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paidia kalispera exw l2jfrozen files kai exw sta8eri ip 8elw na rwtiso pou 8a valw tin ip tis sta8erei exw valei tin sta config alla pio einai to 8ema dn mou anigi mou vgazei kati gia java kai error malon vazw 8alws tin ip sta config pou 8a valw akrivos 

 

sto config to login akribos

kai sto config gameserver pou 8a valei tin ip

 

Login

#============================================================#
#                      Dev.Team                      #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? =>
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
 
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
 
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100
 
# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = 127.0.0.1
 
# The port on which login will listen for GameServers
LoginPort = 9014
 
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
 
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
 
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
 
# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
 
# Database Settings
URL = jdbc:mysql://localhost/great
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
 
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
 
# Default: 0
MaximumDbIdleTime = 0
 
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
 
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
 
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
 
# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100
 
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
 
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
 
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
 
# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
 
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
 
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
 
# Switched on "development"
Developer = False
 
# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False
 
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute 
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False
 
Gameserver
# ===================================#
#   Game Server Settings             #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
 
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
 
# Configure your external ip
ExternalHostname = 127.0.0.1
 
# Configure your internal ip
InternalHostname = 127.0.0.1
 
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
 
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
 
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
 
# Database name
GameserverDB = great
LoginserverDB = great
 
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
 
# Default: 0
MaximumDbIdleTime = 0
 
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
 
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum to solve
# it.
SingleConnectionTimeOutDb = 200000
 
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
 
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
 
# Datapack folder
# To exacute the server under debugger with eclipse use:
# DatapackRoot = ../L2JGreatKing_DataPack
# or point the folder directly to your server.
DatapackRoot = .
 
pou vazw tin ip tin sta8eri 

 

3 answers to this question

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  • 0
Posted

ipconfig.xml
 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="your ip here" xmlns:xsi="http://www.w3.org/20...Schema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
<!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
<!-- <define subnet="192.168.0.0/16" address="192.168.0.0" /> -->
</gameserver>

                       
                       or Game = server,Logiv

gameserverHostname = *
GameserverPort = 7777
 
# Configure your external ip
ExternalHostname = your no-ip here! <---
 
# Configure your internal ip
InternalHostname = 127.0.0.1
 
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
 
 
Na exeis kai anixta ta port 7777,2106,9014
 
  • 0
Posted

epeidi den me katalaves dn 8a valw no-ip apla lew oti exw sta8eri ip kai dn katalaveno sto login to files pou akrivos 8a valei tin ip mou

kai sto games server diladi na mou eksigisis opws ekana to post kai evala ta log apo ta files mou afto 8elw na pw alla ta port ta exw aniksi eimai ok

  • 0
Posted

epeidi den me katalaves dn 8a valw no-ip apla lew oti exw sta8eri ip kai dn katalaveno sto login to files pou akrivos 8a valei tin ip mou

kai sto games server diladi na mou eksigisis opws ekana to post kai evala ta log apo ta files mou afto 8elw na pw alla ta port ta exw aniksi eimai ok

ωραία, πάνε στο whatsmyip.org δες την ip σου και βάλε αυτήν εκει που σου λέει να βάλεις την no-ip.

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