Jump to content

You like the project?  

10 members have voted

  1. 1. You like this project?

    • yes
    • no
    • you can make some changes for better.


Recommended Posts

Posted

Hello everyone,i present you a new Lineage2 Interlude custom PvP server project 


and i would like to listen your opinions,thank you..


 


Rates:


xp/sp:x1000


adena:x1500


 


Enchant:


Safe enchant:3


Max enchant:21


Normal Scroll Rate:65%


Blessed Scroll Rate:75%(On failure items go to +0)


Cyrstall Scroll Rate:85%(On failure item goes back to the previous enchant,for example if item is +16 and try +17 and fail then item goes +15)


 


Custom Features:


x3 Farming zones solo&party.


Cave of trial(Many Different LvL mobs that means as deep as you go better drops&harder mobs)(party/solo/pvp)


Cemetary(Easy farm zone with PK Protectors&some pvp)


Custom Party Zone with unique mobs&drops(you need a party of 3+ people to enter.)


 


Our PvP collor and unique Skill reward system:(P.S All skills is full worked for better balance and gaming.)(The skills is not for olympiad)


2000PvP Skill reward:Recall Active Skill


4000PvP Skill reward:Braveheart(cp) Active Skill


6000PvP Skill reward:x3 different resists on passives


10.000PvP Skill reward:Celestial Active Skill(4seconds)


10.000+ ???


 


Special Unique Custom Skill for classes:


Blade Dacer Class:Triple Sonic Slash


Sword Singer Class:Still working about that.


 


Custom Items:


x2 different Armor&weapon tiers(full worked&balanced)


Titanium Armor/weapon


Rykros Armor/weapon


 


Aguments:


Our server will not have agumentation system!


 


Unique private shop buy/sell with (farming items and NO adena's)


 


Every Computer can log 1 online char and 1 offline Shop


 


Unique Special Vote Reward System from account panel


 


Unique Donate System from account panel


 


Olympiad Monthly (hero weapon change every month)(full worked hero dagger silence skill.)


 


PvP Zones:


Hunter village/orc village PvP zones


 


Remember this is just an uncoming project who i need opinions for that. i dont know yet on what exacly project i will make it java or l2off .


 


Thank you all!


Posted

Well there are no pride-like interlude srvs atm so if u build it rly good u could do pretty good.

 

 

nah only this week i see 3-4 wanna be pride

 

 

full worked hero dagger silence skill.  <-- dude u cannot post something like this.

Posted

 

 

nah only this week i see 3-4 wanna be pride

 

 

full worked hero dagger silence skill.  <-- dude u cannot post something like this.

 

U saw 3-4 but where are they now? half shut down,rest with 5-10 online. Do ur homework first.

Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..