Jump to content

Recommended Posts

Posted (edited)

Code geia password changer manager.  [ gia l2jfrozen. ]

L2PasswordChangerInstance.java

package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.ai.L2CharacterAI;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;
import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import java.util.logging.Logger;
import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
  public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  public void onBypassFeedback(L2PcInstance player, String command)
  {
    if (command.startsWith("change_password"))
    {
      StringTokenizer st = new StringTokenizer(command);
      st.nextToken();
      String currPass = null;
      String newPass = null;
      String repeatNewPass = null;
      try
      {
        if (st.hasMoreTokens())
        {
          currPass = st.nextToken();
          newPass = st.nextToken();
          repeatNewPass = st.nextToken();
        }
        else
        {
          player.sendMessage("Please fill in all the blanks before requesting for a password change.");
          return;
        }
        changePassword(currPass, newPass, repeatNewPass, player);
      }
      catch (StringIndexOutOfBoundsException localStringIndexOutOfBoundsException)
      {
      }
    }
  }

  public void onAction(L2PcInstance player)
  {
    if (!canTarget(player)) {
      return;
    }

    if (this != player.getTarget())
    {
      player.setTarget(this);

      player.sendPacket(new MyTargetSelected(getObjectId(), 0));

      player.sendPacket(new ValidateLocation(this));
    }
    else if (!canInteract(player))
    {
      player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
    }
    else
    {
      showHtmlWindow(player);
    }

    player.sendPacket(new ActionFailed());
  }

  private void showHtmlWindow(L2PcInstance activeChar)
  {
    NpcHtmlMessage nhm = new NpcHtmlMessage(5);
    TextBuilder replyMSG = new TextBuilder("");

    replyMSG.append("<html><title>L2Kasayka Account Manager</title>");
    replyMSG.append("<body><center>");
    replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
    replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
    replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
    replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
    replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
    replyMSG.append("</center></body></html>");

    nhm.setHtml(replyMSG.toString());
    activeChar.sendPacket(nhm);

    activeChar.sendPacket(new ActionFailed());
  }

  public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
  {
    if (newPass.length() < 5)
    {
      activeChar.sendMessage("The new password is too short!");
      return false;
    }
    if (newPass.length() > 20)
    {
      activeChar.sendMessage("The new password is too long!");
      return false;
    }
    if (!newPass.equals(repeatNewPass))
    {
      activeChar.sendMessage("Repeated password doesn't match the new password.");
      return false;
    }

    Connection con = null;
    String password = null;
    try
    {
      MessageDigest md = MessageDigest.getInstance("SHA");
      byte[] raw = currPass.getBytes("UTF-8");
      raw = md.digest(raw);
      String currPassEncoded = Base64.encodeBytes(raw);

      con = L2DatabaseFactory.getInstance().getConnection();
      PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
      statement.setString(1, activeChar.getAccountName());
      ResultSet rset = statement.executeQuery();
      while (rset.next())
      {
        password = rset.getString("password");
      }
      rset.close();
      statement.close();
      byte[] password2 = (byte[])
        null;
      if (currPassEncoded.equals(password))
      {
        password2 = newPass.getBytes("UTF-8");
        password2 = md.digest(password2);

        PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
        statement2.setString(1, Base64.encodeBytes(password2));
        statement2.setString(2, activeChar.getAccountName());
        statement2.executeUpdate();
        statement2.close();

        activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");
        try
        {
          Thread.sleep(3000L);
        }
        catch (Exception localException1)
        {
        }

        activeChar.deleteMe();

        activeChar.sendPacket(new LeaveWorld());
      }
      else
      {
        activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

        return password2 != null;
      }
    }
    catch (Exception e)
    {
      _log.warning("could not update the password of account: " + activeChar.getAccountName());
    }
    finally
    {
      try
      {
        if (con != null)
          con.close();
      }
      catch (SQLException e)
      {
        _log.warning("Failed to close database connection!");
      }
    }
    try
    {
      if (con != null)
        con.close();
    }
    catch (SQLException e)
    {
      _log.warning("Failed to close database connection!");
    }

    return true;
  }
}

RequestBypassToServer.java 
 

package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.ai.L2CharacterAI;
import com.l2jfrozen.gameserver.communitybbs.CommunityBoard;
import com.l2jfrozen.gameserver.datatables.sql.AdminCommandAccessRights;
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SymbolMakerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PasswordChangerInstance;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.L2Event;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.L2GameClient;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.util.FloodProtectorAction;
import com.l2jfrozen.gameserver.util.FloodProtectors;
import com.l2jfrozen.gameserver.util.GMAudit;
import java.util.logging.Level;
import java.util.logging.Logger;

public final class RequestBypassToServer extends L2GameClientPacket
{
  private static Logger _log = Logger.getLogger(RequestBypassToServer.class.getName());
  private String _command;

  protected void readImpl()
  {
    this._command = readS();
  }

  protected void runImpl()
  {
    L2PcInstance activeChar = ((L2GameClient)getClient()).getActiveChar();

    if (activeChar == null) {
      return;
    }
    if (!((L2GameClient)getClient()).getFloodProtectors().getServerBypass().tryPerformAction(this._command)) {
      return;
    }

    try
    {
      if (this._command.startsWith("admin_"))
      {
        String command;
        String command;
        if (this._command.indexOf(" ") != -1)
        {
          command = this._command.substring(0, this._command.indexOf(" "));
        }
        else
        {
          command = this._command;
        }

        IAdminCommandHandler ach = AdminCommandHandler.getInstance().getAdminCommandHandler(command);

        if (ach == null)
        {
          if (activeChar.isGM())
          {
            activeChar.sendMessage("The command " + command + " does not exists!");
          }

          _log.warning("No handler registered for admin command '" + command + "'");
          return;
        }

        if (!AdminCommandAccessRights.getInstance().hasAccess(command, activeChar.getAccessLevel()))
        {
          activeChar.sendMessage("You don't have the access right to use this command!");
          if (Config.DEBUG)
          {
            _log.warning("Character " + activeChar.getName() + " tried to use admin command " + command + ", but doesn't have access to it!");
          }
          return;
        }

        if (Config.GMAUDIT)
        {
          GMAudit.auditGMAction(activeChar.getName() + " [" + activeChar.getObjectId() + "]", command, activeChar.getTarget() != null ? activeChar.getTarget().getName() : "no-target", this._command.replace(command, ""));
        }

        ach.useAdminCommand(this._command, activeChar);
      }
      else if ((this._command.equals("come_here")) && (activeChar.isGM()))
      {
        comeHere(activeChar);
      }
      else if (this._command.startsWith("player_help "))
      {
        playerHelp(activeChar, this._command.substring(12));
      }
      else if (this._command.startsWith("siege_aden"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(5);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_giran"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(3);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_goddard"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(7);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_rune"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(8);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_shuttgart"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(9);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_oren"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(4);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_dion"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(2);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_gludio"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(1);
        if (castle != null)
          sendPacket(new SiegeInfo(castle));
      }
      else if (this._command.startsWith("siege_innadril"))
      {
        Castle castle = CastleManager.getInstance().getCastleById(6);
        if (castle != null) {
          sendPacket(new SiegeInfo(castle));
        }
      }
      else if (this._command.startsWith("npc_"))
      {
        if (!activeChar.validateBypass(this._command)) {
          return;
        }
        int endOfId = this._command.indexOf('_', 5);
        String id;
        String id;
        if (endOfId > 0)
        {
          id = this._command.substring(4, endOfId);
        }
        else
        {
          id = this._command.substring(4);
        }

        try
        {
          L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));

          if (this._command.substring(endOfId + 1).startsWith("event_participate"))
          {
            L2Event.inscribePlayer(activeChar);
          }
          else if (this._command.substring(endOfId + 1).startsWith("tvt_player_join "))
          {
            String teamName = this._command.substring(endOfId + 1).substring(16);

            if (TvT.is_joining())
            {
              TvT.addPlayer(activeChar, teamName);
            }
            else
            {
              activeChar.sendMessage("The event is already started. You can not join now!");
            }

          }
          else if (this._command.substring(endOfId + 1).startsWith("tvt_player_leave"))
          {
            if (TvT.is_joining())
            {
              TvT.removePlayer(activeChar);
            }
            else
            {
              activeChar.sendMessage("The event is already started. You can not leave now!");
            }

          }
          else if (this._command.substring(endOfId + 1).startsWith("dmevent_player_join"))
          {
            if (DM.is_joining())
              DM.addPlayer(activeChar);
            else {
              activeChar.sendMessage("The event is already started. You can't join now!");
            }
          }
          else if (this._command.substring(endOfId + 1).startsWith("dmevent_player_leave"))
          {
            if (DM.is_joining())
              DM.removePlayer(activeChar);
            else {
              activeChar.sendMessage("The event is already started. You can't leave now!");
            }
          }
          else if (this._command.substring(endOfId + 1).startsWith("ctf_player_join "))
          {
            String teamName = this._command.substring(endOfId + 1).substring(16);
            if (CTF.is_joining())
              CTF.addPlayer(activeChar, teamName);
            else {
              activeChar.sendMessage("The event is already started. You can't join now!");
            }
          }
          else if (this._command.substring(endOfId + 1).startsWith("ctf_player_leave"))
          {
            if (CTF.is_joining())
              CTF.removePlayer(activeChar);
            else {
              activeChar.sendMessage("The event is already started. You can't leave now!");
            }
          }
          if (this._command.substring(endOfId + 1).startsWith("vip_joinVIPTeam"))
          {
            VIP.addPlayerVIP(activeChar);
          }

          if (this._command.substring(endOfId + 1).startsWith("vip_joinNotVIPTeam"))
          {
            VIP.addPlayerNotVIP(activeChar);
          }

          if (this._command.substring(endOfId + 1).startsWith("vip_finishVIP"))
          {
            VIP.vipWin(activeChar);
          }

          if (this._command.substring(endOfId + 1).startsWith("event_participate"))
          {
            L2Event.inscribePlayer(activeChar);
          }
          else if (((Config.ALLOW_CLASS_MASTERS) && (Config.ALLOW_REMOTE_CLASS_MASTERS) && ((object instanceof L2ClassMasterInstance))) || (
            ((object instanceof L2NpcInstance)) && (endOfId > 0) && (activeChar.isInsideRadius(object, 150, false, false))))
          {
            ((L2NpcInstance)object).onBypassFeedback(activeChar, this._command.substring(endOfId + 1));
          }

          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        }
        catch (NumberFormatException nfe)
        {
          if (!Config.ENABLE_ALL_EXCEPTIONS) return; 
        }nfe.printStackTrace();
      }
      else if (this._command.equals("Draw"))
      {
        L2Object object = activeChar.getTarget();
        if ((object instanceof L2NpcInstance))
        {
          ((L2SymbolMakerInstance)object).onBypassFeedback(activeChar, this._command);
        }
      }
      else if (this._command.equals("RemoveList"))
      {
        L2Object object = activeChar.getTarget();
        if ((object instanceof L2NpcInstance))
        {
          ((L2SymbolMakerInstance)object).onBypassFeedback(activeChar, this._command);
        }
      }
      else if (this._command.equals("Remove "))
      {
        L2Object object = activeChar.getTarget();

        if ((object instanceof L2NpcInstance))
        {
          ((L2SymbolMakerInstance)object).onBypassFeedback(activeChar, this._command);
        }

      }
      else if (this._command.startsWith("manor_menu_select?"))
      {
        L2Object object = activeChar.getTarget();
        if ((object instanceof L2NpcInstance))
        {
          ((L2NpcInstance)object).onBypassFeedback(activeChar, this._command);
        }
      }
      else if (this._command.startsWith("bbs_"))
      {
        CommunityBoard.getInstance().handleCommands((L2GameClient)getClient(), this._command);
      }
      else if (this._command.startsWith("_bbs"))
      {
        CommunityBoard.getInstance().handleCommands((L2GameClient)getClient(), this._command);
      }
      else if (this._command.startsWith("Quest "))
      {
        if (!activeChar.validateBypass(this._command)) {
          return;
        }
        L2PcInstance player = ((L2GameClient)getClient()).getActiveChar();
        if (player == null) {
          return;
        }
        String p = this._command.substring(6).trim();
        int idx = p.indexOf(' ');

        if (idx < 0)
        {
          player.processQuestEvent(p, "");
        }
        else
        {
          player.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());
        }

      }
      else if (this._command.startsWith("custom_"))
      {
        L2PcInstance player = ((L2GameClient)getClient()).getActiveChar();
        CustomBypassHandler.getInstance().handleBypass(player, this._command);
      }
      else if (this._command.startsWith("OlympiadArenaChange"))
      {
        Olympiad.bypassChangeArena(this._command, activeChar);
      }
    }
    catch (Exception e)
    {
      if (Config.ENABLE_ALL_EXCEPTIONS) {
        e.printStackTrace();
      }
      _log.log(Level.WARNING, "Bad RequestBypassToServer: ", e);
    }
  }

  private void comeHere(L2PcInstance activeChar)
  {
    L2Object obj = activeChar.getTarget();
    if (obj == null) {
      return;
    }
    if ((obj instanceof L2NpcInstance))
    {
      L2NpcInstance temp = (L2NpcInstance)obj;
      temp.setTarget(activeChar);
      temp.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(activeChar.getX(), activeChar.getY(), activeChar.getZ(), 0));
    }
  }

  private void playerHelp(L2PcInstance activeChar, String path)
  {
    if (path.indexOf("..") != -1) {
      return;
    }
    String filename = "data/html/help/" + path;
    NpcHtmlMessage html = new NpcHtmlMessage(1);
    html.setFile(filename);
    activeChar.sendPacket(html);
  }

  public String getType()
  {
    return "[C] 21 RequestBypassToServer";
  }
}
Edited by yukselkasayka123
Posted (edited)

na kanw mia erwtisi? to code to pernas se poio npc mpenei auto to code?  giati voicecommand den einai.:/

gia java-Eclipse ine auto ala an 8es mporis kai se etimo sv katevase to Eclipse kane 1 arxeio L2PasswordChangerInstance.java meta apo8ikeuse to meta eki pou apo8ike3es pare to L2PasswordChangerInstance ginomeno se L2PasswordChagerIstance.class meta pane sto pack sou gameserver/libs an exeis l2jfrozen to exei l2jfrozen-core px: an exeis l2jesios to exei l2jesios-class (ala auto to code ine gia l2jfrozen) anikse to me Winrar meta valto sto com/l2jfrozen/gameserver/model/actor/instance kai  ise etimos. :) idio kai to RequestBypassToServer.java ala 8a to valis sto com/l2jfrozen/gameserver/network/clientpackets . meta pane sto Navicat , custom_npc kane eki 1 NPC me type L2PasswordChanger pane sto in-game oti evales to id kanto //spawn kai ise etimos :)

Edited by yukselkasayka123
  • 1 year later...
Posted
   [echo] L2jFrozen Gameserver Revision: 1118M
compile:
    [javac] Compiling 825 source files to C:\****\****\workspace\trunk\gameserver\build\classes
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:193: error: cannot find symbol
    [javac] _log.warning("could not update the password of account: " + activeChar.getAccountName());
    [javac] ^
    [javac]   symbol:   variable _log
    [javac]   location: class L2PasswordChangerInstance
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:204: error: cannot find symbol
    [javac] _log.warning("Failed to close database connection!");
    [javac] ^
    [javac]   symbol:   variable _log
    [javac]   location: class L2PasswordChangerInstance
    [javac] 2 errors

BUILD FAILED
C:\****\****\workspace\trunk\gameserver\build.xml:65: Compile failed; see the compiler error output for details.

Total time: 4 seconds

Κανείς να Help? 

Posted
   [echo] L2jFrozen Gameserver Revision: 1118M
compile:
    [javac] Compiling 825 source files to C:\****\****\workspace\trunk\gameserver\build\classes
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:193: error: cannot find symbol
    [javac] _log.warning("could not update the password of account: " + activeChar.getAccountName());
    [javac] ^
    [javac]   symbol:   variable _log
    [javac]   location: class L2PasswordChangerInstance
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:204: error: cannot find symbol
    [javac] _log.warning("Failed to close database connection!");
    [javac] ^
    [javac]   symbol:   variable _log
    [javac]   location: class L2PasswordChangerInstance
    [javac] 2 errors

BUILD FAILED
C:\****\****\workspace\trunk\gameserver\build.xml:65: Compile failed; see the compiler error output for details.

Total time: 4 seconds

Κανείς να Help? 

 

kane to log.warning se  logger.info

Posted (edited)
   [echo] L2jFrozen Gameserver Revision: 1118M
compile:
    [javac] Compiling 1476 source files to C:\****\****\workspace\trunk\gameserver\build\classes
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:193: error: cannot find symbol
    [javac] 	logger.info("could not update the password of account: " + activeChar.getAccountName());
    [javac] 	^
    [javac]   symbol:   variable logger
    [javac]   location: class L2PasswordChangerInstance
    [javac] C:\****\****\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PasswordChangerInstance.java:204: error: cannot find symbol
    [javac] 	logger.info("Failed to close database connection!");
    [javac] 	^
    [javac]   symbol:   variable logger
    [javac]   location: class L2PasswordChangerInstance
    [javac] 2 errors

BUILD FAILED
C:\****\****\workspace\trunk\gameserver\build.xml:65: Compile failed; see the compiler error output for details.

Total time: 20 seconds

...

 

Δοκίμασα να το βγάλω και τελείως με "// " 

αλλά δεν μου κάνει change στο password in game... βγάζοντας στο cmd αυτό το error

WARN  Bad RequestBypassToServer:
java.util.NoSuchElementException
        at java.util.StringTokenizer.nextToken(Unknown Source)
        at com.l2jfrozen.gameserver.model.actor.instance.L2PasswordChangerInstan
ce.onBypassFeedback(L2PasswordChangerInstance.java:60)
        at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.
runImpl(RequestBypassToServer.java:235)
        at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:77)
        at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1
213)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Edited by pnsrx8
  • 2 months later...
Posted (edited)

dose m t skype s se pm na sto fti

file m epidei exw compile pack mipws tha mpwrouses na m peis pws na to perasw etimo to npc ida to post p eipes sto alo paidi pws na to kanei etimo sto eclipse alla poio code akrivos pernaw?? ama mpwreis plz kane me add skype Doctorgr gt exw psa3ei padou kai prwth fora vlepw enan p na leei pws ginete kai bravo sou... ama mpwreseis plz kane me add gt thelw na perasw kai kati alla npc alla den 3erw pws na ta fria3w thnx for your time btw....eisai magas :D

Edited by dekko
Posted

file m epidei exw compile pack mipws tha mpwrouses na m peis pws na to perasw etimo to npc ida to post p eipes sto alo paidi pws na to kanei etimo sto eclipse alla poio code akrivos pernaw?? ama mpwreis plz kane me add skype Doctorgr gt exw psa3ei padou kai prwth fora vlepw enan p na leei pws ginete kai bravo sou... ama mpwreseis plz kane me add gt thelw na perasw kai kati alla npc alla den 3erw pws na ta fria3w thnx for your time btw....eisai magas :D

είναι καλύτερα να πάρεις ένα Source και να κάνεις εκεί πάνω δουλειές παρά ένα Compiled, άλλο που δεν μπορείς να πειράξεις τα Java των Compilted, μόνο με Decompile και αυτό πάλι θα σε φάει το κεφάλι.

άμα έχεις l2j-frozen υπάρχουν Shares που είναι μέσο python Και όχι java! αυτοί οι δυο τρόποι θα σε σώσουν μόνο

1) python Password Manager

2) ένα καινούργιο Source για να το δουλεύεις με eclipse.

Posted

είναι καλύτερα να πάρεις ένα Source και να κάνεις εκεί πάνω δουλειές παρά ένα Compiled, άλλο που δεν μπορείς να πειράξεις τα Java των Compilted, μόνο με Decompile και αυτό πάλι θα σε φάει το κεφάλι.

άμα έχεις l2j-frozen υπάρχουν Shares που είναι μέσο python Και όχι java! αυτοί οι δυο τρόποι θα σε σώσουν μόνο

1) python Password Manager

2) ένα καινούργιο Source για να το δουλεύεις με eclipse.

Nase kala file mou eisai o prwtos meta apo 15000 post 300000 pms p m eipe kati alla ama s einai efkolo na m peis h na m di3eis kapoio tutorial pws na perasw to source xwreis na gamisw to pack p exw ftia3ei mexri twra tha me voithage ama theleis sthle m to skype sou se PM na se kanw add kai euxaristw kai pallh

Posted

Nase kala file mou eisai o prwtos meta apo 15000 post 300000 pms p m eipe kati alla ama s einai efkolo na m peis h na m di3eis kapoio tutorial pws na perasw to source xwreis na gamisw to pack p exw ftia3ei mexri twra tha me voithage ama theleis sthle m to skype sou se PM na se kanw add kai euxaristw kai pallh

το Skype μου είναι προσωπικό φίλε, συγγνώμη αλλά άμα έχεις βάλει κάτι στον Server σου είναι συγκεκριμένα Server Side που μπορείς να τα κρατήσεις και απλά να περάσεις να νεα JAR και τα νέα Config.

εδώ μπορείς να δεις ένα ολόκληρο οδηγό για το πως να κάνεις έναν Server. 

http://www.maxcheaters.com/topic/153623-compile-server-set-up-add-customs-make-online-add-java-codes-592013/

Guest
This topic is now closed to further replies.
  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...