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Hello all

 

the server will soon start welcome

 

server Start 28:02.2014

 

http://l2cryptic.com/

 

Server Rate

XP: x75
SP: x75
Party XP and SP: x1.50
Adena Drop rate: x55
Drop Items rate: x35
Drop SealStones rate: x1.5
Spoil rate: x35
Drop Manor rate: x1
Drop Quest rate: x10
Quests Reward rate: x10(not for all)
DropRaidBoss: x10


Enchant Rate


Enchant Max: +16
Enchant Safe: +3
Simple Enchant Rates: 58%
Bessed Enchant Rates: 68%


Additional


Npc buffer (2h buff time) 28+4 Buff slot.
Scheme buffer.
7Signs teleporter + Primeval Island.
GM-shop till weapon B grade/ armor B grade and jewel B grade.
Noblesse with Caradine letter lvl 65 in GM Shop.
Offline shop work with SELL , PRIVATE CREATION , PACKAGE SALE from 20LvL !

Agument System

Top Ls- 25%
Mid Ls 8%



Epic Boss Information

Antharas 72+4 Hours
Valakas 192+6 Hours
Baium 48+4 Hours
Zaken 40+4 Hours
Ant Queen 24+2 Hours
Orfen 20+4 Hours
Core 33+4 Hours
Frintezza 48+6 Hours
Barakiel 6+1 Hours
Simple Raid Boss 6+12 Hours

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  • Posts

    • Hi everyone, This is not an advertisement for my server. My Facebook group with 1,300 real players was hacked. I was the only owner of the group, and I don’t understand how someone could change admin rights and remove me from it. All my accounts have two-factor authentication (2FA), so there’s no way anyone could have accessed my account to give admin rights to another profile. I contacted Facebook for help and even paid $20 for faster support from Meta. They basically ignored me and said they couldn’t help or make any decisions regarding this situation. I found some information about the person who took over the group – it seems to be an admin of L2CALIGULA (FLOYD) – and it looks like my group isn’t the only one affected.   https://www.facebook.com/MdsFael/posts/pfbid02LYPDAaxmjECuKY6g1xhMsnmixUH3x1asAVt2RtVKjV8yvegQ9erVHeWAdrJyjonal   As it stands, the group still exists on Facebook and all the information is visible, but I have no control over it anymore.   l2mid group: https://www.facebook.com/groups/l2official   Can anyone explain how this is even possible and how I can prevent it in the future? Regards!    
    • I suggest logging real player data such as positions, movement, quests, skills used in real time, and general actions and save them in whatever format you like. You need to organize and verify the data. If your data are not enough you can create synthetic data based on your existins real data. later you have 2 options  You can fine tune a smaller model (for example, from hugging face). This requires time, money(compute power), and plenty of trial and error, but the benefit is that you can run it locally without relying on external services. Use existing LLMs and  instead of training you can store your data in a vector database and let the LLM query it( im not sure if RAG is the right term here). This approach is faster to set up but depends on the model  and the output you want to achieve(you will need some research there). Regardless of which approach you take  you should expose only safe actions through a service or API. This can be done with MCP(model context protocol) or a custom api ensuring the model (local or external) can only trigger controlled api calls such as movePlayer, castSkill, etc etc, which are already implemented in most sources, but you will need to implement them for your models output and behavior.    Doable? Yes by commiting  a tone of hours and i dont think java code is the problem here. Is it worth it? If you’re doing it to learn then go for it. But if your goal is to create “real fake player” experience on your server or to sell it later  its not worth it. Spend your time elsewhere   yes they can
    • in process upgrade Wolf and to Rose. price updated 🙂   p464 Elf - $10,000 p507 Wolf - $25,000 p520 Rose - $40,000 (complete in 2 weeks)   Rental agreement - p464 Elf - $5,000 + 50% of all server revenue p507 Wolf - $10,000 + 50% of all server revenue p520 Rose - $15,000 + 65% of all server revenue
    • And what model you wanna train? LLMs can't do that.
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