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Restricted Private Store!


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Posted (edited)

Hello guys i wonder if you can help me  to restrict private store in whole Giran and allow them only in specific place example (im using l2jHellas): 
 

post-63617-0-20105200-1421598816_thumb.jpg

post-63617-0-39200600-1421598825_thumb.jpg

Edited by Rio

9 answers to this question

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  • 0
Posted (edited)

Well, I will guide you through the zone creation, but I will use a pack that I'm currently working on... so l2jhellas implementation might be little different.

 

First you should create the zone:

Index: java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java	(working copy)
@@ -0,0 +1,64 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+
+/**
+ * A scripted zone...
+ * Creation of such a zone should require somekind
+ * of jython script reference which can handle onEnter() / onExit()
+ *
+ * @author  durgus
+ */
+public class L2StoreZone extends L2ZoneType
+{
+	public L2StoreZone(int id)
+	{
+		super(id);
+	}
+
+	@Override
+	protected void onEnter(L2Character character)
+	{
+		if (character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_STORE, true);
+			((L2PcInstance) character).sendMessage("You enter the private store zone!");
+		}
+	}
+
+	@Override
+	protected void onExit(L2Character character)
+	{
+		if (character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_STORE, false);
+			((L2PcInstance) character).sendMessage("You left the private store zone!");
+		}
+	}
+
+	@Override
+	protected void onDieInside(L2Character character) {}
+
+	@Override
+	protected void onReviveInside(L2Character character) {}
+
+}

All of these methods SHOULD be here, because you extend the abstract class L2ZoneType which requires that.

 

Then you should add the new zone in L2Character:

Index: java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- java/net/sf/l2j/gameserver/model/L2Character.java	(revision 385)
+++ java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -189,6 +189,7 @@
 	public static final int ZONE_WATER = 128;
 	public static final int ZONE_JAIL = 256;
 	public static final int ZONE_MONSTERTRACK = 512;
+	public static final int ZONE_STORE = 1024;
 
 	private int _currentZones = 0;
 

Currently I don't know how the zone system works, but it should be that way :lol:

 

In my pack I have to load the zone that way:

Index: java/net/sf/l2j/gameserver/datatables/ZoneData.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/ZoneData.java	(revision 385)
+++ java/net/sf/l2j/gameserver/datatables/ZoneData.java	(working copy)
@@ -49,6 +49,7 @@
 import net.sf.l2j.gameserver.model.zone.type.L2JailZone;
 import net.sf.l2j.gameserver.model.zone.type.L2MotherTreeZone;
 import net.sf.l2j.gameserver.model.zone.type.L2NoLandingZone;
+import net.sf.l2j.gameserver.model.zone.type.L2StoreZone;
 import net.sf.l2j.gameserver.model.zone.type.L2OlympiadStadiumZone;
 import net.sf.l2j.gameserver.model.zone.type.L2PeaceZone;
 import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
@@ -171,6 +172,8 @@
 							    temp = new L2BossZone(zoneId);
 							else if (zoneType.equals("WaterZone"))
 							    temp = new L2WaterZone(zoneId);
+							else if (zoneType.equals("StoreZone"))
+							    temp = new L2StoreZone(zoneId);
 
 
 							// Check for unknown type

I don't know if the zone should be registered in l2jhellas...

 

Finally you should check if the player is inside the zone:

Index: java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java	(revision 385)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java	(working copy)
@@ -18,7 +18,9 @@
  */
 package net.sf.l2j.gameserver.clientpackets;
 
+import net.sf.l2j.gameserver.model.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.ActionFailed;
 
 /**
  * This class ...
@@ -42,6 +44,12 @@
 		L2PcInstance player = getClient().getActiveChar();
 		if (player != null)
 		{
+			if (!player.isInsideZone(L2Character.ZONE_STORE))
+			{
+				player.sendMessage("You cannot open a private store here!");
+				sendPacket(ActionFailed.STATIC_PACKET);
+				return;
+			}
 		    player.tryOpenPrivateBuyStore();
 		}
 	}
Index: java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java	(revision 385)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java	(working copy)
@@ -18,7 +18,9 @@
  */
 package net.sf.l2j.gameserver.clientpackets;
 
+import net.sf.l2j.gameserver.model.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.ActionFailed;
 
 /**
  * This class ...
@@ -42,6 +44,12 @@
 		L2PcInstance player = getClient().getActiveChar();
 		if (player != null)
 		{
+			if (!player.isInsideZone(L2Character.ZONE_STORE))
+			{
+				player.sendMessage("You cannot open a private store here!");
+				sendPacket(ActionFailed.STATIC_PACKET);
+				return;
+			}
 		    player.tryOpenPrivateSellStore();
 		}
 	}

Now you should set up the zone in data/xml/zone.xml

<!-- Store Zone -->
    <zone id='20000' type='StoreZone' shape='Cuboid' minZ='-3500' maxZ='-3400' />

And the zone_vertices:

INSERT INTO `zone_vertices` (`id`,`order`,`x`,`y`) VALUES 
(20000,0,81151,147905),
(20000,1,82713,149312);

Basically, that is all you need..

http://prntscr.com/5ull6v

http://prntscr.com/5ullrq

http://prntscr.com/5ulmbq

 

This may not be the best guide but... :lol:

Edited by Tessa
  • 0
Posted

You should first set up an zone (or use zone that already exists), then in RequestPrivateStoreManageBuy/Sell just check if the player is inside that zone.

  • 0
Posted

There is so called NoStore zone, you have to create it.

so shall i create a new zone in zone.xml file like this?

 

<zone type="TownZone" shape="NPoly" minZ="-3550" maxZ="-2600"><!-- Town of Goddard -->
		<spawn X="146272" Y="-58176" Z="-2979" />
		<spawn X="145696" Y="-57696" Z="-2979" />
		<spawn X="145264" Y="-57680" Z="-2979" />
		<spawn X="145392" Y="-56960" Z="-2979" />
		<spawn X="144752" Y="-56752" Z="-2979" />
		<spawn X="144960" Y="-56224" Z="-2979" />
		<spawn X="144944" Y="-55392" Z="-2979" />
		<spawn X="144496" Y="-55088" Z="-2979" />

<zone type="NoStoreZone" shape="NPoly" minZ="-3550" maxZ="-2600"><!-- Town of Goddard -->
		<spawn X="146272" Y="-58176" Z="-2979" />
		<spawn X="145696" Y="-57696" Z="-2979" />
		<spawn X="145264" Y="-57680" Z="-2979" />
		<spawn X="145392" Y="-56960" Z="-2979" />
		<spawn X="144752" Y="-56752" Z="-2979" />
		<spawn X="144960" Y="-56224" Z="-2979" />
		<spawn X="144944" Y="-55392" Z="-2979" />
		<spawn X="144496" Y="-55088" Z="-2979" />
  • 0
Posted (edited)

Yep, along with the core side.

EDIT: If you use aCis or frozen, the zone is implemented and you should only set it up :P

Edited by Tessa
  • 0
Posted (edited)

Yep, along with the core side.

EDIT: If you use aCis, the zone is implemented and you should only set it up :P

can u guide me what to change in the core side please?

p.s im usng l2jhellas

Edited by Rio
  • 0
Posted (edited)

Well, I will guide you through the zone creation, but I will use a pack that I'm currently working on... so l2jhellas implementation might be little different.

 

First you should create the zone:

Index: java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2StoreZone.java	(working copy)
@@ -0,0 +1,64 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+
+/**
+ * A scripted zone...
+ * Creation of such a zone should require somekind
+ * of jython script reference which can handle onEnter() / onExit()
+ *
+ * @author  durgus
+ */
+public class L2StoreZone extends L2ZoneType
+{
+	public L2StoreZone(int id)
+	{
+		super(id);
+	}
+
+	@Override
+	protected void onEnter(L2Character character)
+	{
+		if (character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_STORE, true);
+			((L2PcInstance) character).sendMessage("You enter the private store zone!");
+		}
+	}
+
+	@Override
+	protected void onExit(L2Character character)
+	{
+		if (character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_STORE, false);
+			((L2PcInstance) character).sendMessage("You left the private store zone!");
+		}
+	}
+
+	@Override
+	protected void onDieInside(L2Character character) {}
+
+	@Override
+	protected void onReviveInside(L2Character character) {}
+
+}

All of these methods SHOULD be here, because you extend the abstract class L2ZoneType which requires that.

 

Then you should add the new zone in L2Character:

Index: java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- java/net/sf/l2j/gameserver/model/L2Character.java	(revision 385)
+++ java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -189,6 +189,7 @@
 	public static final int ZONE_WATER = 128;
 	public static final int ZONE_JAIL = 256;
 	public static final int ZONE_MONSTERTRACK = 512;
+	public static final int ZONE_STORE = 1024;
 
 	private int _currentZones = 0;
 

Currently I don't know how the zone system works, but it should be that way :lol:

 

In my pack I have to load the zone that way:

Index: java/net/sf/l2j/gameserver/datatables/ZoneData.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/ZoneData.java	(revision 385)
+++ java/net/sf/l2j/gameserver/datatables/ZoneData.java	(working copy)
@@ -49,6 +49,7 @@
 import net.sf.l2j.gameserver.model.zone.type.L2JailZone;
 import net.sf.l2j.gameserver.model.zone.type.L2MotherTreeZone;
 import net.sf.l2j.gameserver.model.zone.type.L2NoLandingZone;
+import net.sf.l2j.gameserver.model.zone.type.L2StoreZone;
 import net.sf.l2j.gameserver.model.zone.type.L2OlympiadStadiumZone;
 import net.sf.l2j.gameserver.model.zone.type.L2PeaceZone;
 import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
@@ -171,6 +172,8 @@
 							    temp = new L2BossZone(zoneId);
 							else if (zoneType.equals("WaterZone"))
 							    temp = new L2WaterZone(zoneId);
+							else if (zoneType.equals("StoreZone"))
+							    temp = new L2StoreZone(zoneId);
 
 
 							// Check for unknown type

I don't know if the zone should be registered in l2jhellas...

 

Finally you should check if the player is inside the zone:

Index: java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java	(revision 385)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageBuy.java	(working copy)
@@ -18,7 +18,9 @@
  */
 package net.sf.l2j.gameserver.clientpackets;
 
+import net.sf.l2j.gameserver.model.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.ActionFailed;
 
 /**
  * This class ...
@@ -42,6 +44,12 @@
 		L2PcInstance player = getClient().getActiveChar();
 		if (player != null)
 		{
+			if (!player.isInsideZone(L2Character.ZONE_STORE))
+			{
+				player.sendMessage("You cannot open a private store here!");
+				sendPacket(ActionFailed.STATIC_PACKET);
+				return;
+			}
 		    player.tryOpenPrivateBuyStore();
 		}
 	}
Index: java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java	(revision 385)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestPrivateStoreManageSell.java	(working copy)
@@ -18,7 +18,9 @@
  */
 package net.sf.l2j.gameserver.clientpackets;
 
+import net.sf.l2j.gameserver.model.L2Character;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.ActionFailed;
 
 /**
  * This class ...
@@ -42,6 +44,12 @@
 		L2PcInstance player = getClient().getActiveChar();
 		if (player != null)
 		{
+			if (!player.isInsideZone(L2Character.ZONE_STORE))
+			{
+				player.sendMessage("You cannot open a private store here!");
+				sendPacket(ActionFailed.STATIC_PACKET);
+				return;
+			}
 		    player.tryOpenPrivateSellStore();
 		}
 	}

Now you should set up the zone in data/xml/zone.xml

<!-- Store Zone -->
    <zone id='20000' type='StoreZone' shape='Cuboid' minZ='-3500' maxZ='-3400' />

And the zone_vertices:

INSERT INTO `zone_vertices` (`id`,`order`,`x`,`y`) VALUES 
(20000,0,81151,147905),
(20000,1,82713,149312);

Basically, that is all you need..

http://prntscr.com/5ull6v

http://prntscr.com/5ullrq

http://prntscr.com/5ulmbq

 

This may not be the best guide but... :lol:

thnx Tessa your the best ! It worked !

Edited by Rio
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This topic is now closed to further replies.


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    • I need two new one for the existing ones. 
    • Actioname dat Just change icons from there
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