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Posted (edited)

Why should I join ?

 

post-62706-0-64966400-1391600283_thumb.png

 

Server Rates

Experience: x5000
Spexperience: x5000
Party Experience: x5000
Party Spexperience: x5000
Adena: x2


Enchant & Ls Rates


Safe : 7
Max For Weapon : 25
Max For Armor : 25
Max For Jewels : 25
Normal Scroll Enchant Rate: 85%
Blessed Scroll Enchant Rate: 90%
Crystal Scroll Enchant Rate: 100%
Agument Rate : 20% (TOP LS)
Augments Stack: No


Custom Items

checkmark_green.png Vesper Gold Armor (Robe, Light, Heavy) LvL 1

checkmark_green.png L2][sP Armor (Robe, Light, Heavy) LvL 2
checkmark_green.png Special Icarus Weapons
checkmark_green.png Special Tattos (Mage, Fighter) - Level 1,2,3
checkmark_green.png Custom Enchant Glows

 

 

Custom NPC

Global Gatekeeper
 Raid Boss Gatekeeper
 GM Shop
 Scheme Buffer
 Specia Buffer
 Custom Shop
 Skill Enchanter
 Augmenter
 Wedding Manager
 Donation Manager
 Siege informer
 Clan Hall Manager
 Clan Manager
 Olympiad Manager
 Class Manager
Casino Manager
 Vote Reward NPC
 Top Stats Manager
 TvT Manager
 CTF Manager
 SubClass Manager
 Account Manager
 Symbol Manager
 Retail Like
 Olympiad Cycle = 1 Weeks


Features

Castle Sieges
 Clan Hall Sieges
 Noblesses & Heroes System
 Max Level 80
 Clan Wars
 Weapon Augmentations
 Dueling System
 All C4/C5/Interlude Skills
 Special Raid Bosses
 Olympiad 100% Retail like
 DualBox allowed
 Flawless Geodata & Pathnodes
 Active and experienced development/GM team!
 No corruption!
 Not used accounts will be deleted after 2 months
 100% Uptime
 International community
 New character start with 200kk adena
 Max Subclasses = 5
 Max Subclass level = 80
 Max Alliances = 3
 All active/passive augments are fully working!
 All flood protections
 Anti-Farm Bot Protection
 Custom Start up zone
 Vote reward system (Every 3 votes in Hopzone or Topzone,
 All online players receive an a-beep-t of Vote Box
 Teleport Protection
 Castle Lord Annoucement
 Heros Annoucement
 Special Bosses

post-62706-0-84614600-1391600319_thumb.jpg

L2SuperPower x5000 Hardcore Interlude PVP Server
Official website : http://l2-superpower.tk/
Download Patch : http://www.mediafire.com/download/nk04u8g2wuf4l5r/L2%5D%5BSP+Pach+V+2.1.rar
Like Us On Facebook : https://www.facebook...erpower?fref=ts
Vote For Us HopZone :
http://vgw.hopzone.n...te/vote/77566/1
 

Farm Zones

=> Gludin Village - Safe Farm
=> Varka Silones Post - Farm with PK/PvP's
=> Garden of Eva - Clan Boss Farm
=> Wasteland - Grand Boss Zone

 

Server Is Opene!!!

 

60 Players +

 

Harddisk 2x 2000 GB SATA 3,5" 7.200 rpm CPU AMD Opteron 3280 Octacore Barebone Fujitsu PRIMERGY MX130 S2 RAM 16x Gigabyte RAM

 

And 100MBS

Edited by DVL-Java
  • 3 weeks later...
Posted

bot. do not put the GM

normal
chars... is .offline_shop off game...

 

You know that you use my L2Xeon pack ?

 

http://www.maxcheaters.com/topic/157049-l2jl2xeon/

 

Give credits to me or i will burn your server.

 

is not l2jfrozen has done compile

Posted

bot. do not put the GM

 

normal chars... is .offline_shop off game...

 

 

is not l2jfrozen has done compile

You idiot you use my L2Xeon Pack you faggot.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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