Jump to content

Recommended Posts

Posted

Καλησπερα και χρονια πολλα αν και λιγο αργα....Αλλα δεν βαριεσαι καλιο αργα παρα ποτε...Λοιπον ερχομαι σημερα να κανω share αυτο το guide/code οπως θελεται μπορειτε να το πειτε...Διοτι υπαρχει ιδι αλλα καμια φορα δεν εχει τα αποτελεσματα που περιμενουμε...Η διαφορα ειναι πως αν δεν μας δουλεψει το γυρναμε σαν χειροκινιτα μετα μεχρι να βρουμε το προβλημα ;)....Ας ξεκινησουμε... 

 

Για αρχη δημιουργουμε ενα νεο αρχειο με το ονομα SiegeManagerCmd.java σε αυτο το σημειο("com\l2j\gameserver\handler\voicedcommandhandlers\") και βαζουμε τον παρακατω κοδικα:

package com.l2j.gameserver.handler.voicedcommandhandlers;

import com.l2j.Config;
import com.l2j.gameserver.handler.IVoicedCommandHandler;
import com.l2j.gameserver.managers.CastleManager;
import com.l2j.gameserver.model.actor.instance.L2PcInstance;
import com.l2j.gameserver.model.entity.siege.Castle;
import com.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2j.gameserver.network.serverpackets.SiegeInfo;

/**
 * 
 * @author LastWarrior
 * @version 1.0.0
 *
 */

public class SiegeManagerCmd implements IVoicedCommandHandler
{	
       private static final String[] VOICED_COMMANDS =
       {
               "castlemanager",
               "siege_of_gludio",
               "siege_of_dion",
               "siege_of_giran",
               "siege_of_oren",
               "siege_of_aden",
               "siege_of_innadril",
               "siege_of_goddard",
               "siege_of_rune",
               "siege_of_schuttgart",
               "siege_of_"
       };

       @Override
       public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
       {
    	   if (Config.ENABLE_GNU_PANEL)
    	   {
    		   if (command.startsWith("castlemanager"))
               {
                       sendHtml(activeChar);
               }

               if (command.startsWith("siege_")) {
                       if (activeChar.getClan() != null && !activeChar.isClanLeader())
                       {
                           activeChar.sendMessage("Only Clan Leader can be use this command");
                               return false;
                       }

                       int castleId = 0;

                       if (command.startsWith("siege_of_gludio"))
                	   {
            			   castleId = 1;
            			   activeChar.sendMessage("Grettings from Gludio Castle");
                	   }
            		   if (command.startsWith("siege_of_dion"))
                	   {
            			   castleId = 2;
            			   activeChar.sendMessage("Grettings from Dion Castle");
                	   }
            		   if (command.startsWith("siege_of_giran"))
                	   {
            			   castleId = 3;
            			   activeChar.sendMessage("Grettings from Giran Castle");
                	   }
            		   if (command.startsWith("siege_of_oren"))
                	   {
            			   castleId = 4;
            			   activeChar.sendMessage("Grettings from Oren Castle");
                	   }
            		   if (command.startsWith("siege_of_aden"))
                	   {
            			   castleId = 5;
            			   activeChar.sendMessage("Grettings from Aden Castle");
                	   }
            		   if (command.startsWith("siege_of_innadril"))
                	   {
            			   castleId = 6;
            			   activeChar.sendMessage("Grettings from Innadril Castle");
                	   }
            		   if (command.startsWith("siege_of_goddard"))
                	   {
            			   castleId = 7;
            			   activeChar.sendMessage("Grettings from Goddard Castle");
                	   }
            		   if (command.startsWith("siege_of_rune"))
                	   {
            			   castleId = 8;
            			   activeChar.sendMessage("Grettings from Rune Castle");
                	   }
            		   if (command.startsWith("siege_of_schuttgart"))
                	   {
            			   castleId = 9;
            			   activeChar.sendMessage("Grettings from Schuttgart Castle");
                	   }

                       Castle castle = CastleManager.getInstance().getCastleById(castleId);
                       if(castle != null && castleId != 0)
                       {
                    	   activeChar.sendPacket(new SiegeInfo(castle));
                       }
               }
               return true;
    	   }
    	   else if (!Config.ENABLE_GNU_PANEL)
    	   {
    		   if (command.startsWith("castlemanager"))
               {
    			   sendErrorHtml(activeChar);
               }

               if (command.startsWith("siege_")) {
                       if (activeChar.getClan() != null && !activeChar.isClanLeader())
                       {
                           activeChar.sendMessage("Only Clan Leader can be use this command");
                               return false;
                       }

                       int castleId = 0;

                       if (command.startsWith("siege_of_gludio"))
                	   {
            			   castleId = 1;
            			   activeChar.sendMessage("Grettings from Gludio Castle");
                	   }
            		   if (command.startsWith("siege_of_dion"))
                	   {
            			   castleId = 2;
            			   activeChar.sendMessage("Grettings from Dion Castle");
                	   }
            		   if (command.startsWith("siege_of_giran"))
                	   {
            			   castleId = 3;
            			   activeChar.sendMessage("Grettings from Giran Castle");
                	   }
            		   if (command.startsWith("siege_of_oren"))
                	   {
            			   castleId = 4;
            			   activeChar.sendMessage("Grettings from Oren Castle");
                	   }
            		   if (command.startsWith("siege_of_aden"))
                	   {
            			   castleId = 5;
            			   activeChar.sendMessage("Grettings from Aden Castle");
                	   }
            		   if (command.startsWith("siege_of_innadril"))
                	   {
            			   castleId = 6;
            			   activeChar.sendMessage("Grettings from Innadril Castle");
                	   }
            		   if (command.startsWith("siege_of_goddard"))
                	   {
            			   castleId = 7;
            			   activeChar.sendMessage("Grettings from Goddard Castle");
                	   }
            		   if (command.startsWith("siege_of_rune"))
                	   {
            			   castleId = 8;
            			   activeChar.sendMessage("Grettings from Rune Castle");
                	   }
            		   if (command.startsWith("siege_of_schuttgart"))
                	   {
            			   castleId = 9;
            			   activeChar.sendMessage("Grettings from Schuttgart Castle");
                	   }

                       Castle castle = CastleManager.getInstance().getCastleById(castleId);
                       if(castle != null && castleId != 0)
                       {
                    	   activeChar.sendPacket(new SiegeInfo(castle));
                       }
               }
    	   }
    	   return true;
       }
       private void sendHtml(L2PcInstance activeChar)
       {
               String htmFile = "data/html/mods/Castle_Info.htm";

               NpcHtmlMessage msg = new NpcHtmlMessage(5);
               msg.setFile(htmFile);
               activeChar.sendPacket(msg);
       }
       
       private void sendErrorHtml(L2PcInstance activeChar)
       {
               String htmFile = "data/html/mods/Castle_Error_Info.htm";

               NpcHtmlMessage msg = new NpcHtmlMessage(5);
               msg.setFile(htmFile);
               activeChar.sendPacket(msg);
       }

       @Override
       public String[] getVoicedCommandList()
       {
               return VOICED_COMMANDS;
       }
}

Μετα παμε ενα βημα πισω στο σημειο ("com\l2j\gameserver\handler\") και βρισκουμε το αρχειο "VoicedCommandHandler.java", το ανοιγουμε και προσθετουμε:

+import com.l2j.gameserver.handler.voicedcommandhandlers.SiegeManagerCmd;

//private VoicedCommandHandler() βρισκουμε αυτο το σημειο και βαζουμε το παρακατω
//{
+		if (Config.ENABLE_MASS_SIEGE_CASTLE_MANAGER)
+		{
+			registerVoicedCommandHandler(new SiegeManagerCmd());
+			System.out.println("Command_Castle_Manager is Enabled.");
+		}
//}

Αφου κανουμε ενα save πανε λιγα βηματα πισω στο σημειο ("com\l2j\") και βρισκουμε το αρχειο "Config.java το ανοιγουμε και προσθετουμε:

//Mass Siege Castle Manager CMD
//================================================================================================================
public static boolean ENABLE_MASS_SIEGE_CASTLE_MANAGER;
public static boolean ENABLE_GNU_PANEL;
//================================================================================================================
		public static void loadMassSiegeCastleManagerConfig()
		{
			final String MASS_SIEGE_CASTLE_MANAGER = FService.MASS_SIEGE_CASTLE_MANAGER_FILE;
			try
			{
				Properties MASS_SIEGE_CASTLE_MANAGERSettings = new Properties();
				InputStream is = new FileInputStream(new File(MASS_SIEGE_CASTLE_MANAGER));
				MASS_SIEGE_CASTLE_MANAGERSettings.load(is);
				is.close();
				
				/** Mass Siege Castle Manager **/ 
				ENABLE_MASS_SIEGE_CASTLE_MANAGER = Boolean.parseBoolean(MASS_SIEGE_CASTLE_MANAGERSettings.getProperty("AllowMassSiegeCastleManager", "False"));
				ENABLE_GNU_PANEL = Boolean.parseBoolean(MASS_SIEGE_CASTLE_MANAGERSettings.getProperty("Enable_GNU_Panel", "True"));
			}
			catch(Exception e)
			{
				e.printStackTrace();
				throw new Error("Failed to Load " + MASS_SIEGE_CASTLE_MANAGER + " File.");
			}
		}
//Βρισκουμε αυτο το σημειο και βαζουμε το παρακατω:
//public static void load()
//{
//		if(ServerType.serverMode == ServerType.MODE_GAMESERVER)
//		{
+loadMassSiegeCastleManagerConfig();
//}

Save...Μετα ανοιγουμε το αρχειο FService.java και προσθετουμε:

	public static final String MASS_SIEGE_CASTLE_MANAGER_FILE = "./config/Server_Commands/Siege_Info_Settings.ini";

Τωρα παμε στα Configs μας και δημιουργουμε εναν φακελο με το ονομα "Server_Commands" και μεσα σε αυτον ενα αρχειο με το ονομα "Siege_Info_Settings.ini" και προσθετουμε το παρακατω:

######################################
# Mass Siege Castle Manager Settings #
######################################

# Allow Players to use Mass Siege Castle Manager Command.
# Command .castlemanager
AllowMassSiegeCastleManager = False

# GNU Panel Settings
# If the command panel does't work set it false
# to show commands that can use character to have access into 
# Siege Information!
# !Make sure that the AllowMassSiegeCastleManager is TRUE to work this Config!
Enable_GNU_Panel = false

Αφου εχουμε τελειωσει με τον Core παμε στο Datapack μας στο σημειο "data\html\mods" και δημιουργουμε δυο αρχεια "Castle_Error_Info.htm & Castle_Info.htm" και προσθετουμε

 

Castle_Error_Info.htm:

<html><title>Castle Siege Manager</title>
<body>
<center>
<img src="L2UI.SquareWhite" width=258 height=1><br>
Welcome to Castle Manager Info!<br>
If you want to check Castles Siege Status<br>
Use command:<br>
<font color="LEVEL">.siege_of_gludio</font> = Gludio Castle<br>
<font color="LEVEL">.siege_of_dion</font> = Dion Castle<br>
<font color="LEVEL">.siege_of_giran</font> = Giran Castle<br>
<font color="LEVEL">.siege_of_oren</font> = Oren Castle<br>
<font color="LEVEL">.siege_of_aden</font> = Aden Castle<br>
<font color="LEVEL">.siege_of_innadril</font> = Innadril Castle<br>
<font color="LEVEL">.siege_of_goddard</font> = Goddard Castle<br>
<font color="LEVEL">.siege_of_rune</font> = Rune Castle<br>
<font color="LEVEL">.siege_of_schuttgart</font> = Schuttgart Castle<br>
<img src="L2UI.SquareWhite" width=258 height=1><br>
*If you see this Menu it means that GNU grafic menu is<br>
under config<br>
</center>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>

Castle_Info.htm:

<html><title>Castle Siege Manager</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Choose The Castle Siege Manager.</font></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_giran" value="Giran Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_aden" value="Aden Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_rune" value="Rune Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_oren" value="Oren Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_dion" value="Dion Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_gludio" value="Gludio Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_goddard" value="Goddard Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_schuttgart" value="Schuttgart Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h voice .siege_of_innadril" value="Innadril Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
</table>
<br><br>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>

Τελος...Αυτο ηταν τωρα σε περιπτωση που δεν δουλευει μεχρι να βρειτε η βρω το θεμα απλα αυτο το αφηνουμε Enable_GNU_Panel = false για να μας δειχνει τα commands αν δουλεψει το κανουμε true για να μας βγαζει κουμπια ;)

Posted (edited)

You've created greek topic in international section:

 

- Remember that this section is international, so you can't use your own native language, whenever you're willing to.

 

For more info see the section rules: http://www.maxcheaters.com/topic/112616-read-before-posting/

Edited by roko91
  • 3 weeks later...
Posted

why you dont did this then?

 

you just copy paste that and think you are the boss? wake up little girl

he is the boss ! his topic his rules :) wake up and stop bitching around 

 

Bitch please :O

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Forever Lineage Interlude mid-rate built for people with one hour a night Chronicle: Interlude XP/SP: 25x  |  Drop: 10x  |  Adena: 12x  |  Spoil: 15x Enchant: Safe +3  |  Max +21 Fresh start: 11 September 2026 - server is live now Website: https://l2forever.eu Discord: https://discord.gg/96rdukHvbs Why this server exists I have wanted my own Lineage 2 server since I was a teenager. I tried, failed, came back, failed again. Fifteen years later I am a developer with a full-time job, a family, and maybe an hour before bed. Every server I tried as an adult made that hour feel wasted - log in, kill a few mobs, no real progress, log out annoyed. So I built the server I actually wanted to play. Everything below is designed around one question: can you log in, make real progress, and log out on your own terms in one session? What is different Rebirth and Talent Tree - hit level 80, reset to level 1, keep your gear and skill enchants, earn talent points. Build a different character every rebirth. Bounty Hunter - daily hunt tasks with rank progression, Bounty Coins, and rare bounties. One bounty fits one session. Companions - a summonable tank, healer, or damage ally for any class. First one costs three bounties. Solo play without a solo class. Auto-farm - your character farms on its own for 2 hours a day at full XP and half loot. Solo, monsters only. The only automation allowed. Alchemy - brew stronger HP/MP potions from monster drops, no recipe needed. Custom Gludin start zone - buffs, passive mobs, and the NPCs you need, through your first 20 levels. Shorter class quests - 1st, 2nd, 3rd class, Subclass and Noblesse, all through one NPC. Champions - 5% spawn above level 40, 3x HP, 8x XP, 4-5x loot. Worth stopping for. Scheme buffer, shop up to C-grade, teleporter - B-grade and above come from crafting, drops, and quests. Seasons - each season brings Talent Tree changes. Your master account, titles, and cosmetics carry over. The rules I hold myself to Solo is the default, not a punishment. No clan required, no raid schedule, no guilt when you log off. Paid tiers add convenience and time, not power - the free baseline is the full game. No surprise wipes: if another fresh start ever happens, it is announced at least a month ahead. One developer, no shady admin, and I play on it myself. This is the server I needed fifteen years ago. Come see what I made. https://l2forever.eu
    • 🚀 September Restock Live! Upgrade your personal Gmail to 5TB + Gemini Pro 12-18 Months instantly. 100% private and automated delivery!
    • [WTB / HIRING] High-End Gracia Final Source Code & Custom Pack Bundle [Serious Budget / Paid] Hello MaxCheaters Community, We are launching a new international High-End PvP project and are actively looking to acquire a complete, stable Gracia Final Source Code package OR hire an experienced L2J developer/team for custom module integration. We are looking for a solid foundation with the following specifications: 1. Full Java Source Code (.java) - Absolutely required. We need full access to edit core mechanics, custom items, weapons, and balance. No compiled-only .jar files. 2. Premium Geodata & Pathfinding - 100% complete and fixed Geodata for Gracia Final (no wall-shooting, no falling through map). 3. Modern QoL & Systems - Fully working Auto-Farm engine with clean client UI. - VIP/Premium subscription system (non-P2W rates/features). 4. Custom Content & Balance Ready - Ability to easily inject custom armor sets, weapons with custom glows/auras, and PvP zones. 5. Anti-Bot / Security Integration - Core ready to pair with top protection solutions (Active Anticheat, SmartGuard, or equivalent). 6. Client Tools & System Patch Support - Patch files and editing tools for itemname-e.dat, armorgrp.dat, weapongrp.dat, and custom interfaces. -------------------------------------------------- FORMAT OF COOPERATION: - We can purchase a ready, bug-free Source Code package. - We are also open to hiring a dedicated developer for custom task-based modules. - Fast payment via Crypto / PayPal / Bank Transfer. If you have a working build or offer dev services, PM me here or drop your Telegram/Discord contact below. Thanks!
    • WARFRONT is an Interlude faction PvP server built around one idea: the battlefield should never feel static. Choose your side. Angels vs Demons.   Capture Outposts to move the frontline and your faction's respawns. Fight for the Main Outpost to unlock dynamic events and HQ assaults. Push into enemy territory and destroy their Headquarters to win the battle. But WARFRONT goes far beyond traditional faction PvP.     ▶️ Dynamic Outpost & territory warfare ▶️ Daily Faction Castle Siege ▶️ Weekly Clan Siege ▶️ Grand Boss events ▶️ Kamaloka instanced party content ▶️ Reworked Interlude classes ▶️ Skill & Ability Tree  ▶️ Battlefield Contracts ▶️ Faction & individual rankings ▶️ Long-term character progression ▶️  Battle Pass & cosmetic progression ▶️  30-minute rotating battlefields   We've also reworked classes that are traditionally overlooked in faction PvP. Bishop can enter an offensive Inquisitor role, Daggers have Shadow Step, Prophet has its own combat toolkit, Overlord supports the entire faction, and several other classes have received new mechanics and balance changes. ▶️  SKILL & ABILITY TREE  Skill & Ability Tree system designed to add another layer of character progression and build choice to WARFRONT. Rather than simply increasing stats, the goal is to give players meaningful choices that can change how their character develops and how their class performs on the battlefield. This system is currently being tested, with more information and previews coming soon. The goal isn't to replace Interlude. It's to make Interlude faction PvP exciting again.   ▶️ CLOSED BETA: 03 OCTOBER 2026 Closed Beta will be our opportunity to push the systems, class balance and battlefield mechanics as hard as possible before Grand Opening. We built it. Now we need you to break it. ▶️  Website & Closed Beta Registration https://l2warfront.com ▶️  Discord https://discord.gg/u93YhB5Exy
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..