" and event2.isdigit(): return CONFIRM_HTML(st,sevent,"3",event1,event2)
            else: return ERRORS_HTML(st,"","")

        elif event == "gethtml":
            if event1 == "1": 
                if player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
                if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE: 
                    if not CONFIG_ALLOW_MUTANT_RETAIL and player.isSubClassActive(): return HTMLE(st,`player.getTemplate().race.ordinal()`)
                    else: return HTMLE(st,`player.getRace().ordinal()`)
                else: return HTMLB(st)
            elif event1 == "2": return HTMLC(st)
            elif event1 == "3": return HTMLD(st)
            return

        elif event == "switch":
            info = DATA(st)
            if not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
            elif info[1] != player.getClassIndex(): return ERRORS_HTML(st,"12",event1)
            elif not ALLOW_ACTION(st): return
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif st.getQuestItemsCount(CONFIG_SWITCH_ITEM_REQUIRED) < CONFIG_SWITCH_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"1","0")
            elif event2 == `info[0]`: return ERRORS_HTML(st,"10","0")
            elif not CLASS_ALLOWED(st,"switch",event1,info): return ERRORS_HTML(st,"7",event1)
            else:
                conn=L2DatabaseFactory.getInstance().getConnection()
                pcid = player.getClassId()
                upd=conn.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s WHERE player_id=%s" % (event2,info[0],pcid.getId(),STRING_PART(st)))
                try :
                    upd.executeUpdate()
                    upd.close()
                    conn.close()
                except :
                    try : conn.close()
                    except : pass
                if RESET_SKILLS(st) == 1: pass
                temp = info[int(event2)+2]
                player.setTarget(player)
                player.setClassId(temp)
                if not player.isSubClassActive(): player.setBaseClass(temp)
                if not CONFIG_ENABLE_RESTART_PROTECTION:
                    player.store()
                    player.broadcastUserInfo()
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_SWITCH_ITEM_REQUIRED,CONFIG_SWITCH_ITEM_AMOUNT)
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,None,`pcid.getId()`)

        elif event == "delete":
            info = DATA(st)
            if not ALLOW_ACTION(st): return
            elif not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
            elif info[1]!= player.getClassIndex(): return ERRORS_HTML(st,"13",event1)
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif st.getQuestItemsCount(CONFIG_DELETE_ITEM_REQUIRED) < CONFIG_DELETE_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"3","0")
            elif event2 == "0" and not CONFIG_ALLOW_DELETE_MAIN_CLASS: return ERRORS_HTML(st,"9","0")    
            else:
                conn=L2DatabaseFactory.getInstance().getConnection()
                pcid = player.getClassId()
                upd=conn.prepareStatement("UPDATE subclass_list SET subclassid%s=%s WHERE player_id=%s" % (info[0],pcid.getId(),STRING_PART(st)))
                try :
                    upd.executeUpdate()
                    upd.close()
                    conn.close()
                except :
                    try : conn.close()
                    except : pass
                if event2 == `info[0]` and SUB_COUNT(info) > 0:
                    j=0
                    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and j == 0 and i != info[0]: 
                            j+=1; temp = info[i+2]; info[0] = i
                    player.setTarget(player)
                    player.setClassId(temp)
                    if not player.isSubClassActive(): player.setBaseClass(temp)
                    player.sendMessage("Your class has changed to " + player.getTemplate().className)
                    if not CONFIG_ENABLE_RESTART_PROTECTION:
                        player.store()
                        player.broadcastUserInfo()
                con=L2DatabaseFactory.getInstance().getConnection()
                if SUB_COUNT(info) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
                else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid%s=-1 ,currentsub=%s WHERE player_id=%s" % (event2,info[0],STRING_PART(st)))
                try : rem.executeUpdate()
                except : pass
                try : 
                    rem.close()
                    con.close()
                except : pass
                if RESET_SKILLS(st) == 1: pass
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_DELETE_ITEM_REQUIRED,CONFIG_DELETE_ITEM_AMOUNT)
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,event1,`pcid.getId()`)

        elif event == "add":
            info = DATA(st)
            if info[1] != player.getClassIndex() and SUB_COUNT(info) >= 0: return ERRORS_HTML(st,"14",event1)
            elif not ALLOW_ACTION(st): return
            elif CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY and not player.isNoble(): return ERRORS_HTML(st,"6","0")
            elif st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"2","0")
            elif st.getPlayer().getLevel() < CONFIG_MIN_LEVEL_FOR_SUBS: return ERRORS_HTML(st,"4","0")
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif not CLASS_ALLOWED(st,event1,event2,info): return ERRORS_HTML(st,"8",event1)
            else:
                oldid = `player.getClassId().getId()`
                con=L2DatabaseFactory.getInstance().getConnection()
                if SUB_COUNT(info) == -1 :
                    ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")
                    ins.setString(1, `player.getObjectId()`)
                    ins.setString(2, "1")
                    ins.setString(3, `player.getClassIndex()`)
                    ins.setString(4, oldid)
                    ins.setString(5, event1)
                else:
                    temp6 = "-1"; j=0
                    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                        if CID_LEVEL(info[i+2]) < Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and temp6 == "-1" and j==0:
                            j+=1; temp6 = `i`
                        if info[0] < 0 or info[0] > CONFIG_MAX_SUBS_IN_DB: info[0] = 0
                    ins = con.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s, subclassid%s=%s WHERE player_id=%s" % (temp6,temp6,event1,info[0],oldid,STRING_PART(st)))
                try :
                    ins.executeUpdate()
                    ins.close()
                    con.close()
                except : pass
                if RESET_SKILLS(st) == 1: pass
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_ADD_ITEM_REQUIRED,CONFIG_ADD_ITEM_AMOUNT)
                if CONFIG_ENABLE_DECREASE_LEVEL:
                    pXp = player.getExp()
                    tXp = ExperienceTable.getInstance().getExpForLevel(CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS)
                    if pXp > tXp: player.removeExpAndSp(pXp - tXp, 0)
                player.setTarget(player)
                player.setClassId(int(event1))
                if not player.isSubClassActive(): player.setBaseClass(int(event1))
                if not CONFIG_ENABLE_RESTART_PROTECTION:
                    player.store()
                    player.broadcastUserInfo()
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,None,oldid)
        else: return ERRORS_HTML(st,"","")
    def onFirstTalk (self,npc,player):
		st = player.getQuestState(QI)
		if not st : st = self.newQuestState(player)
		if player.isGM(): 
			if CONFIG_SHOW_RELOAD_PANEL == True: return HTMLF(st)
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):return HTMLA(st)
		else:
			st.playSound("ItemSound3.sys_shortage")		
			return

QUEST = Quest(QuestId,QI,QuestDesc)

for npcId in NPC:
    QUEST.addStartNpc(npcId)
    QUEST.addFirstTalkId(npcId)
    QUEST.addTalkId(npcId)

si borramos unas líneas nos muestra las id de las classes

def CLASS_NAME(case):

    return case
  • 5 years later...
Posted
On 2/10/2015 at 5:16 AM, miluno_yo22582 said:

 esta es la coneccion que da error


def CLASS_NAME(case):
    val = "Unknow Class"
    try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
    except: val = "Unknow Class"
    return val

aca el npc


import sys

from java.sql import Connection
from java.sql import ResultSet
from java.sql import SQLException
from java.sql import Statement
from java.util import HashMap
from java.util import Map
from java.util.logging import Level
from java.util.logging import Logger

from java.lang import StringBuilder
from java.lang import Object
from java.lang import Class
from java.lang import Throwable

from java.lang                                      import Math
from java.lang                                      import System
from cStringIO                                      import StringIO
from com.l2jserver                                  import Config
from com.l2jserver                                  import L2DatabaseFactory
from com.l2jserver.gameserver.model                 import StatsSet
from com.l2jserver.gameserver.model.base            import ClassId
from com.l2jserver.gameserver.model.base 	        import Race
from com.l2jserver.gameserver.model.quest           import State
from com.l2jserver.gameserver.model.quest           import QuestState
from com.l2jserver.gameserver.model.quest.jython    import QuestJython as JQuest
from com.l2jserver.gameserver.datatables            import ItemTable
from com.l2jserver.gameserver.datatables            import SkillTable
from com.l2jserver.gameserver.datatables            import SkillTreesData
from com.l2jserver.gameserver.datatables            import ExperienceTable
from com.l2jserver.gameserver.datatables            import CharTemplateTable
from com.l2jserver.gameserver.datatables            import ClassListData
from com.l2jserver.gameserver.instancemanager       import QuestManager
from com.l2jserver.gameserver.taskmanager           import AttackStanceTaskManager
from com.l2jserver.gameserver.network.L2GameClient  import GameClientState
from com.l2jserver.gameserver.network.serverpackets import SetupGauge
from com.l2jserver.gameserver.network.serverpackets import ActionFailed
from com.l2jserver.gameserver.network.serverpackets import RestartResponse
from com.l2jserver.gameserver.network.serverpackets import CharSelectionInfo
from com.l2jserver.gameserver.model.actor.templates import L2PcTemplate



NPC       = [1234]
QuestId   = 1234
QuestName = "SubclassNpc"
QuestDesc = "custom"
QI        = "%s_%s" % (QuestId,QuestName)


print "============================="
print "INFO LOADED SUBCLASS MANAGER"
print "============================="

#-------------------------------------------------------------------------------------------------------------------------------------
# SETTINGS
#-------------------------------------------------------------------------------------------------------------------------------------
#For more than 3 subclasses, you must increase the variable number into the SQL and add to the database. 
#inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number. 
#This value shouldn't be changed if you don't want to increase the subclasses number beyond 3. 
#Increase or decrease the "CONFIG_MAX_SUBS_IN_DB" value without make these changes, will cause errors. Be carefull!.
CONFIG_MAX_SUBS_IN_DB = 3

# Subclasses number that can be added. Must be less than or equal to "CONFIG_MAX_SUBS_IN_DB".
CONFIG_MAX_SUBS_AMOUNT = 3

#True, allows reloading the configuration script from the game, without restarting the server (for GMs only). False, disables it.
CONFIG_SHOW_RELOAD_PANEL = True

# True enable restart protection. Recommended Default: True
CONFIG_ENABLE_RESTART_PROTECTION = True

# Delay time in seconds before being restarted automatically. Not recommended a number bellow to 5 seconds. Default: 5 seconds
CONFIG_RESTART_TIME_PROTECTION = 10

# True: The user must wait a while before take any action. Default: True
# False: The user can do any action without time constraints. Not recommended
CONFIG_ENABLE_FLOOD_PROTECTION = True

#Blocking time in seconds before take any action.
CONFIG_FLOOD_PROTECTION_TIME = 20

#Subclass list that won't be able to choose. Default: [57,51] Overlord and Warsmith
CONFIG_FORBBIDEN_SUBCLASSES = []

# True, allows add stackable subclasses in every original game subclass (Mainclass and every retails).
# False, allows add stackable subclasses in only one original game subclass or main class
CONFIG_ALLOW_MULT_SUBS = False

# True, allows any stackable subclass. False, allows add your own race's subclasses only.
CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True

#This option work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = False", Also you need to be using a original game subclass (Retail) to get available this.
#True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race.
CONFIG_ALLOW_MUTANT_RETAIL = True

#The next three options work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True" only.
#True, allows everybody add Kamael subclass. False otherwise.
CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE = True

#True, allows Dark Elf class do elf subclass, and Elf class do Dark Elf Subclass. False otherwise.
CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS = True

#True, allows Kamaels add any subclass. False, allows Kamaels to add their own race only.
CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL = True

#True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False
CONFIG_ALLOW_DELETE_MAIN_CLASS = False

#Allow to add subclasses already used in the original game subclasses (Retail). Default: False
CONFIG_ALLOW_SUBCLASS_DUPLICATION = False

#True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False
CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY = False

#True, allow to add subclass or any other actions if you have the required items only. False, otherwise
CONFIG_ENABLE_FEE_FOR_SUBCLASS = False

#Required Item to switch between the subclasses. Default: 57 (Adena)
#Required items number.
CONFIG_SWITCH_ITEM_REQUIRED = 57
CONFIG_SWITCH_ITEM_AMOUNT = 1000000

#Required Item to add a subclass.
#Required items number.
CONFIG_ADD_ITEM_REQUIRED = 3481
CONFIG_ADD_ITEM_AMOUNT = 100

#Required Item to delete subclasses.
#Required items number.
CONFIG_DELETE_ITEM_REQUIRED = 3481
CONFIG_DELETE_ITEM_AMOUNT = 10

# Minimum Level to add a subclass. Default: 76
CONFIG_MIN_LEVEL_FOR_SUBS = 76

# True:  Show 3rd Class trasfer to choose. False: Show 2nd Class trasfer to choose.
CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS = False

#Disallow add subclasses if the user's class transfer level is lower than bellow option.
CONFIG_CLASS_TRANSFER_LEVEL = 2

# True: The user level will chang after add a subclass. False: User level won't change after add a subclass. Default: True
CONFIG_ENABLE_DECREASE_LEVEL = True

#Level at which the character will be changed after add a subclass. Default: 40
CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS = 40

#-------------------------------------------------------------------------------------------------------------------------------------

def HTMLA(st): 
    xsubsamount=SUB_COUNT(DATA(st))
    if xsubsamount >= 0 :
        HTML = StringIO()
        HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
        HTML.write("<font color=\"303030\">%s</font>" % AIO())
        HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
        HTML.write("<table width=250 border=0 bgcolor=444444>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Before taking any action, make sure you</font></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   are using the Main Class or the proper</font></td></tr>")
        HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Subclass, which requested the changes.</font></td></tr>")
        if CONFIG_ENABLE_FEE_FOR_SUBCLASS:
            HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">   Besides you need the required items.</font></td></tr>")
            HTML.write("<tr><td><br></td></tr>")
            if xsubsamount < CONFIG_MAX_SUBS_AMOUNT and CONFIG_ADD_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Choose Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
            if CONFIG_DELETE_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Delete Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
            if CONFIG_SWITCH_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\">          Switch Sub:  <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
        HTML.write("<tr><td></td></tr></table><br>")
        HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
        HTML.write("<tr><td width=90 align=\"center\"><table width=90 border=0 bgcolor=444444><tr><td width=90 align=\"center\"><table width=85 border=0 bgcolor=444444>")
        if xsubsamount < CONFIG_MAX_SUBS_AMOUNT :
            HTML.write("<tr><td><button value=\"Choose Sub\" action=\"bypass -h Quest %s gethtml 1 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("<tr><td><button value=\"Delete Sub\" action=\"bypass -h Quest %s gethtml 3 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest %s gethtml 2 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)
        HTML.write("</table></td></tr></table></td></tr>")
        HTML.write("</center></body></html>")
        return HTML.getvalue()
    else:
        if st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"0","0")
        if st.player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
        if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE: 
            if not CONFIG_ALLOW_MUTANT_RETAIL and st.player.isSubClassActive(): return HTMLE(st,`st.player.getTemplate().race.ordinal()`)
            else: return HTMLE(st,`st.player.getRace().ordinal()`)
        else: return HTMLB(st)

def HTMLB(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a Race</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    HTML.write("<tr><td><button value=\"Human\" action=\"bypass -h Quest %s escraza 0 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Elf\" action=\"bypass -h Quest %s escraza 1 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest %s escraza 2 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Orc\" action=\"bypass -h Quest %s escraza 3 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest %s escraza 4 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    if CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE or st.player.getRace().ordinal() == 5:
        HTML.write("<tr><td><button value=\"Kamael\" action=\"bypass -h Quest %s escraza 5 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLC(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    info = DATA(st); j=-1
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and info[0] != i: 
            j+=1
            if CONFIG_MAX_SUBS_AMOUNT > j:
                HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s switch %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLD(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=100 align=\"center\"><table width=105 border=0 bgcolor=444444>")
    info = DATA(st)
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and (i != 0 or CONFIG_ALLOW_DELETE_MAIN_CLASS):
            HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s confirmdelete %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))
    HTML.write("</table></td></tr></table></td></tr>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def HTMLE(st,case):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td></td></tr>")
    HTML.write(RACE_HTML(st,case))
    HTML.write("</center></body></html>")
    return HTML.getvalue()
    
def HTMLF(st):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br></td></tr>")                                                                                                                                                                                            
    HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s reloadscript 1 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)
    HTML.write("<button value=\"No\" action=\"bypass -h Quest %s reloadscript 0 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)            
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def RACE_HTML(st,race): 
    HTML = StringIO()
    HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">Which subclass do you wish to add?</font></td></tr>")
    HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    list = FORBBIDEN_LIST(st,None)
    num = 0
    for cId in ClassId.values():
        if cId.level() == 3 and `cId.getRace().ordinal()` == race and cId.getId() not in list and cId.getParent().getId() not in list:
            num = 1
            HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s confirmadd %s 0\" width=150 height=30 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (CLASS_NAME(PARENT_CLASS(cId.getId())),QI,cId.getId()))
    if num == 0:
        HTML = StringIO()
        HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">There are no available subclasses<br1>for this race</font></td></tr>")
        HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    TEXT = HTML.getvalue()
    HTML.close()
    return TEXT

def CONFIRM_HTML(st,case,case1,case2,case3):
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to %s the<br1><font color=\"LEVEL\">%s</font>  subclass?</td></tr>" % (case,CLASS_NAME(case2)))
    HTML.write("<tr><td><br><br></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")
    HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s %s %s %s\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case,case2,case3))
    HTML.write("<button value=\"No\" action=\"bypass -h Quest %s gethtml %s 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case1))
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def COMPLETE_HTML(st,case,case2) :
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font>" % AIO())
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")
    HTML.write("<table width=250 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    if case == None: HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font><br></td></tr>")
    else: 
        HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">The class bellow has been deleted:</font></td></tr>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % "+CLASS_NAME(case)+")
        HTML.write("<tr><td><br><br></td></tr>")
    if case == None or `st.player.getClassId().getId()` != case2:
        HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Your class has been changed to:</font></td></tr>")
        HTML.write("<tr><td></td></tr>")
        HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % st.player.getTemplate().className)
        HTML.write("<tr><td><br><br></td></tr>")
    HTML.write("</table><br>")
    if CONFIG_ENABLE_RESTART_PROTECTION:
        HTML.write("<table width=250 border=0 bgcolor=444444>")
        HTML.write("<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds.</font></td></tr></table><br>" % CONFIG_RESTART_TIME_PROTECTION)
    HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1>")
    HTML.write("</center></body></html>")
    return HTML.getvalue()

def ERRORS_HTML(st,case,id) :
    HTML = StringIO()
    HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")
    HTML.write("<font color=\"303030\">%s</font><br>" % AIO())
    HTML.write("<table width=260 border=0 bgcolor=444444>")
    HTML.write("<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1><br>")
    HTML.write("<table width=220 border=0 bgcolor=444444>")
    HTML.write("<tr><td><br><br></td></tr>")
    if case == "0": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't meet this NPC's minimum<br>required items. Come back with:<br><font color=\"LEVEL\">%s %s.</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
    elif case == "1": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))
    elif case == "2": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))
    elif case == "3": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))
    elif case == "4": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>Your level must be <font color=\"LEVEL\">%s or above.</font></td></tr>" % CONFIG_MIN_LEVEL_FOR_SUBS)
    elif case == "5": 
        if CONFIG_CLASS_TRANSFER_LEVEL >= 3: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">Level 3</font></td></tr>")
        elif CONFIG_CLASS_TRANSFER_LEVEL == 2: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">2nd or higher</font></td></tr>")
        else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">1st or higher</font></td></tr>")
    elif case == "6": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>You must be a <font color=\"LEVEL\">Noblesse</font></td></tr>")
    elif case == "7": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to this class:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % "+CLASS_NAME(id)+")
    elif case == "8": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % "+CLASS_NAME(id)+")
    elif case == "9": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete your <font color=\"LEVEL\">Main Class</font><br></td></tr>")
    elif case == "10": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the <font color=\"LEVEL\">Same Class</font><br></td></tr>")
    elif case == "11": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Wrong Slot</font><br></td></tr>")
    elif case == "12": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % "+CLASS_NAME(id)+")
    elif case == "13": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % "+CLASS_NAME(id)+")
    elif case == "14": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and switch<br>to the proper class first.</td></tr>" % "+CLASS_NAME(id)+")
    else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Unknow Bypass</font><br></td></tr>")
    HTML.write("<tr><td><br><br></td></tr></table><br>")
    HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1>")
    HTML.write("</center></body></html>")
    if CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
    st.playSound("ItemSound3.sys_shortage")
    return HTML.getvalue()

def RELOAD_CONFIG(st) :
    try:
        if QuestManager.getInstance().reload(QuestId): st.player.sendMessage("The script and settings have been reloaded successfully.")
        else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
    except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
    return HTMLA(st)

def BLOCK_TIME(st,time):
    endtime = int(System.currentTimeMillis()/1000) + time
    st.set("time",`endtime`)
    st.getPlayer().sendPacket(SetupGauge(3, time * 1000 + 300))
    return True

def ALLOW_ACTION(st):
	if st.player.getActiveEnchantItem() != None or st.player.getActiveEnchantAttrItem() != None:
		st.player.sendMessage("Cannot add subclass while Enchanting")
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	st.player.getInventory().updateDatabase()
	if st.player.getPrivateStoreType() != 0:
		st.player.sendMessage("Cannot add subclass while trading")
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	if st.player.isLocked():
		st.playSound("ItemSound3.sys_shortage")
		st.player.sendPacket(ActionFailed.STATIC_PACKET)
		return False
	return True

def DATA(st):
    con=L2DatabaseFactory.getInstance().getConnection()
    act = con.prepareStatement("SELECT * FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
    rs=act.executeQuery()
    val=[]
    if rs.next(): 
        try:
            val.append(rs.getInt("currentsub"))
            val.append(rs.getInt("sub_index"))
            for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                try : id = int(rs.getString("subclassid%s" % i))
                except : id = -1
                val.append(id)
        except:
            val=[]
            for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
                val.append(-1)
    else:
        val=[]
        for i in range(CONFIG_MAX_SUBS_IN_DB + 3):
            val.append(-1)
    try : 
        rs.close()
        act.close()
        con.close()
    except: pass
    return val

def FORBBIDEN_LIST(st,data):
    val = CONFIG_FORBBIDEN_SUBCLASSES
    val.append(st.player.getClassId().getId())
    if data == None: data = DATA(st)
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if data[i+2] != -1:
            val.append(data[i+2])
    if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
        if st.player.getBaseClass() not in val:
            val.append(st.player.getBaseClass())
        for subClass in st.player.getSubClasses().values():
            val.append(subClass.getClassId())
    return val

def CLASS_LIST(st,data):
    if data == None or len(data) < CONFIG_MAX_SUBS_IN_DB + 3:
        data = DATA(st)
    val=[]
    j=-1
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL):
            j+=1
            if CONFIG_MAX_SUBS_AMOUNT >= j:
                val.append(ClassId.values()[data[i+2]])
    return val

def RACE_ALLOWED(st,list,data):
    if st.player.getRace().ordinal() in list:
        return False
    if st.player.getClassId().getRace().ordinal() in list:
        return False
    for cId in CLASS_LIST(st,data):
        if cId.getRace().ordinal() in list:
            return False
    return True

def CLASS_ALLOWED(st,id,id2,data):
    c2 = CLASS_ID(id2); pci = st.player.getClassId()
    if c2 == None or c2.equalsOrChildOf(pci) or pci.equalsOrChildOf(c2): 
        return False
    if id != "switch":
        c1 = CLASS_ID(id)
        if c1 == None or not c2.equalsOrChildOf(c1): 
            return False
        list = FORBBIDEN_LIST(st,data)
        if c1.getId() in list or c2.getId() in list:
            return False
        if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:
            if pci.getId() != st.player.getBaseClass():
                baseId = ClassId.values()[st.player.getBaseClass()]
                if c2.equalsOrChildOf(baseId): 
                    return False
            for subClass in st.player.getSubClasses().values():
                subId = ClassId.values()[subClass.getClassId()]
                if c2.equalsOrChildOf(subId): 
                    return False
    if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_MUTANT_RETAIL:
        if st.player.isSubClassActive() and c2.getRace() != pci.getRace(): return False
        if not st.player.isSubClassActive() and c2.getRace() != st.player.getRace(): return False     
    if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and CONFIG_ALLOW_MUTANT_RETAIL and c2.getRace() != st.player.getRace(): return False
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE  and st.player.getRace().ordinal() != 5 and c2.getRace().ordinal() == 5: return False
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL  and st.player.getRace().ordinal() == 5 and c2.getRace().ordinal() != 5: return False 
    if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS:
        if c2.getRace().ordinal() == 1 and not RACE_ALLOWED(st,[2],data): return False
        if c2.getRace().ordinal() == 2 and not RACE_ALLOWED(st,[1],data): return False
    return True

def SUB_COUNT(data):
    j=-1;k=0
    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
        if data[i] == -1: k+=1
        if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL): j+=1
    if j==-1 and k <= CONFIG_MAX_SUBS_IN_DB: return -2
    return j

def SLOT_ALLOWED(data,slot):
    if not slot.isdigit() or int(slot) < 0 or int(slot) > CONFIG_MAX_SUBS_IN_DB: return False
    return CID_LEVEL(data[int(slot)+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL)

def CLASS_NAME(case):
    val = "Unknow Class"
    try: val = CharTemplateTable.getInstance().getClassNameById(int(case))
    except: val = "Unknow Class"
    return val



def ITEM_NAME(case):
    try: val =ItemTable.getInstance().createDummyItem(case).getItemName()
    except: val = "No Name"
    return val

def PARENT_CLASS(case):
    val=`case`
    if not CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS: 
        if CID_LEVEL(val) > 0:
            val = `ClassId.values()[case].getParent().getId()`
        else :  val = "-1"
    return val

def CID_LEVEL(id):
    try:
        if not id.isdigit(): return -1
        id = int(id)
    except:pass
    for classid in ClassId.values():
        if classid.getId() == id:
            return classid.level()
    return -1
    
def CLASS_ID(id):
    try:
        if not id.isdigit(): return None
        id = int(id)
    except:pass
    for classid in ClassId.values():
        if classid.getId() == id: return classid
    return None

def MAX_LEVEL(skill):
    if  skill == None: return 1
    maxLvl = SkillTable.getInstance().getMaxLevel(skill.getId())
    return Math.min(skill.getLevel(), maxLvl)

def STRING_PART(st):
    if st == None: return "0 LIMIT 1"
    val= "%s LIMIT 1" % st.getPlayer().getObjectId()
    if CONFIG_ALLOW_MULT_SUBS:
        val= "%s AND sub_index=%s LIMIT 1" % (st.player.getObjectId(),st.player.getClassIndex())
    return val

def AIO():
    xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals()
    return val

def RESET_SKILLS(st):
    player= st.player
    try:
        for s in player.getAllSkills():
            if not SkillTreesData.getInstance().isSkillAllowed(player,s):
                delete = True
                for Ids in CLASS_LIST(st,None):
                    if player.getClassId() != Ids:
                        if SkillTreesData.getInstance().getTransferSkill(s.getId(), s.getLevel(), Ids) != None: delete = False
                        elif SkillTreesData.getInstance().getClassSkill(s.getId(),MAX_LEVEL(s),Ids) != None: delete = False
                if delete : player.removeSkill(s)
    except: player.sendMessage("Error could not check char skills")
    if not CONFIG_ENABLE_RESTART_PROTECTION:
        player.regiveTemporarySkills()
    return 0

class Quest (JQuest) :

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
    
    def onAdvEvent (self,event,npc,player):
        try: st = player.getQuestState(QI)
        except: return    
        split = event.split(" ")
        event = split[0]
        event1 = split[1]
        event2 = split[2]
        
        if event == "reloadscript":
            if event1 == "1": return RELOAD_CONFIG(st)
            if event1 == "0": return HTMLA(st)
        
        elif event == "dorestart":
            if player.isTeleporting():
                player.abortCast()
                player.setIsTeleporting(false)
            if player.getActiveRequester() != None:
                player.getActiveRequester().onTradeCancel(player)
                player.onTradeCancel(player.getActiveRequester())
            if player.isFlying():
                player.removeSkill(SkillTable.getInstance().getInfo(4289, 1))
                st.exitQuest(1)
            client = player.getClient()
            player.setClient(None)
            player.deleteMe()
            if client != None:
                client.setActiveChar(None)
                client.setState(GameClientState.AUTHED)
                client.sendPacket(RestartResponse.valueOf(True))
                cl = CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1)
                client.sendPacket(cl)
                client.setCharSelection(cl.getCharInfo())
            return

        elif CONFIG_ENABLE_FLOOD_PROTECTION and int(System.currentTimeMillis()/1000) <= st.getInt("time"):
            st.playSound("ItemSound3.sys_shortage")        
            return
            
        elif event == "escraza": return HTMLE(st,event1)

        elif event.startswith("confirm"):
            sevent = event.replace("confirm","")
            if sevent == "add" and CID_LEVEL(event1) == 3: return CONFIRM_HTML(st,sevent,"1",PARENT_CLASS(int(event1)),event1)
            elif sevent == "delete" and event2.isdigit(): return CONFIRM_HTML(st,sevent,"3",event1,event2)
            else: return ERRORS_HTML(st,"","")

        elif event == "gethtml":
            if event1 == "1": 
                if player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")
                if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE: 
                    if not CONFIG_ALLOW_MUTANT_RETAIL and player.isSubClassActive(): return HTMLE(st,`player.getTemplate().race.ordinal()`)
                    else: return HTMLE(st,`player.getRace().ordinal()`)
                else: return HTMLB(st)
            elif event1 == "2": return HTMLC(st)
            elif event1 == "3": return HTMLD(st)
            return

        elif event == "switch":
            info = DATA(st)
            if not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
            elif info[1] != player.getClassIndex(): return ERRORS_HTML(st,"12",event1)
            elif not ALLOW_ACTION(st): return
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif st.getQuestItemsCount(CONFIG_SWITCH_ITEM_REQUIRED) < CONFIG_SWITCH_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"1","0")
            elif event2 == `info[0]`: return ERRORS_HTML(st,"10","0")
            elif not CLASS_ALLOWED(st,"switch",event1,info): return ERRORS_HTML(st,"7",event1)
            else:
                conn=L2DatabaseFactory.getInstance().getConnection()
                pcid = player.getClassId()
                upd=conn.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s WHERE player_id=%s" % (event2,info[0],pcid.getId(),STRING_PART(st)))
                try :
                    upd.executeUpdate()
                    upd.close()
                    conn.close()
                except :
                    try : conn.close()
                    except : pass
                if RESET_SKILLS(st) == 1: pass
                temp = info[int(event2)+2]
                player.setTarget(player)
                player.setClassId(temp)
                if not player.isSubClassActive(): player.setBaseClass(temp)
                if not CONFIG_ENABLE_RESTART_PROTECTION:
                    player.store()
                    player.broadcastUserInfo()
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_SWITCH_ITEM_REQUIRED,CONFIG_SWITCH_ITEM_AMOUNT)
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,None,`pcid.getId()`)

        elif event == "delete":
            info = DATA(st)
            if not ALLOW_ACTION(st): return
            elif not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")
            elif info[1]!= player.getClassIndex(): return ERRORS_HTML(st,"13",event1)
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif st.getQuestItemsCount(CONFIG_DELETE_ITEM_REQUIRED) < CONFIG_DELETE_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"3","0")
            elif event2 == "0" and not CONFIG_ALLOW_DELETE_MAIN_CLASS: return ERRORS_HTML(st,"9","0")    
            else:
                conn=L2DatabaseFactory.getInstance().getConnection()
                pcid = player.getClassId()
                upd=conn.prepareStatement("UPDATE subclass_list SET subclassid%s=%s WHERE player_id=%s" % (info[0],pcid.getId(),STRING_PART(st)))
                try :
                    upd.executeUpdate()
                    upd.close()
                    conn.close()
                except :
                    try : conn.close()
                    except : pass
                if event2 == `info[0]` and SUB_COUNT(info) > 0:
                    j=0
                    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                        if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and j == 0 and i != info[0]: 
                            j+=1; temp = info[i+2]; info[0] = i
                    player.setTarget(player)
                    player.setClassId(temp)
                    if not player.isSubClassActive(): player.setBaseClass(temp)
                    player.sendMessage("Your class has changed to " + player.getTemplate().className)
                    if not CONFIG_ENABLE_RESTART_PROTECTION:
                        player.store()
                        player.broadcastUserInfo()
                con=L2DatabaseFactory.getInstance().getConnection()
                if SUB_COUNT(info) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id=%s" % STRING_PART(st))
                else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid%s=-1 ,currentsub=%s WHERE player_id=%s" % (event2,info[0],STRING_PART(st)))
                try : rem.executeUpdate()
                except : pass
                try : 
                    rem.close()
                    con.close()
                except : pass
                if RESET_SKILLS(st) == 1: pass
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_DELETE_ITEM_REQUIRED,CONFIG_DELETE_ITEM_AMOUNT)
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,event1,`pcid.getId()`)

        elif event == "add":
            info = DATA(st)
            if info[1] != player.getClassIndex() and SUB_COUNT(info) >= 0: return ERRORS_HTML(st,"14",event1)
            elif not ALLOW_ACTION(st): return
            elif CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY and not player.isNoble(): return ERRORS_HTML(st,"6","0")
            elif st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"2","0")
            elif st.getPlayer().getLevel() < CONFIG_MIN_LEVEL_FOR_SUBS: return ERRORS_HTML(st,"4","0")
            elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")
            elif not CLASS_ALLOWED(st,event1,event2,info): return ERRORS_HTML(st,"8",event1)
            else:
                oldid = `player.getClassId().getId()`
                con=L2DatabaseFactory.getInstance().getConnection()
                if SUB_COUNT(info) == -1 :
                    ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")
                    ins.setString(1, `player.getObjectId()`)
                    ins.setString(2, "1")
                    ins.setString(3, `player.getClassIndex()`)
                    ins.setString(4, oldid)
                    ins.setString(5, event1)
                else:
                    temp6 = "-1"; j=0
                    for i in range(CONFIG_MAX_SUBS_IN_DB + 1):
                        if CID_LEVEL(info[i+2]) < Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and temp6 == "-1" and j==0:
                            j+=1; temp6 = `i`
                        if info[0] < 0 or info[0] > CONFIG_MAX_SUBS_IN_DB: info[0] = 0
                    ins = con.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s, subclassid%s=%s WHERE player_id=%s" % (temp6,temp6,event1,info[0],oldid,STRING_PART(st)))
                try :
                    ins.executeUpdate()
                    ins.close()
                    con.close()
                except : pass
                if RESET_SKILLS(st) == 1: pass
                if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_ADD_ITEM_REQUIRED,CONFIG_ADD_ITEM_AMOUNT)
                if CONFIG_ENABLE_DECREASE_LEVEL:
                    pXp = player.getExp()
                    tXp = ExperienceTable.getInstance().getExpForLevel(CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS)
                    if pXp > tXp: player.removeExpAndSp(pXp - tXp, 0)
                player.setTarget(player)
                player.setClassId(int(event1))
                if not player.isSubClassActive(): player.setBaseClass(int(event1))
                if not CONFIG_ENABLE_RESTART_PROTECTION:
                    player.store()
                    player.broadcastUserInfo()
                if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):
                    self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)
                    AttackStanceTaskManager.getInstance().addAttackStanceTask(player)
                elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass
                return COMPLETE_HTML(st,None,oldid)
        else: return ERRORS_HTML(st,"","")
    def onFirstTalk (self,npc,player):
		st = player.getQuestState(QI)
		if not st : st = self.newQuestState(player)
		if player.isGM(): 
			if CONFIG_SHOW_RELOAD_PANEL == True: return HTMLF(st)
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):return HTMLA(st)
		else:
			st.playSound("ItemSound3.sys_shortage")		
			return

QUEST = Quest(QuestId,QI,QuestDesc)

for npcId in NPC:
    QUEST.addStartNpc(npcId)
    QUEST.addFirstTalkId(npcId)
    QUEST.addTalkId(npcId)

si borramos unas líneas nos muestra las id de las classes


def CLASS_NAME(case):

    return case

Its  working  the scrip for h5 ? 

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    • 🔥 L2Gold.co x15 Interlude Server 2025 – Grand Opening! 🔥 Join us today and be part of the legendary L2Gold community! 🎉 Grand Opening: 14 March 2025 🎉 ⏰ Time: 21:00 GMT +2 🌍 Server Type: EURO PTS/L2OFF 🌟 Why Play on L2Gold.co? 🌟 ✅ No Wipes – Keep Your Progress Forever! Your characters and progress are permanent. No resets! ✅ Balanced & Fun Gameplay! Experience x15 rates for a smooth and enjoyable progression. ✅ Solo or Party Play Use MP potions and NPC buffers for a great solo experience or team up with friends. ✅ Long-Term Stability Our server is built to last with no interruptions! 📊 Server Rates & Details 📊 Category Rate EXP/SP x15 (Official rate without rune or VIP) Adena x10 (Official rate without rune or VIP) Drop x10 (Official rate without rune or VIP) Spoil x10 (Official rate without rune or VIP) Raid Boss Drop x10 (Official rate without rune or VIP) 🚀 Exciting New Features! 🚀 🎟️ 💰 Weekly Lottery System! – Win rare items, in-game currency, and exclusive rewards! 🎁 More Events & Rewards! – Special in-game activities with exclusive items! 📈 Real-Time Stats! – Track your progress, achievements, and rankings live! ⚔️ New Items Weekly! – Discover rare gear and unique items every week! 🌍 A Growing Global Community 🌍 Players from Greece 🇬🇷, Brazil 🇧🇷, Spain 🇪🇸, and beyond! 🔗 Stay Connected 🔗 Follow us on social media to stay updated! 🌎 Website: L2Gold.co 🎙️ Discord: Server 📘 Facebook: Page | Group 🎥 YouTube:   Watch Videos 🎵 TikTok: Follow Us 🔥 Prepare for Battle! 🔥 📅 The adventure begins on 14 March 2025! Join L2Gold.co and Experience an Unforgettable Adventure! 🎮✨
    • y girate unos archivitos del powerclass dale..... sin encrypt
    • Hi, im looking for cardinal pvp script for auto cleanse/rez/nobles etc etc and guide on how to setup as well as what programms do i need to run such scripts as i have never used any helper or something before,
    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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