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L2PROCJON

I welcome everyone I wanted to present new server High Five Server x 40. We are adding all efforts so that server is friendly for everyone player's.We provided into this server of a lot of hours and we hope that you will stay at us for longer time. 
Server Beta Start 24.01.2015 8pm UTC +1
Links:

Website: www.l2procjon.com

RATES

Exp: x40
Sp: x40
Drop: x10
Spoil: x10
Adena: x20
AltPartyBonus = 1.00;1.10;1.20;1.30;1.40;1.50;2.00;2.10;2.20

Enchant Rates:

Safe Enchant : 4
Max Enchant : 20
 
Chance % of successful enchant
EnchantChance = 68
EnchantChanceArmor = 52
EnchantChanceAccessory = 54
 
Crystal scrolls may have another chance
EnchantChanceCrystal = 68
EnchantChanceCrystalArmor = 52
EnchantChanceCrystalAccessory = 54
EnchantChanceCrystalArmorOlf = 66
 
Chance enchant Bless point
EnchantChanceBless = 68
EnchantChanceArmorBless = 52
EnchantChanceAccessoryBless = 54

FEATURES

AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
 
 
MaximumSlotsForNoDwarf = 120
MaximumSlotsForDwarf = 140
 
BaseWarehouseSlotsForNoDwarf = 140
BaseWarehouseSlotsForDwarf = 160
 
#Chance % of successful enchant
EnchantChance = 68
EnchantChanceArmor = 52
EnchantChanceAccessory = 54
 
# Crystal scrolls may have another chance
EnchantChanceCrystal = 68
EnchantChanceCrystalArmor = 52
EnchantChanceCrystalAccessory = 54
EnchantChanceCrystalArmorOlf = 66
# Chance enchant Bless point
EnchantChanceBless = 68
EnchantChanceArmorBless = 52
EnchantChanceAccessoryBless = 54
 
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
 
AutoLoot = True
AutoLootRaids = False
UnstuckInterval = 300
Off-line Shop mode
Wedding System
PC Bang Points
L2 Medal Collection Event
 
 
Special Shop to S-Grade
Buffer (2 hours)
Mana potion (2,5k Mana - reuse time)
Tower GK
ClassMaster
Nobless quest 
No Quest for SubClass
DualBox Allowed
Full Geodata
DDOS Protection
AntiBot Protection
ADD Scheme Buffs to Zaken and Freya 
 
Technical Side
1.All in community board
2.TvT Event - different zone every match
3.Auction into community board
4.Friendlist into community board
5. All quest and instances working 
6. Everything inside is made in java, nothing python
7. Skills using official formulas
8. Simulate Official Kernels
9. Improved Geodata engine
10.Static data are moved from sql to xml for increase server performance
11. In order to keep buffing please exit the game by the restart, if you leave the game with exit buffs will be deleted.
 
Custom Services
1. Service nick change for pet/char
2. Change sex 
3. Title Color
5. Expand Inventory
6. Expand Warehouse
7. Expand Clan Warehouse
8. Change Clan Name
9. Delevel
10. Separate Subclass
11. Back to Main Class
12. Character Move ( Move your character from one account to other )
 
Custom Commands:
 .control - opening player menu,
 .exp - turn exp on off,
 .help showing commands, 
 .clan - available for clan leader allow them to give CWH privileges to clan members
 .lock - Security system allow players to can block login only by theier IP or HwID
 .online - showing online players
 .password - changing password

Machine:

CPU: Core™ i7-920
RAM: 16GB RAM
HDD: SSD 250GB
NET: 100Mbps
OS: Linux 
Location: France
Administration:

 

1.    IJO [Admin] Server administrator

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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